My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla P.E.K.K.A Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Guards
Zap
Firecracker Guards
Barbarian Barrel
Firecracker Tesla Guards Electro Wizard
The Log
Firecracker Guards
Earthquake
Firecracker Tesla Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Guards P.E.K.K.A Electro Wizard
Fireball
Firecracker Tesla Electro Wizard
Poison
Firecracker Guards Electro Wizard
Lightning
Tesla Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Guards Void Tesla Electro Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Firecracker Guards Void

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Void P.E.K.K.A Electro Wizard Guards Mega Knight
Firecracker
Zap P.E.K.K.A Mega Knight
Tesla
Guards
Zap
Void
Zap
P.E.K.K.A
Zap Electro Wizard Firecracker
Electro Wizard
Zap P.E.K.K.A Mega Knight
Mega Knight
Zap Firecracker Electro Wizard

Defense Synergies 2 15

Zap
Electro Wizard Mega Knight Firecracker Tesla Guards Void P.E.K.K.A
Firecracker
Zap Tesla Guards P.E.K.K.A Electro Wizard Mega Knight
Tesla
Zap Firecracker Guards Electro Wizard
Guards
Zap Firecracker Tesla Electro Wizard
Void
Zap
P.E.K.K.A
Zap Firecracker Electro Wizard
Electro Wizard
Zap Firecracker Tesla Guards P.E.K.K.A Mega Knight
Mega Knight
Zap Firecracker Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Tesla Void Electro Wizard
P.E.K.K.A Zap Firecracker Tesla Electro Wizard Mega Knight
Tesla P.E.K.K.A Mega Knight Void Electro Wizard
Tesla P.E.K.K.A Firecracker Guards Electro Wizard Mega Knight
Firecracker P.E.K.K.A Mega Knight
Zap Firecracker Tesla Guards Electro Wizard Mega Knight
Tesla Electro Wizard Zap Firecracker Void
Zap Tesla Void P.E.K.K.A Electro Wizard Mega Knight
Tesla P.E.K.K.A
Guards Firecracker Tesla Electro Wizard Mega Knight
Guards Electro Wizard Zap Firecracker Tesla Mega Knight
Tesla Zap Firecracker Electro Wizard
Tesla P.E.K.K.A Mega Knight Zap Guards Electro Wizard
Mega Knight Zap Firecracker Tesla Guards P.E.K.K.A Electro Wizard
P.E.K.K.A Tesla Electro Wizard Mega Knight
Zap Tesla P.E.K.K.A Electro Wizard Mega Knight
Tesla Mega Knight Firecracker P.E.K.K.A Electro Wizard
Tesla Mega Knight Zap Firecracker Guards Electro Wizard
Zap Firecracker Tesla Guards Electro Wizard Mega Knight
P.E.K.K.A Tesla Electro Wizard
Mega Knight Firecracker Tesla Guards P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Zap Tesla Void P.E.K.K.A Electro Wizard
Void Electro Wizard Zap Firecracker Tesla Mega Knight
Guards P.E.K.K.A Mega Knight Zap Electro Wizard
Guards P.E.K.K.A Mega Knight Zap Tesla Electro Wizard
P.E.K.K.A Tesla Guards Mega Knight
Firecracker Zap Tesla Electro Wizard
Guards P.E.K.K.A Tesla Void Electro Wizard
P.E.K.K.A Mega Knight Tesla
Zap Void P.E.K.K.A Electro Wizard Mega Knight Firecracker
P.E.K.K.A Tesla Guards
P.E.K.K.A Mega Knight Tesla Guards
P.E.K.K.A Mega Knight Zap Guards Void Electro Wizard
P.E.K.K.A Mega Knight Tesla Guards
Firecracker Tesla Mega Knight
Tesla Guards Electro Wizard Zap Firecracker P.E.K.K.A
Mega Knight Zap Firecracker Tesla P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker Guards
Firecracker Void Zap Electro Wizard
Void
Firecracker Guards Void
Zap Firecracker Mega Knight
Firecracker Zap
Firecracker
Zap Firecracker
Void Zap Firecracker
Guards Void Electro Wizard
Firecracker Void Zap Electro Wizard
Void Zap Firecracker
Firecracker Void
Firecracker Void
Zap Firecracker
Zap Firecracker
Firecracker Mega Knight
Void Zap Firecracker Electro Wizard Mega Knight
Zap Firecracker Mega Knight
Void Mega Knight
Void
Void
Zap Void
Zap Firecracker Mega Knight
Firecracker Void Zap Electro Wizard
Void Zap Mega Knight
Void Zap Firecracker
Zap Firecracker Electro Wizard
Zap Electro Wizard Firecracker Guards Void
Void
Void Zap Mega Knight
Zap Void Firecracker Electro Wizard
P.E.K.K.A Mega Knight
Firecracker
Zap Electro Wizard Guards Void
Zap Firecracker Electro Wizard
Void Firecracker Electro Wizard Mega Knight
Zap Firecracker
Void Zap
Firecracker P.E.K.K.A Mega Knight
Zap Firecracker Guards Electro Wizard
Firecracker Zap Void Electro Wizard
Void Zap Firecracker Electro Wizard Mega Knight

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