My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Guards Skeleton Army Inferno Dragon
Giant Snowball
Minion Horde Hog Rider Guards Skeleton Army Witch Inferno Dragon
Zap
Minion Horde Guards Skeleton Army Witch Inferno Dragon
Barbarian Barrel
Guards Skeleton Army Witch
The Log
Mini P.E.K.K.A Hog Rider Guards Skeleton Army Witch
Earthquake
Hog Rider Guards Skeleton Army Witch
Arrows
Minion Horde Guards Skeleton Army Witch
Royal Delivery
Minion Horde Mini P.E.K.K.A Hog Rider Guards Skeleton Army Witch Inferno Dragon
Fireball
Minion Horde Hog Rider Skeleton Army Witch Inferno Dragon
Poison
Minion Horde Guards Skeleton Army Witch
Lightning
Mini P.E.K.K.A Witch Inferno Dragon
Rocket
Minion Horde Hog Rider Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Guards Skeleton Army Mini P.E.K.K.A Hog Rider Inferno Dragon Minion Horde Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Guards Skeleton Army Mini P.E.K.K.A

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Minion Horde Mini P.E.K.K.A Guards Witch
Minion Horde
Zap Hog Rider
Mini P.E.K.K.A
Zap Hog Rider
Hog Rider
Zap Minion Horde Mini P.E.K.K.A Guards Witch
Guards
Zap Hog Rider
Skeleton Army
Witch
Zap Hog Rider
Inferno Dragon

Defense Synergies 1 11

Zap
Mini P.E.K.K.A Minion Horde Guards Skeleton Army Witch Inferno Dragon
Minion Horde
Zap
Mini P.E.K.K.A
Zap Guards Skeleton Army Witch
Hog Rider
Guards
Zap Mini P.E.K.K.A Skeleton Army Witch
Skeleton Army
Zap Mini P.E.K.K.A Guards Inferno Dragon
Witch
Zap Mini P.E.K.K.A Guards
Inferno Dragon
Zap Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde
Minion Horde Mini P.E.K.K.A Skeleton Army Inferno Dragon Zap Witch
Minion Horde Mini P.E.K.K.A Skeleton Army Witch Inferno Dragon
Minion Horde Mini P.E.K.K.A Skeleton Army Witch Inferno Dragon Guards
Mini P.E.K.K.A Skeleton Army
Skeleton Army Zap Guards
Minion Horde Inferno Dragon Zap Witch
Zap
Minion Horde Mini P.E.K.K.A Witch Inferno Dragon Skeleton Army
Guards Skeleton Army Minion Horde Mini P.E.K.K.A
Minion Horde Guards Skeleton Army Witch Zap
Minion Horde Inferno Dragon Zap Witch
Minion Horde Mini P.E.K.K.A Skeleton Army Zap Guards Witch
Skeleton Army Zap Minion Horde Mini P.E.K.K.A Guards Witch
Mini P.E.K.K.A Skeleton Army Inferno Dragon Minion Horde
Minion Horde Skeleton Army Zap Mini P.E.K.K.A Inferno Dragon
Minion Horde Mini P.E.K.K.A Skeleton Army Witch
Zap Minion Horde Guards Skeleton Army Witch
Zap Witch Guards Inferno Dragon
Mini P.E.K.K.A Inferno Dragon
Skeleton Army Minion Horde Mini P.E.K.K.A Guards Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Skeleton Army Zap Witch
Zap Mini P.E.K.K.A Inferno Dragon
Guards Skeleton Army Zap Minion Horde Mini P.E.K.K.A Witch
Mini P.E.K.K.A Guards Skeleton Army Zap Minion Horde
Minion Horde Mini P.E.K.K.A Guards Skeleton Army Witch Inferno Dragon
Zap Minion Horde Witch
Mini P.E.K.K.A Guards Skeleton Army Minion Horde Witch
Mini P.E.K.K.A Minion Horde Skeleton Army Inferno Dragon
Zap Minion Horde Mini P.E.K.K.A Skeleton Army Witch Inferno Dragon
Witch Minion Horde Guards Skeleton Army Inferno Dragon
Inferno Dragon Minion Horde Mini P.E.K.K.A Guards Witch
Skeleton Army Zap Guards
Mini P.E.K.K.A Skeleton Army Minion Horde Guards Witch
Minion Horde Skeleton Army Witch
Guards Skeleton Army Witch Zap Minion Horde Mini P.E.K.K.A Inferno Dragon
Zap Minion Horde Mini P.E.K.K.A Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Guards
Zap
Minion Horde
Guards
Zap Minion Horde
Zap Minion Horde Witch
Minion Horde Witch
Zap
Zap
Minion Horde Mini P.E.K.K.A Guards
Zap Minion Horde
Zap
Minion Horde
Zap
Zap Minion Horde Witch
Minion Horde
Minion Horde Mini P.E.K.K.A
Zap Mini P.E.K.K.A
Zap Witch
Minion Horde
Zap Minion Horde
Zap Witch
Minion Horde Witch Inferno Dragon
Zap Witch
Zap Witch
Zap
Zap Minion Horde Witch
Zap Minion Horde Guards Witch
Minion Horde Mini P.E.K.K.A
Zap Minion Horde
Zap Minion Horde
Minion Horde
Zap Minion Horde Guards Skeleton Army Witch
Zap Witch
Minion Horde Mini P.E.K.K.A
Zap
Zap
Minion Horde
Zap Minion Horde Guards Witch
Zap Witch
Zap Witch

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