My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Goblin Hut Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Hut Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Inferno Dragon
Giant Snowball
Dart Goblin Goblin Hut Skeleton Army Inferno Dragon
Zap
Firecracker Dart Goblin Goblin Hut Skeleton Army Inferno Dragon
Barbarian Barrel
Firecracker Dart Goblin Goblin Hut Skeleton Army Electro Wizard
The Log
Firecracker Dart Goblin Goblin Hut Skeleton Army
Earthquake
Firecracker Goblin Hut Skeleton Army
Arrows
Firecracker Dart Goblin Goblin Hut Skeleton Army
Royal Delivery
Firecracker Dart Goblin Goblin Hut Skeleton Army Electro Wizard Inferno Dragon
Fireball
Firecracker Dart Goblin Goblin Hut Skeleton Army Electro Wizard Inferno Dragon
Poison
Firecracker Dart Goblin Goblin Hut Skeleton Army Electro Wizard
Lightning
Goblin Hut Electro Wizard Inferno Dragon
Rocket
Goblin Hut Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Poison Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Dart Goblin Skeleton Army Poison Electro Wizard Inferno Dragon Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Firecracker Dart Goblin Skeleton Army

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Electro Wizard Dart Goblin Goblin Hut Poison
Firecracker
Zap Dart Goblin Goblin Hut Inferno Dragon
Dart Goblin
Zap Firecracker
Goblin Hut
Zap Firecracker
Skeleton Army
Poison
Zap
Electro Wizard
Zap
Inferno Dragon
Firecracker

Defense Synergies 1 20

Zap
Electro Wizard Firecracker Dart Goblin Goblin Hut Skeleton Army Poison Inferno Dragon
Firecracker
Zap Dart Goblin Goblin Hut Skeleton Army Electro Wizard
Dart Goblin
Zap Firecracker Goblin Hut Skeleton Army Electro Wizard Inferno Dragon
Goblin Hut
Zap Firecracker Dart Goblin Skeleton Army Electro Wizard
Skeleton Army
Zap Firecracker Dart Goblin Goblin Hut Electro Wizard Inferno Dragon
Poison
Zap Electro Wizard
Electro Wizard
Zap Firecracker Dart Goblin Goblin Hut Skeleton Army Poison Inferno Dragon
Inferno Dragon
Zap Dart Goblin Skeleton Army Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Dart Goblin Goblin Hut Electro Wizard
Skeleton Army Inferno Dragon Zap Firecracker Dart Goblin Goblin Hut Electro Wizard
Goblin Hut Skeleton Army Dart Goblin Electro Wizard Inferno Dragon
Goblin Hut Skeleton Army Inferno Dragon Firecracker Dart Goblin Electro Wizard
Firecracker Skeleton Army Poison
Skeleton Army Zap Firecracker Dart Goblin Electro Wizard
Dart Goblin Electro Wizard Inferno Dragon Zap Firecracker Goblin Hut Poison
Zap Dart Goblin Poison Electro Wizard
Inferno Dragon Goblin Hut Skeleton Army
Skeleton Army Firecracker Dart Goblin Electro Wizard
Dart Goblin Skeleton Army Poison Electro Wizard Zap Firecracker Goblin Hut
Inferno Dragon Zap Firecracker Dart Goblin Goblin Hut Poison Electro Wizard
Goblin Hut Skeleton Army Zap Electro Wizard
Skeleton Army Zap Firecracker Dart Goblin Goblin Hut Poison Electro Wizard
Skeleton Army Inferno Dragon Goblin Hut Electro Wizard
Skeleton Army Zap Goblin Hut Electro Wizard Inferno Dragon
Firecracker Goblin Hut Skeleton Army Poison Electro Wizard
Zap Firecracker Dart Goblin Goblin Hut Skeleton Army Electro Wizard
Zap Poison Firecracker Dart Goblin Goblin Hut Electro Wizard Inferno Dragon
Dart Goblin Goblin Hut Electro Wizard Inferno Dragon
Skeleton Army Firecracker Dart Goblin Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Goblin Hut Electro Wizard
Poison Electro Wizard Zap Firecracker Inferno Dragon
Skeleton Army Zap Goblin Hut Electro Wizard
Skeleton Army Zap Electro Wizard
Goblin Hut Skeleton Army Inferno Dragon
Firecracker Poison Zap Dart Goblin Goblin Hut Electro Wizard
Skeleton Army Dart Goblin Goblin Hut Electro Wizard
Skeleton Army Inferno Dragon
Zap Electro Wizard Firecracker Goblin Hut Skeleton Army Poison Inferno Dragon
Dart Goblin Goblin Hut Skeleton Army Inferno Dragon
Inferno Dragon Dart Goblin Goblin Hut
Skeleton Army Zap Poison Electro Wizard
Skeleton Army
Firecracker Dart Goblin Skeleton Army
Goblin Hut Skeleton Army Electro Wizard Zap Firecracker Dart Goblin Poison Inferno Dragon
Poison Zap Firecracker Dart Goblin Goblin Hut Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Dart Goblin
Firecracker Poison Zap Dart Goblin Electro Wizard
Dart Goblin Goblin Hut Poison
Firecracker Dart Goblin Poison
Poison Zap Firecracker
Firecracker Poison Zap Dart Goblin
Firecracker Dart Goblin Poison
Poison Zap Firecracker Dart Goblin
Poison Zap Firecracker Dart Goblin
Poison Electro Wizard
Firecracker Poison Zap Dart Goblin Electro Wizard
Poison Zap Firecracker Dart Goblin
Poison Firecracker Dart Goblin Goblin Hut
Firecracker Dart Goblin Poison
Zap Firecracker Dart Goblin Goblin Hut Poison
Zap Firecracker Dart Goblin Goblin Hut Poison
Firecracker Dart Goblin Goblin Hut Poison
Poison
Zap Firecracker Dart Goblin Poison Electro Wizard
Zap Firecracker Dart Goblin Poison
Poison
Poison
Zap Poison
Zap Firecracker Poison
Inferno Dragon
Firecracker Poison Zap Dart Goblin Electro Wizard
Zap Poison
Poison Zap Firecracker Dart Goblin
Poison Zap Firecracker Dart Goblin Electro Wizard
Zap Electro Wizard Firecracker Dart Goblin Goblin Hut Poison
Poison Zap Dart Goblin
Zap Firecracker Poison Electro Wizard
Firecracker Poison
Zap Electro Wizard Dart Goblin Goblin Hut Skeleton Army
Poison Zap Firecracker Dart Goblin Electro Wizard
Poison Firecracker Dart Goblin Electro Wizard
Zap Firecracker Dart Goblin Poison
Zap Poison
Firecracker Dart Goblin
Zap Firecracker Dart Goblin Poison Electro Wizard
Firecracker Zap Dart Goblin Poison Electro Wizard
Poison Zap Firecracker Dart Goblin Electro Wizard

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