My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Golem Inferno Tower Hunter Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Ice Golem Hunter Goblin Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Zap
Firecracker Inferno Tower Goblin Giant Sparky
Barbarian Barrel
Firecracker Inferno Tower Hunter Sparky
The Log
Firecracker Hunter Sparky
Earthquake
Firecracker Inferno Tower
Arrows
Firecracker
Royal Delivery
Firecracker Hunter Sparky
Fireball
Firecracker Inferno Tower Hunter Sparky
Poison
Firecracker Inferno Tower Hunter Sparky
Lightning
Ice Golem Inferno Tower Hunter Sparky
Rocket
Inferno Tower Hunter Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Ice Golem Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Ice Golem Fireball Hunter Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Inferno Tower Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Firecracker Fireball Hunter Inferno Tower Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Ice Golem Firecracker Fireball

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Fireball Goblin Giant Sparky Ice Golem Hunter
Firecracker
Zap Ice Golem Goblin Giant Sparky
Ice Golem
Zap Firecracker Hunter Sparky
Fireball
Zap Goblin Giant Sparky
Inferno Tower
Hunter
Zap Ice Golem Goblin Giant Sparky
Goblin Giant
Zap Fireball Sparky Firecracker Hunter
Sparky
Zap Goblin Giant Firecracker Ice Golem Fireball Hunter

Defense Synergies 5 12

Zap
Fireball Goblin Giant Firecracker Ice Golem Inferno Tower Hunter Sparky
Firecracker
Ice Golem Zap Inferno Tower Hunter
Ice Golem
Firecracker Inferno Tower Zap Fireball Hunter Sparky
Fireball
Zap Goblin Giant Ice Golem Inferno Tower
Inferno Tower
Ice Golem Zap Firecracker Fireball
Hunter
Zap Firecracker Ice Golem
Goblin Giant
Zap Fireball Sparky
Sparky
Zap Ice Golem Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Ice Golem Fireball Inferno Tower Goblin Giant Sparky
Inferno Tower Hunter Sparky Zap Firecracker
Inferno Tower Hunter Sparky
Inferno Tower Hunter Sparky Firecracker
Firecracker Fireball Sparky
Fireball Zap Firecracker Hunter
Inferno Tower Hunter Zap Firecracker Fireball
Zap Ice Golem Fireball Inferno Tower Goblin Giant Sparky
Inferno Tower Hunter Sparky
Firecracker Ice Golem Inferno Tower Hunter Sparky
Zap Firecracker Ice Golem Fireball Hunter Goblin Giant
Inferno Tower Hunter Zap Firecracker Fireball
Inferno Tower Hunter Sparky Zap Fireball
Fireball Sparky Zap Firecracker Hunter
Inferno Tower Sparky Hunter
Inferno Tower Zap Fireball Hunter Sparky
Sparky Firecracker Fireball Inferno Tower Hunter
Fireball Zap Firecracker Hunter
Zap Hunter Firecracker Ice Golem Fireball
Sparky Inferno Tower Hunter
Firecracker Fireball Hunter Goblin Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Ice Golem Fireball Inferno Tower Sparky
Fireball Zap Firecracker Ice Golem Hunter
Zap Ice Golem Inferno Tower Hunter Goblin Giant Sparky
Hunter Zap Ice Golem Fireball Inferno Tower Goblin Giant Sparky
Inferno Tower Hunter Goblin Giant Sparky
Firecracker Fireball Zap Ice Golem Hunter Goblin Giant
Sparky Ice Golem Fireball Inferno Tower Hunter Goblin Giant
Inferno Tower Hunter Goblin Giant Sparky
Zap Firecracker Ice Golem Fireball Inferno Tower Sparky
Inferno Tower Goblin Giant Sparky
Inferno Tower Hunter Sparky
Zap Fireball Goblin Giant
Ice Golem Fireball Inferno Tower Hunter Goblin Giant Sparky
Firecracker Fireball Sparky
Inferno Tower Sparky Zap Firecracker Ice Golem Fireball Hunter Goblin Giant
Zap Firecracker Ice Golem Fireball Inferno Tower Hunter Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Ice Golem Sparky
Firecracker Fireball Zap
Fireball Goblin Giant Sparky
Firecracker Ice Golem Fireball Sparky
Fireball Zap Firecracker Sparky
Firecracker Fireball Zap Ice Golem Hunter Goblin Giant
Firecracker Sparky
Fireball Zap Firecracker Ice Golem Hunter
Fireball Zap Firecracker
Fireball Sparky
Firecracker Zap Fireball Sparky
Fireball Zap Firecracker
Firecracker Ice Golem Fireball Hunter Sparky
Firecracker Fireball
Zap Firecracker Ice Golem Fireball Sparky
Zap Firecracker Fireball Hunter Sparky
Firecracker Fireball Sparky
Fireball Sparky
Sparky
Zap Firecracker Fireball Hunter Sparky
Zap Firecracker Fireball
Fireball Sparky
Fireball
Sparky
Zap Fireball
Zap Firecracker Ice Golem Fireball Hunter Sparky
Firecracker Fireball Zap Hunter Sparky
Fireball Zap Sparky
Fireball Zap Firecracker Sparky
Zap Firecracker Ice Golem Fireball Hunter Sparky
Zap Firecracker Fireball
Fireball Sparky
Zap Fireball Hunter Sparky
Zap Firecracker Fireball Sparky
Sparky
Firecracker Fireball Sparky
Zap Fireball
Fireball Zap Firecracker Hunter
Fireball
Fireball Firecracker Hunter Sparky
Zap Firecracker Ice Golem Fireball
Zap Fireball Sparky
Firecracker Sparky
Zap Firecracker Fireball Sparky
Firecracker Zap Fireball
Zap Firecracker Fireball Goblin Giant Sparky

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