My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Elixir Golem Wizard Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Prince
Giant Snowball
Bats
Zap
Bats Firecracker Prince
Barbarian Barrel
Firecracker Elixir Golem Wizard
The Log
Firecracker Elixir Golem Prince
Earthquake
Firecracker Elixir Golem
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Elixir Golem Wizard Prince P.E.K.K.A
Fireball
Firecracker Elixir Golem Wizard
Poison
Bats Firecracker Elixir Golem Wizard
Lightning
Wizard Prince
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Firecracker Elixir Golem Fireball Wizard Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Firecracker Elixir Golem

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Firecracker Elixir Golem Prince P.E.K.K.A
Zap
Firecracker Fireball Prince P.E.K.K.A Bats Elixir Golem
Firecracker
Zap Elixir Golem Bats Prince P.E.K.K.A
Elixir Golem
Firecracker Bats Zap Fireball Wizard
Fireball
Zap Elixir Golem
Wizard
Elixir Golem Prince P.E.K.K.A
Prince
Zap Bats Firecracker Wizard
P.E.K.K.A
Zap Bats Firecracker Wizard

Defense Synergies 1 11

Bats
Zap Firecracker Prince P.E.K.K.A
Zap
Fireball Bats Firecracker Prince P.E.K.K.A
Firecracker
Bats Zap Prince P.E.K.K.A
Elixir Golem
Fireball
Zap
Wizard
Prince P.E.K.K.A
Prince
Bats Zap Firecracker Wizard
P.E.K.K.A
Bats Zap Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Fireball Wizard
P.E.K.K.A Bats Zap Firecracker Prince
Prince P.E.K.K.A Bats
Prince P.E.K.K.A Bats Firecracker
Firecracker Fireball Prince P.E.K.K.A
Fireball Bats Zap Firecracker
Bats Zap Firecracker Fireball Wizard
Zap Fireball P.E.K.K.A
P.E.K.K.A Prince
Firecracker Prince
Bats Zap Firecracker Fireball Wizard
Bats Zap Firecracker Fireball Wizard
Prince P.E.K.K.A Bats Zap Fireball Wizard
Fireball Wizard Bats Zap Firecracker Prince P.E.K.K.A
P.E.K.K.A Prince
Zap Fireball Prince P.E.K.K.A
Wizard Bats Firecracker Fireball Prince P.E.K.K.A
Fireball Bats Zap Firecracker Wizard Prince
Zap Wizard Bats Firecracker Fireball
P.E.K.K.A Prince
Wizard Bats Firecracker Fireball Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Prince P.E.K.K.A
Fireball Zap Firecracker Wizard Prince
P.E.K.K.A Bats Zap Prince
Prince P.E.K.K.A Bats Zap Fireball
P.E.K.K.A Prince
Firecracker Fireball Wizard Bats Zap
Prince P.E.K.K.A Bats Fireball
P.E.K.K.A Prince
Zap P.E.K.K.A Bats Firecracker Fireball Prince
P.E.K.K.A
P.E.K.K.A Bats Prince
P.E.K.K.A Zap Fireball Prince
Prince P.E.K.K.A Fireball Wizard
Wizard Firecracker Fireball
Bats Zap Firecracker Fireball Prince P.E.K.K.A
Bats Zap Firecracker Fireball Wizard P.E.K.K.A
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball Zap
Fireball
Firecracker Fireball Prince
Fireball Wizard Zap Firecracker
Firecracker Fireball Wizard Bats Zap
Firecracker Wizard
Fireball Zap Firecracker Wizard
Fireball Zap Firecracker Wizard
Bats Fireball Prince
Firecracker Zap Fireball Wizard Prince
Fireball Zap Firecracker Wizard
Firecracker Fireball
Firecracker Fireball
Zap Firecracker Fireball Prince
Zap Firecracker Fireball Wizard
Firecracker Fireball Wizard
Fireball
Bats
Zap Firecracker Fireball Wizard Prince
Zap Firecracker Fireball Wizard
Fireball Prince
Fireball Wizard
Prince
Zap Fireball
Zap Firecracker Fireball Wizard
Firecracker Fireball Zap Wizard
Fireball Zap Wizard Prince
Fireball Zap Firecracker
Bats Zap Firecracker Fireball Wizard
Zap Bats Firecracker Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Firecracker Fireball
P.E.K.K.A Prince
Firecracker Fireball Wizard
Zap Bats Fireball Prince
Fireball Zap Firecracker Wizard
Fireball
Fireball Firecracker Wizard Prince
Zap Firecracker Fireball Wizard
Zap Fireball
Firecracker Prince P.E.K.K.A
Zap Bats Firecracker Fireball
Firecracker Bats Zap Fireball
Zap Firecracker Fireball Prince

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