My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Rascals Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Rascals Giant Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Sparky
Giant Snowball
Bats
Zap
Bats Sparky
Barbarian Barrel
Rascals Electro Wizard Sparky
The Log
Rascals Sparky
Earthquake
Arrows
Bats Rascals
Royal Delivery
Bats Rascals Electro Wizard Sparky
Fireball
Rascals Electro Wizard Sparky
Poison
Bats Rascals Electro Wizard Sparky
Lightning
Electro Wizard Sparky
Rocket
Rascals Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Fireball Electro Wizard Rascals Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap The Log Fireball

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Zap Rascals Sparky
Zap
Fireball Giant Electro Wizard Sparky Bats The Log
Rascals
Bats Electro Wizard
Fireball
Zap Giant The Log Electro Wizard Sparky
Giant
Bats Zap Sparky Fireball The Log Electro Wizard
The Log
Zap Fireball Giant Sparky
Electro Wizard
Zap Rascals Fireball Giant Sparky
Sparky
Zap Giant Bats Fireball The Log Electro Wizard

Defense Synergies 3 12

Bats
Zap Rascals The Log Electro Wizard Sparky
Zap
Fireball Electro Wizard Bats Rascals The Log Sparky
Rascals
Bats Zap The Log
Fireball
Zap The Log Electro Wizard
Giant
The Log
Fireball Bats Zap Rascals Electro Wizard Sparky
Electro Wizard
Zap Bats Fireball The Log
Sparky
Bats Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball The Log Electro Wizard Sparky
Sparky Bats Zap Rascals The Log Electro Wizard
Sparky Bats Rascals Electro Wizard
Sparky Bats Rascals Electro Wizard
Fireball The Log Sparky
Fireball The Log Bats Zap Rascals Electro Wizard
Bats Electro Wizard Zap Rascals Fireball
Zap Rascals Fireball The Log Electro Wizard Sparky
Sparky Rascals
Rascals Electro Wizard Sparky
Bats Electro Wizard Zap Rascals Fireball The Log
Bats Zap Rascals Fireball Electro Wizard
Sparky Bats Zap Rascals Fireball The Log Electro Wizard
Fireball Sparky Bats Zap Rascals The Log Electro Wizard
Sparky Rascals Electro Wizard
Zap Rascals Fireball The Log Electro Wizard Sparky
Sparky Bats Rascals Fireball Electro Wizard
Fireball Bats Zap Rascals The Log Electro Wizard
Zap The Log Bats Rascals Fireball Electro Wizard
Sparky Electro Wizard
Rascals Bats Fireball The Log Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Zap Fireball Electro Wizard Sparky
Fireball Electro Wizard Zap The Log
Bats Zap Rascals The Log Electro Wizard Sparky
Bats Zap Rascals Fireball The Log Electro Wizard Sparky
Rascals Sparky
Fireball Bats Zap Rascals Electro Wizard
Rascals Sparky Bats Fireball Electro Wizard
Rascals Sparky
Zap Electro Wizard Bats Fireball The Log Sparky
Sparky
Bats Rascals Sparky
Zap Fireball The Log Electro Wizard
Rascals Fireball Sparky
Rascals Fireball Sparky
Rascals Electro Wizard Sparky Bats Zap Fireball The Log
Bats Zap Rascals Fireball The Log Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rascals The Log Sparky
Fireball Zap The Log Electro Wizard
Fireball The Log Sparky
Rascals Fireball The Log Sparky
Fireball Zap The Log Sparky
Fireball Bats Zap
The Log Sparky
Fireball The Log Zap
Fireball The Log Zap
Bats Fireball Electro Wizard Sparky
Zap Fireball The Log Electro Wizard Sparky
Fireball Zap
Fireball The Log Sparky
Fireball
Zap Fireball The Log Sparky
Zap Fireball The Log Sparky
Fireball The Log Sparky
Fireball Sparky
Bats Sparky
Zap Fireball The Log Electro Wizard Sparky
Zap Fireball The Log
Fireball The Log Sparky
Fireball
The Log Sparky
Zap Fireball The Log
Zap The Log Fireball Sparky
Fireball The Log Zap Electro Wizard Sparky
Fireball Zap The Log Sparky
Fireball Zap The Log Sparky
Bats Zap Fireball Electro Wizard Sparky
Zap Electro Wizard Bats Fireball
Fireball Sparky
Zap Fireball The Log Sparky
Zap Fireball Electro Wizard Sparky
Sparky
Fireball The Log Sparky
Zap Electro Wizard Bats Fireball
Fireball Zap Electro Wizard
The Log Fireball
Fireball Rascals Electro Wizard Sparky
The Log Zap Fireball
Zap Fireball Sparky
Sparky
Zap Bats Rascals Fireball The Log Electro Wizard Sparky
Bats Zap Fireball Electro Wizard
Zap Fireball The Log Electro Wizard Sparky

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