My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Skeleton Army Miner
Giant Snowball
Goblin Gang Skeleton Army Miner
Zap
Goblin Gang Royal Giant Inferno Tower Skeleton Army
Barbarian Barrel
Goblin Gang Inferno Tower Wizard Skeleton Army
The Log
Goblin Gang Royal Giant Skeleton Army
Earthquake
Goblin Gang Inferno Tower Skeleton Army
Arrows
Goblin Gang Skeleton Army
Royal Delivery
Goblin Gang Wizard Skeleton Army Miner
Fireball
Goblin Gang Inferno Tower Wizard Skeleton Army
Poison
Goblin Gang Inferno Tower Wizard Skeleton Army
Lightning
Inferno Tower Wizard
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Skeleton Army Miner Fireball Inferno Tower Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Skeleton Army Miner

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Miner Royal Giant
Goblin Gang
Miner Royal Giant
Royal Giant
Fireball Miner Zap Goblin Gang Wizard
Fireball
Zap Royal Giant Miner
Inferno Tower
Wizard
Royal Giant Miner
Skeleton Army
Miner
Zap Goblin Gang Royal Giant Fireball Wizard

Defense Synergies 3 9

Zap
Fireball Goblin Gang Inferno Tower Skeleton Army Miner
Goblin Gang
Inferno Tower Zap Skeleton Army Miner
Royal Giant
Fireball
Zap Inferno Tower Miner
Inferno Tower
Goblin Gang Skeleton Army Zap Fireball
Wizard
Skeleton Army
Skeleton Army
Inferno Tower Zap Goblin Gang Wizard
Miner
Zap Goblin Gang Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Inferno Tower Wizard
Inferno Tower Skeleton Army Zap Goblin Gang
Goblin Gang Inferno Tower Skeleton Army
Inferno Tower Skeleton Army Goblin Gang
Fireball Skeleton Army
Goblin Gang Fireball Skeleton Army Zap
Inferno Tower Zap Goblin Gang Fireball Wizard
Zap Fireball Inferno Tower
Inferno Tower Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Inferno Tower Miner
Goblin Gang Skeleton Army Zap Fireball Wizard
Inferno Tower Zap Goblin Gang Fireball Wizard
Inferno Tower Skeleton Army Zap Goblin Gang Fireball Wizard
Fireball Wizard Skeleton Army Zap Goblin Gang
Inferno Tower Skeleton Army Goblin Gang
Inferno Tower Skeleton Army Zap Goblin Gang Fireball
Wizard Goblin Gang Fireball Inferno Tower Skeleton Army
Fireball Zap Goblin Gang Wizard Skeleton Army
Zap Wizard Fireball
Inferno Tower
Goblin Gang Wizard Skeleton Army Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Zap Fireball Inferno Tower
Fireball Zap Goblin Gang Wizard Miner
Goblin Gang Skeleton Army Zap Inferno Tower
Goblin Gang Skeleton Army Zap Fireball Inferno Tower
Inferno Tower Goblin Gang Skeleton Army
Fireball Wizard Zap Goblin Gang
Goblin Gang Skeleton Army Fireball Inferno Tower
Inferno Tower Skeleton Army
Zap Fireball Inferno Tower Skeleton Army
Inferno Tower Goblin Gang Skeleton Army
Inferno Tower
Skeleton Army Zap Fireball
Skeleton Army Goblin Gang Fireball Inferno Tower Wizard
Wizard Fireball Skeleton Army
Goblin Gang Inferno Tower Skeleton Army Zap Fireball
Zap Fireball Inferno Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Miner
Fireball Miner
Fireball
Fireball Wizard Zap
Fireball Wizard Zap
Wizard
Fireball Zap Wizard
Fireball Miner Zap Wizard
Goblin Gang Fireball
Miner Zap Fireball Wizard
Fireball Zap Wizard
Fireball Miner
Fireball
Zap Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Fireball Wizard Miner
Fireball
Fireball Wizard
Zap Fireball
Zap Fireball Wizard
Fireball Miner Zap Wizard
Fireball Zap Wizard Miner
Fireball Miner Zap
Zap Fireball Wizard
Zap Fireball Wizard
Fireball
Zap Fireball Wizard Miner
Zap Fireball
Fireball Wizard
Zap Goblin Gang Fireball Skeleton Army
Fireball Zap Wizard
Fireball
Fireball Miner Goblin Gang Wizard
Zap Fireball Wizard
Zap Fireball
Zap Goblin Gang Fireball
Zap Fireball
Zap Fireball Miner

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