My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Inferno Dragon
Giant Snowball
Goblin Gang Baby Dragon Inferno Dragon
Zap
Goblin Gang Inferno Dragon
Barbarian Barrel
Goblin Gang Elite Barbarians
The Log
Goblin Gang Elite Barbarians
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Elite Barbarians Baby Dragon Inferno Dragon
Fireball
Goblin Gang Elite Barbarians Baby Dragon Inferno Dragon
Poison
Goblin Gang
Lightning
Elite Barbarians Baby Dragon Inferno Dragon
Rocket
Elite Barbarians Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Baby Dragon Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage The Log Goblin Gang Baby Dragon Inferno Dragon Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Rage The Log Goblin Gang

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Baby Dragon The Log Mega Knight
Goblin Gang
Baby Dragon
Elite Barbarians
Zap Rage The Log Mega Knight
Rage
Elite Barbarians
Baby Dragon
Zap Goblin Gang Inferno Dragon Mega Knight
The Log
Zap Elite Barbarians Mega Knight
Inferno Dragon
Mega Knight Baby Dragon
Mega Knight
Inferno Dragon Zap Elite Barbarians Baby Dragon The Log

Defense Synergies 1 15

Zap
Mega Knight Goblin Gang Elite Barbarians Baby Dragon The Log Inferno Dragon
Goblin Gang
Zap The Log Inferno Dragon
Elite Barbarians
Zap The Log Mega Knight
Rage
Baby Dragon
Zap The Log Inferno Dragon Mega Knight
The Log
Zap Goblin Gang Elite Barbarians Baby Dragon Inferno Dragon Mega Knight
Inferno Dragon
Zap Goblin Gang Baby Dragon The Log Mega Knight
Mega Knight
Zap Elite Barbarians Baby Dragon The Log Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Baby Dragon The Log
Elite Barbarians Inferno Dragon Zap Goblin Gang The Log Mega Knight
Goblin Gang Mega Knight Elite Barbarians Inferno Dragon
Elite Barbarians Inferno Dragon Goblin Gang Mega Knight
Elite Barbarians The Log Mega Knight
Goblin Gang The Log Zap Baby Dragon Mega Knight
Inferno Dragon Zap Goblin Gang Baby Dragon
Zap Baby Dragon The Log Mega Knight
Inferno Dragon Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Mega Knight
Goblin Gang Zap Baby Dragon The Log Mega Knight
Inferno Dragon Zap Goblin Gang Baby Dragon
Mega Knight Zap Goblin Gang Elite Barbarians The Log
Mega Knight Zap Goblin Gang Baby Dragon The Log
Elite Barbarians Inferno Dragon Goblin Gang Mega Knight
Zap Goblin Gang Elite Barbarians The Log Inferno Dragon Mega Knight
Mega Knight Goblin Gang Elite Barbarians
Mega Knight Zap Goblin Gang Elite Barbarians Baby Dragon The Log
Zap Baby Dragon The Log Inferno Dragon Mega Knight
Elite Barbarians Inferno Dragon
Goblin Gang Mega Knight Elite Barbarians Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Elite Barbarians
Zap Goblin Gang Elite Barbarians Baby Dragon The Log Inferno Dragon Mega Knight
Goblin Gang Mega Knight Zap Elite Barbarians The Log
Goblin Gang Mega Knight Zap Elite Barbarians The Log
Goblin Gang Elite Barbarians Inferno Dragon Mega Knight
Zap Goblin Gang Baby Dragon
Goblin Gang Elite Barbarians
Mega Knight Elite Barbarians Inferno Dragon
Zap Mega Knight Elite Barbarians Baby Dragon The Log Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Mega Knight Elite Barbarians
Mega Knight Zap Elite Barbarians The Log
Elite Barbarians Mega Knight Goblin Gang
Baby Dragon Mega Knight
Goblin Gang Elite Barbarians Zap Baby Dragon The Log Inferno Dragon
Mega Knight Zap Elite Barbarians Baby Dragon The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log
Zap Baby Dragon The Log
Baby Dragon The Log
The Log
Zap Baby Dragon The Log Mega Knight
Zap Baby Dragon
Baby Dragon The Log
The Log Zap Baby Dragon
The Log Zap
Goblin Gang Elite Barbarians
Zap The Log
Zap Baby Dragon
Elite Barbarians Baby Dragon The Log
Baby Dragon
Zap Elite Barbarians Baby Dragon The Log
Zap Baby Dragon The Log
Baby Dragon The Log Mega Knight
Zap Baby Dragon The Log Mega Knight
Zap Baby Dragon The Log Mega Knight
Baby Dragon The Log Mega Knight
The Log
Zap Baby Dragon The Log
Zap The Log Baby Dragon Mega Knight
Inferno Dragon
The Log Zap Baby Dragon
Zap Baby Dragon The Log Mega Knight
Zap Baby Dragon The Log
Elite Barbarians Zap Baby Dragon
Zap
Elite Barbarians
Zap The Log Mega Knight
Zap
Mega Knight
The Log
Zap Goblin Gang
Zap Baby Dragon
The Log
Goblin Gang Baby Dragon Mega Knight
The Log Zap Baby Dragon
Zap
Elite Barbarians Mega Knight
Zap Goblin Gang Elite Barbarians Baby Dragon The Log
Zap
Zap Baby Dragon The Log Mega Knight

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