My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Ice Golem Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Golem Balloon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Ice Golem Dart Goblin Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Balloon Sparky
Giant Snowball
Bats Goblin Gang Dart Goblin Balloon
Zap
Bats Goblin Gang Dart Goblin Balloon Sparky
Barbarian Barrel
Goblin Gang Dart Goblin Sparky
The Log
Goblin Gang Dart Goblin Sparky
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang Dart Goblin
Royal Delivery
Bats Goblin Gang Dart Goblin Balloon Sparky
Fireball
Goblin Gang Dart Goblin Balloon Sparky
Poison
Bats Goblin Gang Dart Goblin Balloon Sparky
Lightning
Ice Golem Balloon Sparky
Rocket
Balloon Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Freeze Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Freeze Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Ice Golem Goblin Gang Dart Goblin Freeze Balloon Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Ice Golem Goblin Gang

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Balloon Zap Sparky
Zap
Balloon Sparky Bats Ice Golem Dart Goblin Freeze
Goblin Gang
Ice Golem Dart Goblin Balloon Sparky
Ice Golem
Bats Goblin Gang Balloon Zap Dart Goblin Sparky
Dart Goblin
Zap Goblin Gang Ice Golem Balloon Sparky
Freeze
Balloon Zap
Balloon
Bats Zap Ice Golem Freeze Goblin Gang Dart Goblin Sparky
Sparky
Zap Bats Goblin Gang Ice Golem Dart Goblin Balloon

Defense Synergies 0 15

Bats
Zap Ice Golem Dart Goblin Freeze Sparky
Zap
Bats Goblin Gang Ice Golem Dart Goblin Sparky
Goblin Gang
Zap Ice Golem Dart Goblin Sparky
Ice Golem
Bats Zap Goblin Gang Dart Goblin Sparky
Dart Goblin
Bats Zap Goblin Gang Ice Golem
Freeze
Bats Sparky
Balloon
Sparky
Bats Zap Goblin Gang Ice Golem Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Dart Goblin Sparky
Sparky Bats Zap Goblin Gang Dart Goblin
Goblin Gang Sparky Bats Dart Goblin Freeze
Sparky Bats Goblin Gang Dart Goblin
Sparky
Goblin Gang Freeze Bats Zap Dart Goblin
Bats Dart Goblin Zap Goblin Gang Freeze
Zap Ice Golem Dart Goblin Sparky
Sparky Goblin Gang
Goblin Gang Ice Golem Dart Goblin Sparky
Bats Goblin Gang Dart Goblin Zap Ice Golem Freeze
Bats Zap Goblin Gang Dart Goblin
Sparky Bats Zap Goblin Gang Freeze
Sparky Bats Zap Goblin Gang Dart Goblin Freeze
Sparky Goblin Gang
Zap Goblin Gang Freeze Sparky
Sparky Bats Goblin Gang
Bats Zap Goblin Gang Dart Goblin
Zap Freeze Bats Ice Golem Dart Goblin
Sparky Dart Goblin
Goblin Gang Bats Dart Goblin Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Ice Golem Sparky
Zap Goblin Gang Ice Golem
Goblin Gang Bats Zap Ice Golem Sparky
Goblin Gang Bats Zap Ice Golem Sparky
Goblin Gang Sparky
Bats Zap Goblin Gang Ice Golem Dart Goblin Freeze
Goblin Gang Sparky Bats Ice Golem Dart Goblin
Sparky
Zap Freeze Bats Ice Golem Sparky
Goblin Gang Dart Goblin Sparky
Bats Dart Goblin Sparky
Zap
Goblin Gang Ice Golem Sparky
Dart Goblin Sparky
Goblin Gang Sparky Bats Zap Ice Golem Dart Goblin Freeze
Bats Zap Ice Golem Dart Goblin Freeze Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Dart Goblin Freeze Sparky
Zap Dart Goblin
Dart Goblin Sparky
Ice Golem Dart Goblin Freeze Sparky
Zap Sparky
Bats Zap Ice Golem Dart Goblin Freeze
Dart Goblin Sparky
Zap Ice Golem Dart Goblin Freeze
Zap Dart Goblin
Bats Goblin Gang Sparky
Zap Dart Goblin Sparky
Zap Dart Goblin
Ice Golem Dart Goblin Sparky
Dart Goblin Freeze
Zap Ice Golem Dart Goblin Sparky
Zap Dart Goblin Sparky
Dart Goblin Sparky
Freeze Sparky
Bats Sparky
Zap Dart Goblin Sparky
Zap Dart Goblin
Sparky
Sparky
Zap
Zap Ice Golem Freeze Sparky
Zap Dart Goblin Sparky
Zap Sparky
Zap Dart Goblin Sparky
Bats Zap Ice Golem Dart Goblin Sparky
Zap Bats Dart Goblin Freeze
Sparky
Zap Dart Goblin Sparky
Zap Freeze Sparky
Sparky
Sparky
Zap Bats Goblin Gang Dart Goblin Freeze
Zap Dart Goblin
Freeze
Goblin Gang Dart Goblin Sparky
Zap Ice Golem Dart Goblin
Zap Sparky
Dart Goblin Sparky
Zap Bats Goblin Gang Dart Goblin Freeze Sparky
Bats Zap Dart Goblin
Zap Dart Goblin Freeze Sparky

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