My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Elite Barbarians
Giant Snowball
Goblin Gang
Zap
Goblin Gang Royal Giant
Barbarian Barrel
Goblin Gang Elite Barbarians Wizard
The Log
Goblin Gang Royal Giant Elite Barbarians
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Elite Barbarians Wizard
Fireball
Goblin Gang Elite Barbarians Wizard
Poison
Goblin Gang Wizard
Lightning
Elite Barbarians Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Tornado Fireball Wizard Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Goblin Gang Tornado

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Tornado Royal Giant The Log
Goblin Gang
Royal Giant
Royal Giant
Fireball Zap Goblin Gang Elite Barbarians Wizard Tornado The Log
Elite Barbarians
Zap Royal Giant Fireball Wizard The Log
Fireball
Zap Royal Giant Tornado Elite Barbarians The Log
Wizard
Tornado Royal Giant Elite Barbarians
Tornado
Zap Fireball Wizard Royal Giant The Log
The Log
Zap Royal Giant Elite Barbarians Fireball Tornado

Defense Synergies 4 9

Zap
Fireball Goblin Gang Elite Barbarians Tornado The Log
Goblin Gang
Zap The Log
Royal Giant
Elite Barbarians
Zap Wizard The Log
Fireball
Zap Tornado The Log
Wizard
Tornado Elite Barbarians The Log
Tornado
Fireball Wizard Zap The Log
The Log
Fireball Zap Goblin Gang Elite Barbarians Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard The Log
Elite Barbarians Zap Goblin Gang The Log
Goblin Gang Tornado Elite Barbarians
Elite Barbarians Goblin Gang
Elite Barbarians Fireball Tornado The Log
Goblin Gang Fireball Tornado The Log Zap
Tornado Zap Goblin Gang Fireball Wizard
Zap Fireball The Log
Goblin Gang Elite Barbarians Tornado
Goblin Gang Elite Barbarians Tornado
Goblin Gang Zap Fireball Wizard Tornado The Log
Zap Goblin Gang Fireball Wizard Tornado
Zap Goblin Gang Elite Barbarians Fireball Wizard The Log
Fireball Wizard Zap Goblin Gang Tornado The Log
Elite Barbarians Goblin Gang
Tornado Zap Goblin Gang Elite Barbarians Fireball The Log
Wizard Goblin Gang Elite Barbarians Fireball Tornado
Fireball Zap Goblin Gang Elite Barbarians Wizard Tornado The Log
Zap Wizard Tornado The Log Fireball
Elite Barbarians Tornado
Goblin Gang Wizard Elite Barbarians Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians Fireball
Fireball Zap Goblin Gang Elite Barbarians Wizard The Log
Goblin Gang Zap Elite Barbarians The Log
Goblin Gang Zap Elite Barbarians Fireball Tornado The Log
Goblin Gang Elite Barbarians
Fireball Wizard Zap Goblin Gang Tornado
Goblin Gang Elite Barbarians Fireball
Elite Barbarians
Zap Elite Barbarians Fireball Tornado The Log
Goblin Gang
Elite Barbarians
Zap Elite Barbarians Fireball Tornado The Log
Elite Barbarians Goblin Gang Fireball Wizard
Wizard Fireball
Goblin Gang Elite Barbarians Zap Fireball Tornado The Log
Zap Elite Barbarians Fireball Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap Tornado The Log
Fireball The Log
Fireball The Log
Fireball Wizard Zap The Log
Fireball Wizard Zap Tornado
Wizard Tornado The Log
Fireball The Log Zap Wizard Tornado
Fireball The Log Zap Wizard Tornado
Goblin Gang Elite Barbarians Fireball Tornado
Zap Fireball Wizard Tornado The Log
Fireball Zap Wizard Tornado
Elite Barbarians Fireball The Log
Fireball
Zap Elite Barbarians Fireball The Log
Zap Fireball Wizard The Log
Fireball Wizard The Log
Fireball Tornado
Zap Fireball Wizard The Log
Zap Fireball Wizard Tornado The Log
Fireball The Log
Fireball Wizard Tornado
Tornado The Log
Zap Fireball The Log
Zap Tornado The Log Fireball Wizard
Fireball The Log Zap Wizard Tornado
Fireball Zap Wizard Tornado The Log
Fireball Zap Tornado The Log
Elite Barbarians Zap Fireball Wizard Tornado
Zap Fireball Wizard
Elite Barbarians Fireball
Zap Fireball Wizard The Log
Zap Fireball
Fireball Wizard The Log
Zap Goblin Gang Fireball
Fireball Zap Wizard Tornado
The Log Fireball
Fireball Goblin Gang Wizard
The Log Zap Fireball Wizard
Zap Fireball Tornado
Elite Barbarians
Zap Goblin Gang Elite Barbarians Fireball Tornado The Log
Zap Fireball Tornado
Zap Fireball Tornado The Log

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