My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Hog Rider
Giant Snowball
Goblin Gang Hog Rider Lumberjack
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang Elite Barbarians Wizard Ice Wizard Lumberjack
The Log
Goblin Gang Elite Barbarians Hog Rider Lumberjack
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Elite Barbarians Hog Rider Wizard Ice Wizard Lumberjack
Fireball
Goblin Gang Elite Barbarians Hog Rider Wizard Ice Wizard Lumberjack
Poison
Goblin Gang Wizard Ice Wizard
Lightning
Elite Barbarians Wizard Ice Wizard Lumberjack
Rocket
Elite Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Ice Wizard Hog Rider Lumberjack Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Goblin Gang Ice Wizard

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider The Log Ice Wizard Lumberjack
Goblin Gang
Hog Rider
Elite Barbarians
Zap Hog Rider Wizard The Log Lumberjack
Hog Rider
Zap Goblin Gang The Log Elite Barbarians Wizard Lumberjack
Wizard
Elite Barbarians Hog Rider Lumberjack
The Log
Hog Rider Zap Elite Barbarians Lumberjack
Ice Wizard
Zap Lumberjack
Lumberjack
Zap Elite Barbarians Hog Rider Wizard The Log Ice Wizard

Defense Synergies 0 16

Zap
Goblin Gang Elite Barbarians The Log Ice Wizard Lumberjack
Goblin Gang
Zap The Log Ice Wizard Lumberjack
Elite Barbarians
Zap Wizard The Log
Hog Rider
Wizard
Elite Barbarians The Log Ice Wizard Lumberjack
The Log
Zap Goblin Gang Elite Barbarians Wizard Ice Wizard Lumberjack
Ice Wizard
Zap Goblin Gang Wizard The Log Lumberjack
Lumberjack
Zap Goblin Gang Wizard The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard The Log
Elite Barbarians Lumberjack Zap Goblin Gang The Log Ice Wizard
Goblin Gang Lumberjack Elite Barbarians Ice Wizard
Elite Barbarians Lumberjack Goblin Gang Ice Wizard
Elite Barbarians The Log Lumberjack
Goblin Gang The Log Zap Ice Wizard Lumberjack
Zap Goblin Gang Wizard Ice Wizard
Zap The Log
Goblin Gang Elite Barbarians Ice Wizard Lumberjack
Goblin Gang Elite Barbarians Ice Wizard Lumberjack
Goblin Gang Ice Wizard Zap Wizard The Log Lumberjack
Zap Goblin Gang Wizard Ice Wizard
Lumberjack Zap Goblin Gang Elite Barbarians Wizard The Log Ice Wizard
Wizard Zap Goblin Gang The Log Lumberjack
Elite Barbarians Goblin Gang Lumberjack
Zap Goblin Gang Elite Barbarians The Log Lumberjack
Wizard Goblin Gang Elite Barbarians Lumberjack
Zap Goblin Gang Elite Barbarians Wizard The Log Ice Wizard Lumberjack
Zap Wizard The Log Ice Wizard Lumberjack
Elite Barbarians Lumberjack
Goblin Gang Wizard Elite Barbarians The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap Elite Barbarians
Zap Goblin Gang Elite Barbarians Wizard The Log Lumberjack
Goblin Gang Lumberjack Zap Elite Barbarians The Log
Goblin Gang Lumberjack Zap Elite Barbarians The Log
Goblin Gang Elite Barbarians Lumberjack
Wizard Zap Goblin Gang Ice Wizard
Goblin Gang Elite Barbarians Ice Wizard Lumberjack
Elite Barbarians Lumberjack
Zap Elite Barbarians The Log
Goblin Gang
Elite Barbarians Lumberjack
Zap Elite Barbarians The Log
Elite Barbarians Goblin Gang Wizard Lumberjack
Wizard
Goblin Gang Elite Barbarians Zap The Log Lumberjack
Zap Elite Barbarians Wizard The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log Ice Wizard
The Log
The Log
Wizard Zap The Log
Wizard Zap Ice Wizard
Wizard The Log
The Log Zap Wizard Ice Wizard
The Log Zap Wizard
Goblin Gang Elite Barbarians Lumberjack
Zap Wizard The Log
Zap Wizard
Elite Barbarians The Log
Zap Elite Barbarians The Log
Zap Wizard The Log
Wizard The Log
Zap Wizard The Log
Zap Wizard The Log
The Log
Wizard
The Log
Zap The Log
Zap The Log Wizard Ice Wizard
The Log Zap Wizard Ice Wizard
Zap Wizard The Log
Zap The Log
Elite Barbarians Zap Wizard Ice Wizard
Zap Wizard
Elite Barbarians
Zap Wizard The Log
Zap
Wizard The Log
Zap Goblin Gang
Zap Wizard Ice Wizard
The Log
Goblin Gang Wizard Lumberjack
The Log Zap Wizard
Zap
Elite Barbarians
Zap Goblin Gang Elite Barbarians The Log
Zap
Zap The Log

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