My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Balloon Bowler Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Witch Balloon Lumberjack
Zap
Firecracker Inferno Tower Witch Balloon
Barbarian Barrel
Firecracker Inferno Tower Witch Lumberjack
The Log
Firecracker Witch Lumberjack
Earthquake
Firecracker Inferno Tower Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Witch Balloon Bowler Lumberjack
Fireball
Firecracker Inferno Tower Witch Balloon Bowler Lumberjack
Poison
Firecracker Inferno Tower Witch Balloon
Lightning
Inferno Tower Witch Balloon Bowler Lumberjack
Rocket
Inferno Tower Witch Balloon Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Firecracker Lumberjack Inferno Tower Witch Balloon Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Firecracker Lumberjack

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Balloon Witch Bowler The Log Lumberjack
Firecracker
Zap Balloon Bowler Lumberjack
Inferno Tower
Witch
Zap Bowler Lumberjack
Balloon
Zap Lumberjack Firecracker The Log
Bowler
Zap Firecracker Witch The Log Lumberjack
The Log
Zap Balloon Bowler Lumberjack
Lumberjack
Balloon Zap Firecracker Witch Bowler The Log

Defense Synergies 3 14

Zap
Firecracker Inferno Tower Witch Bowler The Log Lumberjack
Firecracker
The Log Zap Inferno Tower Lumberjack
Inferno Tower
The Log Zap Firecracker Lumberjack
Witch
Zap Bowler The Log Lumberjack
Balloon
Bowler
The Log Zap Witch Lumberjack
The Log
Firecracker Inferno Tower Bowler Zap Witch Lumberjack
Lumberjack
Zap Firecracker Inferno Tower Witch Bowler The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Firecracker Inferno Tower The Log
Inferno Tower Lumberjack Zap Firecracker Witch The Log
Inferno Tower Witch Bowler Lumberjack
Inferno Tower Witch Lumberjack Firecracker Bowler
Firecracker Bowler The Log Lumberjack
Bowler The Log Zap Firecracker Lumberjack
Inferno Tower Zap Firecracker Witch
Bowler Zap Inferno Tower The Log
Inferno Tower Witch Lumberjack
Firecracker Inferno Tower Bowler Lumberjack
Witch Zap Firecracker Bowler The Log Lumberjack
Inferno Tower Zap Firecracker Witch
Inferno Tower Bowler Lumberjack Zap Witch The Log
Bowler Zap Firecracker Witch The Log Lumberjack
Inferno Tower Lumberjack
Inferno Tower Zap Bowler The Log Lumberjack
Firecracker Inferno Tower Witch Bowler Lumberjack
Zap Firecracker Witch Bowler The Log Lumberjack
Zap Witch The Log Firecracker Bowler Lumberjack
Inferno Tower Lumberjack
Bowler Firecracker Witch The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Inferno Tower Witch Bowler
Zap Firecracker Bowler The Log Lumberjack
Lumberjack Zap Inferno Tower Witch Bowler The Log
Bowler Lumberjack Zap Inferno Tower The Log
Inferno Tower Witch Bowler Lumberjack
Firecracker Zap Witch
Inferno Tower Witch Bowler Lumberjack
Inferno Tower Lumberjack
Zap Firecracker Inferno Tower Witch The Log
Inferno Tower Witch
Inferno Tower Witch Bowler Lumberjack
Zap Bowler The Log
Bowler Inferno Tower Witch Lumberjack
Firecracker Witch Bowler
Inferno Tower Witch Zap Firecracker Bowler The Log Lumberjack
Bowler Zap Firecracker Inferno Tower Witch The Log
Zap Inferno Tower
Inferno Tower Lumberjack

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker Zap Bowler The Log
The Log
Firecracker The Log
Zap Firecracker Bowler The Log
Firecracker Zap Witch
Firecracker Witch Bowler The Log
The Log Zap Firecracker Bowler
The Log Zap Firecracker
Bowler Lumberjack
Firecracker Zap Bowler The Log
Zap Firecracker
Firecracker Bowler The Log
Firecracker
Zap Firecracker The Log
Zap Firecracker Witch Bowler The Log
Firecracker Bowler The Log
Zap Firecracker Bowler The Log
Zap Firecracker Witch Bowler The Log
Bowler The Log
Bowler The Log
Zap The Log
Zap Firecracker The Log Witch Bowler
Witch
Firecracker The Log Zap Witch Bowler
Zap Witch Bowler The Log
Zap Firecracker The Log
Zap Firecracker Witch
Zap Firecracker Witch
Bowler
Zap The Log
Zap Firecracker
Firecracker Bowler The Log
Zap Witch
Zap Firecracker Witch
The Log
Firecracker Bowler Lumberjack
The Log Zap Firecracker Bowler
Zap
Firecracker
Zap Firecracker Witch Bowler The Log
Firecracker Zap Witch
Zap Firecracker Witch Bowler The Log
Firecracker Bowler

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