My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Ice Wizard Lumberjack Mega Knight Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lumberjack Mega Knight Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Lumberjack Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Lumberjack
Zap
Firecracker
Barbarian Barrel
Firecracker Tesla Ice Wizard Lumberjack
The Log
Firecracker Lumberjack
Earthquake
Firecracker Tesla
Arrows
Firecracker
Royal Delivery
Firecracker Ice Wizard Lumberjack Boss Bandit
Fireball
Firecracker Tesla Ice Wizard Lumberjack Boss Bandit
Poison
Firecracker Ice Wizard Boss Bandit
Lightning
Tesla Ice Wizard Lumberjack Boss Bandit
Rocket
Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker The Log Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Wizard Mega Knight Boss Bandit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Firecracker Ice Wizard Tesla Lumberjack Boss Bandit Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Firecracker Ice Wizard

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker The Log Ice Wizard Lumberjack Mega Knight
Firecracker
Zap Lumberjack Mega Knight
Tesla
The Log
Zap Lumberjack Mega Knight
Ice Wizard
Zap Lumberjack
Lumberjack
Zap Firecracker The Log Ice Wizard Mega Knight
Mega Knight
Zap Firecracker The Log Lumberjack
Boss Bandit

Defense Synergies 3 14

Zap
Mega Knight Firecracker Tesla The Log Ice Wizard Lumberjack
Firecracker
The Log Zap Tesla Ice Wizard Lumberjack Mega Knight
Tesla
The Log Zap Firecracker
The Log
Firecracker Tesla Zap Ice Wizard Lumberjack Mega Knight
Ice Wizard
Zap Firecracker The Log Lumberjack Mega Knight
Lumberjack
Zap Firecracker The Log Ice Wizard
Mega Knight
Zap Firecracker The Log Ice Wizard
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Tesla The Log
Lumberjack Zap Firecracker Tesla The Log Ice Wizard Mega Knight
Tesla Lumberjack Mega Knight Ice Wizard
Tesla Lumberjack Firecracker Ice Wizard Mega Knight
Firecracker The Log Lumberjack Mega Knight
The Log Zap Firecracker Tesla Ice Wizard Lumberjack Mega Knight
Tesla Zap Firecracker Ice Wizard
Zap Tesla The Log Mega Knight
Tesla Ice Wizard Lumberjack
Firecracker Tesla Ice Wizard Lumberjack Mega Knight
Ice Wizard Zap Firecracker Tesla The Log Lumberjack Mega Knight
Tesla Zap Firecracker Ice Wizard
Tesla Lumberjack Mega Knight Zap The Log Ice Wizard
Mega Knight Zap Firecracker Tesla The Log Lumberjack
Tesla Lumberjack Mega Knight
Zap Tesla The Log Lumberjack Mega Knight
Tesla Mega Knight Firecracker Lumberjack
Tesla Mega Knight Zap Firecracker The Log Ice Wizard Lumberjack
Zap The Log Firecracker Tesla Ice Wizard Lumberjack Mega Knight
Tesla Lumberjack
Mega Knight Firecracker Tesla The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Zap Tesla
Zap Firecracker Tesla The Log Lumberjack Mega Knight
Lumberjack Mega Knight Zap The Log
Lumberjack Mega Knight Zap Tesla The Log
Tesla Lumberjack Mega Knight
Firecracker Zap Tesla Ice Wizard
Tesla Ice Wizard Lumberjack
Mega Knight Tesla Lumberjack
Zap Mega Knight Firecracker The Log
Tesla
Mega Knight Tesla Lumberjack
Mega Knight Zap The Log
Mega Knight Tesla Lumberjack
Firecracker Tesla Mega Knight
Tesla Zap Firecracker The Log Lumberjack
Mega Knight Zap Firecracker Tesla The Log Ice Wizard
Zap Ice Wizard
Tesla Ice Wizard Mega Knight
Tesla Lumberjack

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker Zap The Log Ice Wizard
The Log
Firecracker The Log
Zap Firecracker The Log Mega Knight
Firecracker Zap Ice Wizard
Firecracker The Log
The Log Zap Firecracker Ice Wizard
The Log Zap Firecracker
Lumberjack
Firecracker Zap The Log
Zap Firecracker
Firecracker The Log
Firecracker
Zap Firecracker The Log
Zap Firecracker The Log
Firecracker The Log Mega Knight
Zap Firecracker The Log Mega Knight
Zap Firecracker The Log Mega Knight
The Log Mega Knight
The Log
Zap The Log
Zap Firecracker The Log Ice Wizard Mega Knight
Firecracker The Log Zap Ice Wizard
Zap The Log Mega Knight
Zap Firecracker The Log
Zap Firecracker Ice Wizard
Zap Firecracker
Zap The Log Mega Knight
Zap Firecracker
Mega Knight
Firecracker The Log
Zap
Zap Firecracker Ice Wizard
The Log
Firecracker Lumberjack Mega Knight
The Log Zap Firecracker
Zap
Firecracker Mega Knight
Zap Firecracker The Log
Firecracker Zap
Zap Firecracker The Log Mega Knight
Firecracker Mega Knight

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