My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Dark Prince Bandit Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince Bandit Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Dark Prince Bandit Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince Bandit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Dark Prince Bandit Ram Rider
Giant Snowball
Goblin Gang Ram Rider
Zap
Goblin Gang Dark Prince Bandit Ram Rider
Barbarian Barrel
Goblin Gang Valkyrie Wizard Dark Prince Bandit
The Log
Goblin Gang Dark Prince Bandit Ram Rider
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Valkyrie Wizard Dark Prince Bandit Ram Rider
Fireball
Goblin Gang Wizard Bandit Ram Rider
Poison
Goblin Gang Wizard
Lightning
Valkyrie Wizard Dark Prince Bandit Ram Rider
Rocket
Valkyrie Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Dark Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Bandit Valkyrie Dark Prince Wizard Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Bandit Valkyrie

Attack Synergies 1 20

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Ram Rider Valkyrie Dark Prince Bandit Mega Knight
Goblin Gang
Valkyrie Dark Prince Bandit
Valkyrie
Zap Goblin Gang Wizard Dark Prince Bandit Ram Rider
Wizard
Valkyrie Dark Prince Bandit Ram Rider Mega Knight
Dark Prince
Zap Goblin Gang Valkyrie Wizard Bandit Ram Rider
Bandit
Zap Goblin Gang Valkyrie Wizard Dark Prince Ram Rider Mega Knight
Ram Rider
Zap Valkyrie Wizard Dark Prince Bandit Mega Knight
Mega Knight
Zap Wizard Bandit Ram Rider

Defense Synergies 1 16

Zap
Mega Knight Goblin Gang Valkyrie Dark Prince Bandit Ram Rider
Goblin Gang
Zap Valkyrie Dark Prince Bandit
Valkyrie
Zap Goblin Gang Wizard Bandit
Wizard
Valkyrie Dark Prince Bandit Mega Knight
Dark Prince
Zap Goblin Gang Wizard Bandit
Bandit
Zap Goblin Gang Valkyrie Wizard Dark Prince Ram Rider Mega Knight
Ram Rider
Zap Bandit
Mega Knight
Zap Wizard Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard Ram Rider
Zap Goblin Gang Valkyrie Dark Prince Bandit Ram Rider Mega Knight
Goblin Gang Ram Rider Mega Knight Valkyrie Dark Prince Bandit
Goblin Gang Valkyrie Dark Prince Bandit Ram Rider Mega Knight
Valkyrie Dark Prince Mega Knight
Goblin Gang Zap Valkyrie Dark Prince Bandit Mega Knight
Ram Rider Zap Goblin Gang Wizard
Zap Valkyrie Bandit Ram Rider Mega Knight
Goblin Gang
Goblin Gang Valkyrie Dark Prince Bandit Mega Knight
Goblin Gang Valkyrie Zap Wizard Dark Prince Bandit Ram Rider Mega Knight
Zap Goblin Gang Wizard Ram Rider
Mega Knight Zap Goblin Gang Valkyrie Wizard Dark Prince Bandit Ram Rider
Valkyrie Wizard Mega Knight Zap Goblin Gang Dark Prince
Goblin Gang Bandit Ram Rider Mega Knight
Zap Goblin Gang Bandit Ram Rider Mega Knight
Wizard Mega Knight Goblin Gang Valkyrie Dark Prince
Mega Knight Zap Goblin Gang Valkyrie Wizard Dark Prince Bandit Ram Rider
Zap Valkyrie Wizard Dark Prince Bandit Ram Rider Mega Knight
Ram Rider
Goblin Gang Valkyrie Wizard Dark Prince Mega Knight Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Mega Knight Zap Dark Prince Bandit
Bandit Zap Goblin Gang Valkyrie Wizard Mega Knight
Goblin Gang Bandit Mega Knight Zap Valkyrie Dark Prince Ram Rider
Goblin Gang Valkyrie Dark Prince Mega Knight Zap Bandit Ram Rider
Goblin Gang Valkyrie Dark Prince Bandit Ram Rider Mega Knight
Wizard Zap Goblin Gang Ram Rider
Goblin Gang Dark Prince Valkyrie Bandit Ram Rider
Mega Knight Valkyrie Dark Prince
Zap Mega Knight Valkyrie Dark Prince Bandit
Goblin Gang
Mega Knight Valkyrie Dark Prince
Mega Knight Zap Valkyrie Dark Prince
Dark Prince Mega Knight Goblin Gang Valkyrie Wizard Bandit Ram Rider
Wizard Valkyrie Mega Knight
Goblin Gang Zap Valkyrie Dark Prince
Valkyrie Mega Knight Zap Wizard Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Bandit
Zap Bandit Ram Rider
Bandit
Valkyrie Dark Prince
Wizard Zap Valkyrie Dark Prince Mega Knight
Wizard Zap Ram Rider
Wizard
Zap Wizard Ram Rider
Zap Wizard Bandit Ram Rider
Goblin Gang
Zap Valkyrie Wizard Dark Prince Bandit Ram Rider
Zap Wizard
Bandit
Bandit
Zap
Zap Wizard Bandit
Wizard Bandit Mega Knight
Zap Wizard Dark Prince Bandit Mega Knight
Zap Valkyrie Wizard Mega Knight
Mega Knight
Wizard
Zap
Zap Valkyrie Wizard Dark Prince Mega Knight
Zap Wizard Bandit Ram Rider
Zap Wizard Bandit Ram Rider Mega Knight
Zap Bandit
Zap Wizard
Zap Wizard
Zap Wizard Bandit Mega Knight
Zap
Mega Knight
Wizard
Zap Goblin Gang Dark Prince Bandit
Zap Wizard Ram Rider
Goblin Gang Valkyrie Wizard Dark Prince Mega Knight
Zap Wizard
Zap
Dark Prince Mega Knight
Zap Goblin Gang
Zap
Zap Dark Prince Bandit Mega Knight

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