My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Musketeer Baby Dragon Royal Ghost Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Baby Dragon Royal Ghost Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Royal Ghost Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Musketeer Hog Rider Baby Dragon Lumberjack
Zap
Firecracker
Barbarian Barrel
Knight Firecracker Musketeer Royal Ghost Lumberjack
The Log
Firecracker Musketeer Hog Rider Lumberjack
Earthquake
Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Knight Firecracker Musketeer Hog Rider Baby Dragon Royal Ghost Lumberjack
Fireball
Firecracker Musketeer Hog Rider Baby Dragon Lumberjack
Poison
Firecracker Musketeer
Lightning
Knight Musketeer Baby Dragon Lumberjack
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Baby Dragon Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Firecracker Royal Ghost Musketeer Hog Rider Baby Dragon Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Firecracker Royal Ghost

Attack Synergies 8 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Hog Rider Knight Musketeer Baby Dragon Royal Ghost Lumberjack
Knight
Firecracker Musketeer Hog Rider Baby Dragon Zap Lumberjack
Firecracker
Zap Knight Hog Rider Baby Dragon Lumberjack
Musketeer
Knight Hog Rider Zap Baby Dragon Royal Ghost Lumberjack
Hog Rider
Zap Knight Firecracker Musketeer Baby Dragon Lumberjack
Baby Dragon
Knight Zap Firecracker Musketeer Hog Rider Lumberjack
Royal Ghost
Zap Musketeer Lumberjack
Lumberjack
Zap Knight Firecracker Musketeer Hog Rider Baby Dragon Royal Ghost

Defense Synergies 3 14

Zap
Knight Firecracker Musketeer Baby Dragon Royal Ghost Lumberjack
Knight
Firecracker Musketeer Zap Baby Dragon Lumberjack
Firecracker
Knight Zap Musketeer Baby Dragon Lumberjack
Musketeer
Knight Lumberjack Zap Firecracker Baby Dragon Royal Ghost
Hog Rider
Baby Dragon
Zap Knight Firecracker Musketeer Lumberjack
Royal Ghost
Zap Musketeer
Lumberjack
Musketeer Zap Knight Firecracker Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Musketeer Baby Dragon
Lumberjack Zap Knight Firecracker Musketeer
Lumberjack Knight Musketeer
Lumberjack Knight Firecracker Musketeer
Firecracker Lumberjack
Zap Firecracker Musketeer Baby Dragon Royal Ghost Lumberjack
Musketeer Zap Firecracker Baby Dragon
Zap Musketeer Baby Dragon
Musketeer Lumberjack
Knight Firecracker Musketeer Royal Ghost Lumberjack
Zap Knight Firecracker Musketeer Baby Dragon Royal Ghost Lumberjack
Musketeer Zap Firecracker Baby Dragon
Lumberjack Zap Knight Musketeer
Zap Firecracker Baby Dragon Royal Ghost Lumberjack
Knight Lumberjack
Zap Lumberjack
Knight Firecracker Musketeer Lumberjack
Zap Knight Firecracker Musketeer Baby Dragon Royal Ghost Lumberjack
Zap Baby Dragon Knight Firecracker Musketeer Royal Ghost Lumberjack
Musketeer Lumberjack
Royal Ghost Knight Firecracker Musketeer Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Zap Royal Ghost
Zap Knight Firecracker Musketeer Baby Dragon Royal Ghost Lumberjack
Lumberjack Zap Knight Musketeer
Lumberjack Zap Knight Musketeer
Knight Musketeer Lumberjack
Firecracker Zap Musketeer Baby Dragon
Knight Musketeer Lumberjack
Knight Lumberjack
Zap Knight Firecracker Baby Dragon
Musketeer
Knight Musketeer Lumberjack
Zap
Knight Lumberjack
Firecracker Musketeer Baby Dragon
Zap Knight Firecracker Musketeer Baby Dragon Lumberjack
Zap Firecracker Musketeer Baby Dragon Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Musketeer Baby Dragon Royal Ghost
Firecracker Zap Musketeer Baby Dragon Royal Ghost
Baby Dragon
Knight Firecracker Musketeer
Zap Firecracker Baby Dragon
Firecracker Zap Musketeer Baby Dragon
Firecracker Musketeer Baby Dragon
Zap Firecracker Baby Dragon
Zap Firecracker
Musketeer Lumberjack
Firecracker Zap Knight Musketeer
Zap Firecracker Musketeer Baby Dragon
Knight Firecracker Musketeer Baby Dragon
Firecracker Musketeer Baby Dragon
Zap Firecracker Musketeer Baby Dragon
Zap Firecracker Musketeer Baby Dragon
Firecracker Musketeer Baby Dragon
Zap Firecracker Musketeer Baby Dragon
Zap Firecracker Baby Dragon
Musketeer Baby Dragon
Musketeer
Zap Musketeer Baby Dragon
Zap Firecracker Baby Dragon
Firecracker Zap Musketeer Baby Dragon Royal Ghost
Zap Musketeer Baby Dragon
Zap Firecracker Musketeer Baby Dragon
Zap Firecracker Musketeer Baby Dragon
Zap Firecracker Musketeer
Zap Musketeer
Zap Firecracker
Firecracker
Zap Musketeer
Zap Firecracker Musketeer Baby Dragon
Knight Firecracker Musketeer Baby Dragon Lumberjack
Zap Firecracker Musketeer Baby Dragon
Zap
Firecracker Musketeer
Zap Firecracker Musketeer Baby Dragon
Firecracker Zap Musketeer
Zap Firecracker Musketeer Baby Dragon Royal Ghost

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