My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Prince Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Army Prince Giant Skeleton
Giant Snowball
Skeleton Army
Zap
Skeleton Army Prince
Barbarian Barrel
Wizard Skeleton Army Giant Skeleton Electro Wizard
The Log
Skeleton Army Prince Giant Skeleton
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Wizard Skeleton Army Prince Giant Skeleton Electro Wizard
Fireball
Wizard Skeleton Army Electro Wizard
Poison
Wizard Skeleton Army Electro Wizard
Lightning
Wizard Prince Electro Wizard
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Prince Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Skeleton Army Electro Wizard Giant Wizard Prince Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Skeleton Army Electro Wizard

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Prince Electro Wizard Giant Skeleton The Log
Giant
Zap Prince Wizard The Log Electro Wizard
Wizard
Giant Prince Giant Skeleton
Skeleton Army
Prince
Zap Giant Wizard The Log Electro Wizard
Giant Skeleton
Zap Wizard The Log Electro Wizard
The Log
Zap Giant Prince Giant Skeleton
Electro Wizard
Zap Giant Prince Giant Skeleton

Defense Synergies 2 17

Zap
Electro Wizard Skeleton Army Prince Giant Skeleton The Log
Giant
Wizard
Skeleton Army Prince Giant Skeleton The Log Electro Wizard
Skeleton Army
Zap Wizard Prince Giant Skeleton The Log Electro Wizard
Prince
The Log Zap Wizard Skeleton Army Electro Wizard
Giant Skeleton
Zap Wizard Skeleton Army The Log Electro Wizard
The Log
Prince Zap Wizard Skeleton Army Giant Skeleton Electro Wizard
Electro Wizard
Zap Wizard Skeleton Army Prince Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard The Log Electro Wizard
Skeleton Army Zap Prince The Log Electro Wizard
Skeleton Army Prince Giant Skeleton Electro Wizard
Skeleton Army Prince Electro Wizard
Skeleton Army Prince Giant Skeleton The Log
Skeleton Army The Log Zap Electro Wizard
Electro Wizard Zap Wizard
Zap Giant Skeleton The Log Electro Wizard
Skeleton Army Prince
Skeleton Army Prince Giant Skeleton Electro Wizard
Skeleton Army Electro Wizard Zap Wizard Giant Skeleton The Log
Zap Wizard Electro Wizard
Skeleton Army Prince Zap Wizard Giant Skeleton The Log Electro Wizard
Wizard Skeleton Army Zap Prince The Log Electro Wizard
Skeleton Army Prince Electro Wizard
Skeleton Army Zap Prince The Log Electro Wizard
Wizard Skeleton Army Prince Electro Wizard
Zap Wizard Skeleton Army Prince The Log Electro Wizard
Zap Wizard The Log Giant Skeleton Electro Wizard
Prince Electro Wizard
Wizard Skeleton Army Prince Giant Skeleton The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Prince Giant Skeleton Electro Wizard
Electro Wizard Zap Wizard Prince The Log
Skeleton Army Giant Skeleton Zap Prince The Log Electro Wizard
Skeleton Army Prince Giant Skeleton Zap The Log Electro Wizard
Giant Skeleton Skeleton Army Prince
Wizard Zap Electro Wizard
Skeleton Army Prince Giant Skeleton Electro Wizard
Giant Skeleton Skeleton Army Prince
Zap Giant Skeleton Electro Wizard Skeleton Army Prince The Log
Skeleton Army
Prince Giant Skeleton
Skeleton Army Zap Prince Giant Skeleton The Log Electro Wizard
Skeleton Army Prince Giant Skeleton Wizard
Wizard Skeleton Army
Skeleton Army Electro Wizard Zap Prince Giant Skeleton The Log
Zap Wizard Giant Skeleton The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton The Log
Zap The Log Electro Wizard
Giant Skeleton The Log
Prince Giant Skeleton The Log
Wizard Zap The Log
Wizard Zap
Wizard The Log
The Log Zap Wizard
The Log Zap Wizard
Prince Electro Wizard
Zap Wizard Prince The Log Electro Wizard
Zap Wizard
The Log
Zap Prince The Log
Zap Wizard The Log
Wizard The Log
Zap Wizard Prince The Log Electro Wizard
Zap Wizard The Log
Prince Giant Skeleton The Log
Wizard
Prince The Log
Zap The Log
Zap The Log Wizard
The Log Zap Wizard Electro Wizard
Zap Wizard Prince The Log
Zap The Log
Zap Wizard Electro Wizard
Zap Electro Wizard Wizard
Zap Wizard The Log
Zap Electro Wizard
Prince Giant Skeleton
Wizard The Log
Zap Electro Wizard Skeleton Army Prince
Zap Wizard Electro Wizard
The Log
Wizard Prince Electro Wizard
The Log Zap Wizard
Zap Giant Skeleton
Prince
Zap Giant Skeleton The Log Electro Wizard
Zap Electro Wizard
Zap Prince Giant Skeleton The Log Electro Wizard

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