My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Freeze Lightning The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Inferno Tower
Barbarian Barrel
Valkyrie Inferno Tower Wizard
The Log
Earthquake
Inferno Tower
Arrows
Royal Delivery
Valkyrie Wizard
Fireball
Inferno Tower Wizard
Poison
Inferno Tower Wizard
Lightning
Valkyrie Inferno Tower Wizard
Rocket
Valkyrie Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Wizard Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Fireball Valkyrie Freeze Inferno Tower Wizard Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap The Log Fireball Valkyrie

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Valkyrie Freeze The Log
Fireball
Zap Freeze The Log
Valkyrie
Zap Wizard
Inferno Tower
Wizard
Valkyrie
Freeze
Zap Fireball
Lightning
The Log
Zap Fireball

Defense Synergies 3 13

Zap
Fireball Valkyrie Inferno Tower The Log
Fireball
Zap The Log Valkyrie Inferno Tower Freeze
Valkyrie
Zap Fireball Inferno Tower Wizard Freeze The Log
Inferno Tower
The Log Zap Fireball Valkyrie
Wizard
Valkyrie Freeze The Log
Freeze
Fireball Valkyrie Wizard
Lightning
The Log
The Log
Fireball Inferno Tower Zap Valkyrie Wizard Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Fireball Valkyrie Inferno Tower Wizard The Log
Inferno Tower Zap Valkyrie The Log
Inferno Tower Valkyrie Freeze Lightning
Inferno Tower Valkyrie
Lightning Fireball Valkyrie The Log
Fireball Freeze The Log Zap Valkyrie
Inferno Tower Lightning Zap Fireball Wizard Freeze
Lightning Zap Fireball Valkyrie Inferno Tower The Log
Inferno Tower
Valkyrie Inferno Tower
Valkyrie Zap Fireball Wizard Freeze The Log
Inferno Tower Zap Fireball Wizard
Inferno Tower Zap Fireball Valkyrie Wizard Freeze Lightning The Log
Fireball Valkyrie Wizard Zap Freeze The Log
Inferno Tower
Inferno Tower Zap Fireball Freeze Lightning The Log
Wizard Fireball Valkyrie Inferno Tower
Fireball Zap Valkyrie Wizard The Log
Zap Valkyrie Wizard Freeze The Log Fireball
Inferno Tower
Valkyrie Wizard Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Fireball Inferno Tower
Fireball Zap Valkyrie Wizard Lightning The Log
Zap Valkyrie Inferno Tower Lightning The Log
Valkyrie Lightning Zap Fireball Inferno Tower The Log
Inferno Tower Valkyrie
Fireball Wizard Zap Freeze
Fireball Valkyrie Inferno Tower Lightning
Inferno Tower Valkyrie
Zap Freeze Lightning Fireball Valkyrie Inferno Tower The Log
Inferno Tower
Valkyrie Inferno Tower
Lightning Zap Fireball Valkyrie The Log
Lightning Fireball Valkyrie Inferno Tower Wizard
Wizard Fireball Valkyrie
Inferno Tower Zap Fireball Valkyrie Freeze Lightning The Log
Valkyrie Zap Fireball Inferno Tower Wizard Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Valkyrie Freeze The Log
Fireball Zap The Log
Lightning Fireball The Log
Lightning Fireball Valkyrie Freeze The Log
Fireball Wizard Zap Valkyrie The Log
Fireball Wizard Zap Freeze
Wizard The Log
Fireball The Log Zap Wizard Freeze Lightning
Fireball The Log Zap Wizard Lightning
Lightning Fireball
Lightning Zap Fireball Valkyrie Wizard The Log
Fireball Lightning Zap Wizard
Lightning Fireball The Log
Lightning Fireball Freeze
Lightning Zap Fireball The Log
Lightning Zap Fireball Wizard The Log
Lightning Fireball Wizard The Log
Lightning Fireball Freeze
Lightning
Lightning Zap Fireball Wizard The Log
Lightning Zap Fireball Valkyrie Wizard The Log
Lightning Fireball The Log
Lightning Fireball Wizard
Lightning The Log
Lightning Zap Fireball The Log
Zap Freeze The Log Fireball Valkyrie Wizard
Fireball The Log Zap Wizard Lightning
Fireball Lightning Zap Wizard The Log
Fireball Lightning Zap The Log
Lightning Zap Fireball Wizard
Zap Lightning Fireball Wizard Freeze
Lightning Fireball
Lightning Zap Fireball Wizard The Log
Zap Lightning Fireball Freeze
Fireball Wizard Lightning The Log
Zap Lightning Fireball Freeze
Fireball Lightning Zap Wizard
Freeze
The Log Fireball
Fireball Lightning Valkyrie Wizard
The Log Zap Fireball Wizard Lightning
Lightning Zap Fireball
Zap Fireball Freeze Lightning The Log
Zap Fireball Lightning
Lightning Zap Fireball Freeze The Log

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