My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Goblin Hut Balloon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Balloon
Giant Snowball
Bats Goblin Gang Goblin Hut Balloon Lumberjack
Zap
Bats Goblin Gang Firecracker Goblin Hut Balloon
Barbarian Barrel
Goblin Gang Firecracker Goblin Hut Lumberjack
The Log
Goblin Gang Firecracker Goblin Hut Lumberjack
Earthquake
Goblin Gang Firecracker Goblin Hut
Arrows
Bats Goblin Gang Firecracker Goblin Hut
Royal Delivery
Bats Goblin Gang Firecracker Goblin Hut Balloon Lumberjack
Fireball
Goblin Gang Firecracker Goblin Hut Balloon Lumberjack
Poison
Bats Goblin Gang Firecracker Goblin Hut Balloon
Lightning
Goblin Hut Balloon Lumberjack
Rocket
Goblin Hut Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Firecracker Lumberjack Goblin Hut Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Firecracker

Attack Synergies 5 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Mega Knight Zap Firecracker Lumberjack
Zap
Firecracker Balloon Bats Goblin Hut Lumberjack Mega Knight
Goblin Gang
Firecracker Goblin Hut Balloon
Firecracker
Zap Bats Goblin Gang Goblin Hut Balloon Lumberjack Mega Knight
Goblin Hut
Zap Goblin Gang Firecracker Balloon Lumberjack Mega Knight
Balloon
Bats Zap Lumberjack Goblin Gang Firecracker Goblin Hut Mega Knight
Lumberjack
Balloon Bats Zap Firecracker Goblin Hut Mega Knight
Mega Knight
Bats Zap Firecracker Goblin Hut Balloon Lumberjack

Defense Synergies 1 15

Bats
Zap Firecracker Lumberjack Mega Knight
Zap
Mega Knight Bats Goblin Gang Firecracker Goblin Hut Lumberjack
Goblin Gang
Zap Firecracker Goblin Hut Lumberjack
Firecracker
Bats Zap Goblin Gang Goblin Hut Lumberjack Mega Knight
Goblin Hut
Zap Goblin Gang Firecracker Lumberjack
Balloon
Lumberjack
Bats Zap Goblin Gang Firecracker Goblin Hut
Mega Knight
Zap Bats Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Goblin Hut
Lumberjack Bats Zap Goblin Gang Firecracker Goblin Hut Mega Knight
Goblin Gang Goblin Hut Lumberjack Mega Knight Bats
Goblin Hut Lumberjack Bats Goblin Gang Firecracker Mega Knight
Firecracker Lumberjack Mega Knight
Goblin Gang Bats Zap Firecracker Lumberjack Mega Knight
Bats Zap Goblin Gang Firecracker Goblin Hut
Zap Mega Knight
Goblin Gang Goblin Hut Lumberjack
Goblin Gang Firecracker Lumberjack Mega Knight
Bats Goblin Gang Zap Firecracker Goblin Hut Lumberjack Mega Knight
Bats Zap Goblin Gang Firecracker Goblin Hut
Goblin Hut Lumberjack Mega Knight Bats Zap Goblin Gang
Mega Knight Bats Zap Goblin Gang Firecracker Goblin Hut Lumberjack
Goblin Gang Goblin Hut Lumberjack Mega Knight
Zap Goblin Gang Goblin Hut Lumberjack Mega Knight
Mega Knight Bats Goblin Gang Firecracker Goblin Hut Lumberjack
Mega Knight Bats Zap Goblin Gang Firecracker Goblin Hut Lumberjack
Zap Bats Firecracker Goblin Hut Lumberjack Mega Knight
Goblin Hut Lumberjack
Goblin Gang Mega Knight Bats Firecracker Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Mega Knight Zap Goblin Hut
Zap Goblin Gang Firecracker Lumberjack Mega Knight
Goblin Gang Lumberjack Mega Knight Bats Zap Goblin Hut
Goblin Gang Lumberjack Mega Knight Bats Zap
Goblin Gang Goblin Hut Lumberjack Mega Knight
Firecracker Bats Zap Goblin Gang Goblin Hut
Goblin Gang Bats Goblin Hut Lumberjack
Mega Knight Lumberjack
Zap Mega Knight Bats Firecracker Goblin Hut
Goblin Gang Goblin Hut
Mega Knight Bats Goblin Hut Lumberjack
Mega Knight Zap
Mega Knight Goblin Gang Lumberjack
Firecracker Mega Knight
Goblin Gang Goblin Hut Bats Zap Firecracker Lumberjack
Bats Mega Knight Zap Firecracker Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap
Goblin Hut
Firecracker
Zap Firecracker Mega Knight
Firecracker Bats Zap
Firecracker
Zap Firecracker
Zap Firecracker
Bats Goblin Gang Lumberjack
Firecracker Zap
Zap Firecracker
Firecracker Goblin Hut
Firecracker
Zap Firecracker Goblin Hut
Zap Firecracker Goblin Hut
Firecracker Goblin Hut Mega Knight
Bats
Zap Firecracker Mega Knight
Zap Firecracker Mega Knight
Mega Knight
Zap
Zap Firecracker Mega Knight
Firecracker Zap
Zap Mega Knight
Zap Firecracker
Bats Zap Firecracker
Zap Bats Firecracker Goblin Hut
Zap Mega Knight
Zap Firecracker
Mega Knight
Firecracker
Zap Bats Goblin Gang Goblin Hut
Zap Firecracker
Goblin Gang Firecracker Lumberjack Mega Knight
Zap Firecracker
Zap
Firecracker Mega Knight
Zap Bats Goblin Gang Firecracker
Firecracker Bats Zap
Zap Firecracker Mega Knight

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