My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Guards Sparky
Giant Snowball
Goblin Gang Guards
Zap
Goblin Gang Firecracker Guards Sparky
Barbarian Barrel
Goblin Gang Firecracker Elite Barbarians Wizard Guards Sparky
The Log
Goblin Gang Firecracker Elite Barbarians Guards Sparky
Earthquake
Goblin Gang Firecracker Guards
Arrows
Goblin Gang Firecracker Guards
Royal Delivery
Goblin Gang Firecracker Elite Barbarians Wizard Guards Sparky
Fireball
Goblin Gang Firecracker Elite Barbarians Wizard Sparky
Poison
Goblin Gang Firecracker Wizard Guards Sparky
Lightning
Elite Barbarians Wizard Sparky
Rocket
Elite Barbarians Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Firecracker Guards Wizard Elite Barbarians Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Firecracker Guards

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Elite Barbarians Sparky Guards Mega Knight
Goblin Gang
Firecracker Sparky
Firecracker
Zap Goblin Gang Elite Barbarians Sparky Mega Knight
Elite Barbarians
Zap Firecracker Wizard Sparky Mega Knight
Wizard
Elite Barbarians Sparky Mega Knight
Guards
Zap
Sparky
Zap Goblin Gang Firecracker Elite Barbarians Wizard
Mega Knight
Zap Firecracker Elite Barbarians Wizard

Defense Synergies 1 15

Zap
Mega Knight Goblin Gang Firecracker Elite Barbarians Guards Sparky
Goblin Gang
Zap Firecracker Guards Sparky
Firecracker
Zap Goblin Gang Guards Mega Knight
Elite Barbarians
Zap Wizard Mega Knight
Wizard
Elite Barbarians Guards Mega Knight
Guards
Zap Goblin Gang Firecracker Wizard Sparky
Sparky
Zap Goblin Gang Guards
Mega Knight
Zap Firecracker Elite Barbarians Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Wizard Sparky
Elite Barbarians Sparky Zap Goblin Gang Firecracker Mega Knight
Goblin Gang Sparky Mega Knight Elite Barbarians
Elite Barbarians Sparky Goblin Gang Firecracker Guards Mega Knight
Firecracker Elite Barbarians Sparky Mega Knight
Goblin Gang Zap Firecracker Guards Mega Knight
Zap Goblin Gang Firecracker Wizard
Zap Sparky Mega Knight
Sparky Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Guards Firecracker Sparky Mega Knight
Goblin Gang Guards Zap Firecracker Wizard Mega Knight
Zap Goblin Gang Firecracker Wizard
Sparky Mega Knight Zap Goblin Gang Elite Barbarians Wizard Guards
Wizard Sparky Mega Knight Zap Goblin Gang Firecracker Guards
Elite Barbarians Sparky Goblin Gang Mega Knight
Zap Goblin Gang Elite Barbarians Sparky Mega Knight
Wizard Sparky Mega Knight Goblin Gang Firecracker Elite Barbarians
Mega Knight Zap Goblin Gang Firecracker Elite Barbarians Wizard Guards
Zap Wizard Firecracker Guards Mega Knight
Sparky Elite Barbarians
Goblin Gang Wizard Mega Knight Firecracker Elite Barbarians Guards Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Mega Knight Zap Elite Barbarians Sparky
Zap Goblin Gang Firecracker Elite Barbarians Wizard Mega Knight
Goblin Gang Guards Mega Knight Zap Elite Barbarians Sparky
Goblin Gang Guards Mega Knight Zap Elite Barbarians Sparky
Goblin Gang Elite Barbarians Guards Sparky Mega Knight
Firecracker Wizard Zap Goblin Gang
Goblin Gang Guards Sparky Elite Barbarians
Mega Knight Elite Barbarians Sparky
Zap Mega Knight Firecracker Elite Barbarians Sparky
Goblin Gang Guards Sparky
Mega Knight Elite Barbarians Guards Sparky
Mega Knight Zap Elite Barbarians Guards
Elite Barbarians Mega Knight Goblin Gang Wizard Guards Sparky
Wizard Firecracker Sparky Mega Knight
Goblin Gang Elite Barbarians Guards Sparky Zap Firecracker
Mega Knight Zap Firecracker Elite Barbarians Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards Sparky
Firecracker Zap
Sparky
Firecracker Guards Sparky
Wizard Zap Firecracker Sparky Mega Knight
Firecracker Wizard Zap
Firecracker Wizard Sparky
Zap Firecracker Wizard
Zap Firecracker Wizard
Goblin Gang Elite Barbarians Guards Sparky
Firecracker Zap Wizard Sparky
Zap Firecracker Wizard
Firecracker Elite Barbarians Sparky
Firecracker
Zap Firecracker Elite Barbarians Sparky
Zap Firecracker Wizard Sparky
Firecracker Wizard Sparky Mega Knight
Sparky
Sparky
Zap Firecracker Wizard Sparky Mega Knight
Zap Firecracker Wizard Mega Knight
Sparky Mega Knight
Wizard
Sparky
Zap
Zap Firecracker Wizard Sparky Mega Knight
Firecracker Zap Wizard Sparky
Zap Wizard Sparky Mega Knight
Zap Firecracker Sparky
Elite Barbarians Zap Firecracker Wizard Sparky
Zap Firecracker Wizard Guards
Elite Barbarians Sparky
Zap Wizard Sparky Mega Knight
Zap Firecracker Sparky
Sparky Mega Knight
Firecracker Wizard Sparky
Zap Goblin Gang Guards
Zap Firecracker Wizard
Goblin Gang Firecracker Wizard Sparky Mega Knight
Zap Firecracker Wizard
Zap Sparky
Firecracker Elite Barbarians Sparky Mega Knight
Zap Goblin Gang Firecracker Elite Barbarians Guards Sparky
Firecracker Zap
Zap Firecracker Sparky Mega Knight

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