My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Musketeer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Mega Minion Musketeer Balloon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Recruits Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Recruits Balloon Night Witch
Giant Snowball
Goblin Gang Royal Recruits Mega Minion Musketeer Balloon Night Witch
Zap
Goblin Gang Balloon Night Witch
Barbarian Barrel
Goblin Gang Royal Recruits Musketeer Night Witch
The Log
Goblin Gang Royal Recruits Musketeer
Earthquake
Goblin Gang
Arrows
Goblin Gang Royal Recruits Night Witch
Royal Delivery
Goblin Gang Royal Recruits Mega Minion Musketeer Balloon Night Witch
Fireball
Goblin Gang Mega Minion Musketeer Balloon Night Witch
Poison
Goblin Gang Royal Recruits Mega Minion Musketeer Balloon Night Witch
Lightning
Mega Minion Musketeer Balloon Night Witch
Rocket
Musketeer Balloon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Mega Minion Freeze Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Mega Minion Musketeer Freeze Night Witch Balloon Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Mega Minion Musketeer

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Balloon Royal Recruits Musketeer Freeze Night Witch
Goblin Gang
Royal Recruits Balloon
Royal Recruits
Zap Goblin Gang Musketeer
Mega Minion
Zap Balloon
Musketeer
Zap Royal Recruits Balloon
Freeze
Balloon Zap
Balloon
Zap Freeze Goblin Gang Mega Minion Musketeer
Night Witch
Zap

Defense Synergies 2 8

Zap
Mega Minion Goblin Gang Musketeer Night Witch
Goblin Gang
Musketeer Zap Royal Recruits
Royal Recruits
Goblin Gang Mega Minion
Mega Minion
Zap Royal Recruits Musketeer Freeze Night Witch
Musketeer
Goblin Gang Zap Mega Minion
Freeze
Mega Minion
Balloon
Night Witch
Zap Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Royal Recruits Mega Minion Musketeer
Zap Goblin Gang Royal Recruits Mega Minion Musketeer Night Witch
Goblin Gang Royal Recruits Mega Minion Musketeer Freeze Night Witch
Royal Recruits Night Witch Goblin Gang Mega Minion Musketeer
Royal Recruits
Goblin Gang Freeze Zap Mega Minion Musketeer Night Witch
Mega Minion Musketeer Zap Goblin Gang Freeze Night Witch
Zap Royal Recruits Musketeer
Goblin Gang Royal Recruits Musketeer Night Witch
Goblin Gang Royal Recruits Musketeer Night Witch
Goblin Gang Zap Royal Recruits Mega Minion Musketeer Freeze Night Witch
Mega Minion Musketeer Zap Goblin Gang Night Witch
Royal Recruits Night Witch Zap Goblin Gang Musketeer Freeze
Zap Goblin Gang Royal Recruits Mega Minion Freeze Night Witch
Royal Recruits Goblin Gang
Zap Goblin Gang Royal Recruits Freeze
Goblin Gang Royal Recruits Musketeer Night Witch
Zap Goblin Gang Royal Recruits Mega Minion Musketeer Night Witch
Zap Freeze Royal Recruits Mega Minion Musketeer
Royal Recruits Musketeer
Goblin Gang Royal Recruits Musketeer Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Zap
Zap Goblin Gang Mega Minion Musketeer
Goblin Gang Royal Recruits Zap Musketeer
Goblin Gang Royal Recruits Zap Musketeer Night Witch
Royal Recruits Goblin Gang Musketeer Night Witch
Zap Goblin Gang Musketeer Freeze
Goblin Gang Royal Recruits Mega Minion Musketeer Night Witch
Royal Recruits
Zap Royal Recruits Freeze Mega Minion
Royal Recruits Goblin Gang Mega Minion Musketeer
Royal Recruits Mega Minion Musketeer
Royal Recruits Zap
Royal Recruits Goblin Gang Night Witch
Royal Recruits Musketeer
Goblin Gang Royal Recruits Zap Mega Minion Musketeer Freeze Night Witch
Zap Royal Recruits Mega Minion Musketeer Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Musketeer Freeze
Zap Musketeer
Royal Recruits Musketeer Freeze
Zap
Zap Mega Minion Musketeer Freeze
Musketeer
Zap Freeze
Zap
Goblin Gang Musketeer Night Witch
Zap Royal Recruits Musketeer
Zap Musketeer
Musketeer
Musketeer Freeze
Zap Musketeer
Zap Musketeer
Royal Recruits Musketeer
Freeze
Night Witch
Zap Mega Minion Musketeer
Zap
Musketeer Night Witch
Musketeer
Zap Royal Recruits Musketeer
Zap Freeze
Mega Minion
Zap Musketeer
Zap Musketeer
Zap Musketeer
Zap Musketeer Night Witch
Zap Mega Minion Musketeer Freeze
Mega Minion Night Witch
Zap Musketeer Night Witch
Zap Freeze
Zap Goblin Gang Royal Recruits Musketeer Freeze Night Witch
Zap Mega Minion Musketeer
Freeze
Goblin Gang Mega Minion Musketeer
Zap Musketeer
Zap
Royal Recruits Mega Minion Musketeer
Zap Goblin Gang Royal Recruits Musketeer Freeze
Zap Musketeer
Zap Royal Recruits Musketeer Freeze

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