My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Zappies Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Zappies Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army
Giant Snowball
Zappies Skeleton Army Little Prince
Zap
Firecracker Zappies Skeleton Army Little Prince
Barbarian Barrel
Firecracker Elite Barbarians Zappies Skeleton Army Little Prince
The Log
Firecracker Elite Barbarians Zappies Skeleton Army Little Prince
Earthquake
Firecracker Zappies Skeleton Army
Arrows
Firecracker Zappies Skeleton Army Little Prince
Royal Delivery
Firecracker Elite Barbarians Zappies Skeleton Army Little Prince
Fireball
Firecracker Elite Barbarians Zappies Skeleton Army Little Prince
Poison
Firecracker Zappies Skeleton Army Little Prince
Lightning
Elite Barbarians Little Prince
Rocket
Elite Barbarians Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Freeze Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Skeleton Army Little Prince Zappies Freeze Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Firecracker Skeleton Army Little Prince

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Elite Barbarians Zappies Freeze Mega Knight Little Prince
Firecracker
Zap Elite Barbarians Zappies Mega Knight
Elite Barbarians
Zap Firecracker Zappies Mega Knight
Zappies
Zap Firecracker Elite Barbarians Mega Knight
Skeleton Army
Freeze
Zap
Mega Knight
Zap Firecracker Elite Barbarians Zappies
Little Prince
Zap

Defense Synergies 1 13

Zap
Mega Knight Firecracker Elite Barbarians Zappies Skeleton Army Little Prince
Firecracker
Zap Zappies Skeleton Army Mega Knight
Elite Barbarians
Zap Mega Knight
Zappies
Zap Firecracker Skeleton Army Mega Knight
Skeleton Army
Zap Firecracker Zappies Freeze
Freeze
Skeleton Army Mega Knight
Mega Knight
Zap Firecracker Elite Barbarians Zappies Freeze
Little Prince
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Zappies
Elite Barbarians Skeleton Army Zap Firecracker Zappies Mega Knight
Skeleton Army Mega Knight Elite Barbarians Zappies Freeze
Elite Barbarians Skeleton Army Firecracker Zappies Mega Knight
Firecracker Elite Barbarians Skeleton Army Mega Knight
Skeleton Army Freeze Zap Firecracker Zappies Mega Knight
Zap Firecracker Zappies Freeze Little Prince
Zap Mega Knight
Zappies Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Firecracker Zappies Mega Knight Little Prince
Skeleton Army Zap Firecracker Zappies Freeze Mega Knight
Zap Firecracker Zappies
Skeleton Army Mega Knight Zap Elite Barbarians Zappies Freeze
Skeleton Army Mega Knight Zap Firecracker Zappies Freeze
Elite Barbarians Skeleton Army Zappies Mega Knight
Skeleton Army Zap Elite Barbarians Zappies Freeze Mega Knight
Mega Knight Firecracker Elite Barbarians Zappies Skeleton Army
Mega Knight Zap Firecracker Elite Barbarians Zappies Skeleton Army Little Prince
Zap Freeze Firecracker Zappies Mega Knight Little Prince
Elite Barbarians Zappies
Skeleton Army Mega Knight Firecracker Elite Barbarians Zappies Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Zap Elite Barbarians Zappies
Zap Firecracker Elite Barbarians Mega Knight
Zappies Skeleton Army Mega Knight Zap Elite Barbarians
Skeleton Army Mega Knight Zap Elite Barbarians Zappies
Elite Barbarians Zappies Skeleton Army Mega Knight
Firecracker Zap Zappies Freeze
Skeleton Army Elite Barbarians Zappies
Mega Knight Elite Barbarians Zappies Skeleton Army
Zap Freeze Mega Knight Firecracker Elite Barbarians Zappies Skeleton Army
Zappies Skeleton Army
Mega Knight Elite Barbarians Zappies
Skeleton Army Mega Knight Zap Elite Barbarians
Elite Barbarians Skeleton Army Mega Knight Zappies
Firecracker Zappies Skeleton Army Mega Knight
Elite Barbarians Zappies Skeleton Army Zap Firecracker Freeze Little Prince
Mega Knight Zap Firecracker Elite Barbarians Zappies Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze
Firecracker Zap
Firecracker Freeze
Zap Firecracker Mega Knight
Firecracker Zap Freeze
Firecracker
Zap Firecracker Freeze
Zap Firecracker
Elite Barbarians
Firecracker Zap
Zap Firecracker
Firecracker Elite Barbarians
Firecracker Freeze
Zap Firecracker Elite Barbarians
Zap Firecracker
Firecracker Mega Knight
Freeze
Zap Firecracker Mega Knight
Zap Firecracker Mega Knight Little Prince
Mega Knight
Zap
Zap Firecracker Freeze Mega Knight Little Prince
Firecracker Zap
Zap Mega Knight
Zap Firecracker
Elite Barbarians Zap Firecracker Little Prince
Zap Firecracker Zappies Freeze
Elite Barbarians
Zap Mega Knight
Zap Firecracker Zappies Freeze
Mega Knight
Firecracker
Zap Zappies Skeleton Army Freeze
Zap Firecracker Zappies
Freeze
Firecracker Mega Knight
Zap Firecracker
Zap
Firecracker Elite Barbarians Mega Knight
Zap Firecracker Elite Barbarians Zappies Freeze
Firecracker Zap Zappies
Zap Firecracker Freeze Mega Knight Little Prince

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