My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Cannon Cart P.E.K.K.A Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Cannon Cart P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Cannon Cart
Giant Snowball
Minion Horde
Zap
Minion Horde Cannon Cart
Barbarian Barrel
Wizard Cannon Cart Electro Wizard
The Log
Cannon Cart
Earthquake
Arrows
Minion Horde
Royal Delivery
Minion Horde Wizard Cannon Cart P.E.K.K.A Electro Wizard
Fireball
Minion Horde Wizard Cannon Cart Electro Wizard
Poison
Minion Horde Wizard Electro Wizard
Lightning
Wizard Cannon Cart Electro Wizard
Rocket
Minion Horde Wizard Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Electro Wizard Minion Horde Wizard Cannon Cart Lightning P.E.K.K.A Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Zap Electro Wizard Minion Horde Wizard

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Cannon Cart P.E.K.K.A Electro Wizard Minion Horde Golem
Minion Horde
Zap Golem
Wizard
P.E.K.K.A Golem
Cannon Cart
Zap Golem Lightning Electro Wizard
Lightning
Golem Cannon Cart
P.E.K.K.A
Zap Electro Wizard Wizard
Golem
Cannon Cart Lightning Zap Minion Horde Wizard Electro Wizard
Electro Wizard
Zap P.E.K.K.A Cannon Cart Golem

Defense Synergies 1 8

Zap
Electro Wizard Minion Horde Cannon Cart P.E.K.K.A
Minion Horde
Zap
Wizard
Cannon Cart P.E.K.K.A Electro Wizard
Cannon Cart
Zap Wizard Electro Wizard
Lightning
P.E.K.K.A
Zap Wizard Electro Wizard
Golem
Electro Wizard
Zap Wizard Cannon Cart P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Lightning Zap Minion Horde Wizard Electro Wizard
Minion Horde P.E.K.K.A Zap Cannon Cart Electro Wizard
Minion Horde P.E.K.K.A Cannon Cart Lightning Electro Wizard
Minion Horde P.E.K.K.A Cannon Cart Electro Wizard
Lightning P.E.K.K.A
Zap Cannon Cart Electro Wizard
Minion Horde Lightning Electro Wizard Zap Wizard
Lightning Zap Cannon Cart P.E.K.K.A Electro Wizard
Minion Horde P.E.K.K.A
Minion Horde Cannon Cart Electro Wizard
Minion Horde Electro Wizard Zap Wizard Cannon Cart
Minion Horde Zap Wizard Electro Wizard
Minion Horde P.E.K.K.A Zap Wizard Cannon Cart Lightning Electro Wizard
Wizard Zap Minion Horde Cannon Cart P.E.K.K.A Electro Wizard
P.E.K.K.A Minion Horde Cannon Cart Electro Wizard
Minion Horde Zap Lightning P.E.K.K.A Electro Wizard
Minion Horde Wizard Cannon Cart P.E.K.K.A Electro Wizard
Zap Minion Horde Wizard Cannon Cart Electro Wizard
Zap Wizard Cannon Cart Electro Wizard
P.E.K.K.A Cannon Cart Electro Wizard
Wizard Minion Horde Cannon Cart P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Cannon Cart P.E.K.K.A Electro Wizard
Electro Wizard Zap Wizard Cannon Cart Lightning
P.E.K.K.A Zap Minion Horde Cannon Cart Lightning Electro Wizard
Lightning P.E.K.K.A Zap Minion Horde Cannon Cart Electro Wizard
P.E.K.K.A Minion Horde Cannon Cart
Wizard Zap Minion Horde Electro Wizard
P.E.K.K.A Minion Horde Cannon Cart Lightning Electro Wizard
P.E.K.K.A Minion Horde Cannon Cart
Zap Minion Horde Lightning P.E.K.K.A Electro Wizard Cannon Cart
P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde Cannon Cart
Lightning P.E.K.K.A Zap Electro Wizard
Cannon Cart Lightning P.E.K.K.A Minion Horde Wizard
Wizard Minion Horde Cannon Cart
Electro Wizard Zap Minion Horde Cannon Cart Lightning P.E.K.K.A
Zap Minion Horde Wizard Cannon Cart P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Minion Horde
Zap Electro Wizard
Lightning Minion Horde Cannon Cart
Cannon Cart Lightning
Wizard Zap Minion Horde
Wizard Zap Minion Horde
Minion Horde Wizard
Zap Wizard Lightning
Zap Wizard Lightning
Lightning Minion Horde Electro Wizard
Lightning Zap Minion Horde Wizard Cannon Cart Electro Wizard
Lightning Zap Wizard
Lightning Cannon Cart
Lightning Minion Horde Cannon Cart
Lightning Zap Cannon Cart
Lightning Zap Minion Horde Wizard Cannon Cart
Lightning Minion Horde Wizard Cannon Cart
Lightning
Minion Horde Lightning
Lightning Zap Wizard Electro Wizard
Lightning Zap Wizard
Lightning Minion Horde
Lightning Wizard
Lightning
Lightning Zap Minion Horde Cannon Cart
Zap Wizard
Minion Horde
Zap Wizard Lightning Electro Wizard
Lightning Zap Wizard
Lightning Zap
Lightning Zap Minion Horde Wizard Electro Wizard
Zap Lightning Electro Wizard Minion Horde Wizard
Lightning Minion Horde
Lightning Zap Minion Horde Wizard
Zap Lightning Minion Horde Electro Wizard
P.E.K.K.A Minion Horde
Wizard Lightning
Zap Minion Horde Lightning Electro Wizard Cannon Cart
Lightning Zap Wizard Electro Wizard
Lightning Minion Horde Wizard Cannon Cart Electro Wizard
Zap Wizard Lightning
Lightning Zap
Minion Horde Cannon Cart P.E.K.K.A
Zap Minion Horde Lightning Electro Wizard
Zap Lightning Electro Wizard
Lightning Zap Cannon Cart Electro Wizard

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