My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Princess Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Bowler Princess Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider Princess
Zap
Bats Firecracker Princess
Barbarian Barrel
Firecracker Princess Ice Wizard
The Log
Firecracker Hog Rider Princess
Earthquake
Firecracker Hog Rider
Arrows
Bats Firecracker Princess
Royal Delivery
Bats Firecracker Hog Rider Bowler Princess Ice Wizard
Fireball
Firecracker Hog Rider Bowler Princess Ice Wizard
Poison
Bats Firecracker Princess Ice Wizard
Lightning
Bowler Ice Wizard
Rocket
Hog Rider Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Bowler Princess Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Bowler Princess Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Firecracker Princess Ice Wizard Hog Rider Bowler Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Firecracker Princess

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Zap Firecracker Bowler
Zap
Firecracker Hog Rider Bats Bowler Princess Ice Wizard Mega Knight
Firecracker
Zap Hog Rider Bats Bowler Princess Mega Knight
Hog Rider
Bats Zap Firecracker Bowler Princess Mega Knight
Bowler
Bats Zap Firecracker Hog Rider Princess Ice Wizard
Princess
Zap Firecracker Hog Rider Bowler Mega Knight
Ice Wizard
Zap Bowler
Mega Knight
Bats Zap Firecracker Hog Rider Princess

Defense Synergies 1 16

Bats
Zap Firecracker Bowler Ice Wizard Mega Knight
Zap
Mega Knight Bats Firecracker Bowler Princess Ice Wizard
Firecracker
Bats Zap Princess Ice Wizard Mega Knight
Hog Rider
Bowler
Bats Zap Ice Wizard
Princess
Zap Firecracker Ice Wizard Mega Knight
Ice Wizard
Bats Zap Firecracker Bowler Princess Mega Knight
Mega Knight
Zap Bats Firecracker Princess Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Firecracker
Bats Zap Firecracker Ice Wizard Mega Knight
Bowler Mega Knight Bats Ice Wizard
Bats Firecracker Bowler Ice Wizard Mega Knight
Firecracker Bowler Princess Mega Knight
Bowler Bats Zap Firecracker Ice Wizard Mega Knight
Bats Zap Firecracker Princess Ice Wizard
Bowler Zap Mega Knight
Princess Ice Wizard
Firecracker Bowler Ice Wizard Mega Knight
Bats Ice Wizard Zap Firecracker Bowler Princess Mega Knight
Bats Zap Firecracker Princess Ice Wizard
Bowler Mega Knight Bats Zap Ice Wizard
Bowler Mega Knight Bats Zap Firecracker Princess
Mega Knight
Zap Bowler Mega Knight
Mega Knight Bats Firecracker Bowler
Mega Knight Bats Zap Firecracker Bowler Ice Wizard
Zap Bats Firecracker Bowler Princess Ice Wizard Mega Knight
Bowler Mega Knight Bats Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Bowler
Zap Firecracker Bowler Mega Knight
Mega Knight Bats Zap Bowler
Bowler Mega Knight Bats Zap
Bowler Mega Knight
Firecracker Bats Zap Princess Ice Wizard
Bats Bowler Ice Wizard
Mega Knight
Zap Mega Knight Bats Firecracker
Mega Knight Bats Bowler
Mega Knight Zap Bowler
Bowler Mega Knight
Firecracker Bowler Princess Mega Knight
Bats Zap Firecracker Bowler
Bats Bowler Mega Knight Zap Firecracker Princess Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker
Firecracker Zap Bowler Princess Ice Wizard
Firecracker
Zap Firecracker Bowler Mega Knight
Firecracker Bats Zap Princess Ice Wizard
Firecracker Bowler Princess
Zap Firecracker Bowler Princess Ice Wizard
Zap Firecracker
Bats Bowler
Firecracker Zap Bowler Princess
Zap Firecracker Princess
Firecracker Bowler Princess
Firecracker Princess
Princess Zap Firecracker
Zap Firecracker Bowler Princess
Firecracker Bowler Princess Mega Knight
Bats
Zap Firecracker Bowler Princess Mega Knight
Zap Firecracker Bowler Princess Mega Knight
Bowler Mega Knight
Princess
Bowler
Zap
Zap Firecracker Bowler Princess Ice Wizard Mega Knight
Firecracker Zap Bowler Princess Ice Wizard
Zap Bowler Princess Mega Knight
Zap Firecracker
Bats Zap Firecracker Princess Ice Wizard
Zap Bats Firecracker
Bowler
Zap Mega Knight
Zap Firecracker Princess
Mega Knight
Firecracker Bowler Princess
Zap Bats Princess
Zap Firecracker Princess Ice Wizard
Firecracker Bowler Princess Mega Knight
Zap Firecracker Bowler Princess
Zap
Firecracker Mega Knight
Zap Bats Firecracker Bowler Princess
Firecracker Bats Zap Princess
Zap Firecracker Bowler Princess Mega Knight

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