My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Fisherman Electro Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Magic Archer Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman Graveyard
Giant Snowball
Musketeer Fisherman Graveyard
Zap
Fisherman Graveyard
Barbarian Barrel
Musketeer Electro Wizard Magic Archer Graveyard
The Log
Musketeer Fisherman Graveyard
Earthquake
Graveyard
Arrows
Graveyard
Royal Delivery
Musketeer Fisherman Electro Wizard Magic Archer Graveyard
Fireball
Musketeer Fisherman Electro Wizard Magic Archer
Poison
Musketeer Fisherman Electro Wizard Magic Archer Graveyard
Lightning
Musketeer Fisherman Electro Wizard Magic Archer
Rocket
Musketeer Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Fisherman Fireball Musketeer Electro Wizard Magic Archer Graveyard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Fisherman Fireball Musketeer

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Electro Wizard Graveyard Musketeer Fisherman Magic Archer Mega Knight
Fireball
Zap Graveyard Electro Wizard Magic Archer Mega Knight
Musketeer
Zap Fisherman Graveyard Mega Knight
Fisherman
Zap Musketeer Graveyard Mega Knight
Electro Wizard
Zap Graveyard Fireball Magic Archer Mega Knight
Magic Archer
Zap Fireball Electro Wizard Mega Knight
Graveyard
Zap Fireball Electro Wizard Musketeer Fisherman Mega Knight
Mega Knight
Zap Fireball Musketeer Fisherman Electro Wizard Magic Archer Graveyard

Defense Synergies 3 14

Zap
Fireball Electro Wizard Mega Knight Musketeer Fisherman Magic Archer
Fireball
Zap Musketeer Electro Wizard Mega Knight
Musketeer
Zap Fireball Fisherman Electro Wizard Mega Knight
Fisherman
Zap Musketeer Magic Archer Mega Knight
Electro Wizard
Zap Fireball Musketeer Magic Archer Mega Knight
Magic Archer
Zap Fisherman Electro Wizard Mega Knight
Graveyard
Mega Knight
Zap Fireball Musketeer Fisherman Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Musketeer Electro Wizard Magic Archer
Zap Musketeer Fisherman Electro Wizard Mega Knight
Fisherman Mega Knight Musketeer Electro Wizard
Musketeer Fisherman Electro Wizard Mega Knight
Fireball Mega Knight
Fireball Zap Musketeer Electro Wizard Magic Archer Mega Knight
Musketeer Electro Wizard Zap Fireball Magic Archer
Zap Fireball Musketeer Electro Wizard Magic Archer Mega Knight
Musketeer Fisherman
Musketeer Fisherman Electro Wizard Mega Knight
Electro Wizard Zap Fireball Musketeer Fisherman Magic Archer Mega Knight
Musketeer Zap Fireball Electro Wizard Magic Archer
Mega Knight Zap Fireball Musketeer Electro Wizard
Fireball Mega Knight Zap Electro Wizard Magic Archer
Electro Wizard Mega Knight
Zap Fireball Fisherman Electro Wizard Mega Knight
Mega Knight Fireball Musketeer Fisherman Electro Wizard
Fireball Mega Knight Zap Musketeer Fisherman Electro Wizard Magic Archer
Zap Fireball Musketeer Fisherman Electro Wizard Magic Archer Mega Knight
Musketeer Fisherman Electro Wizard
Mega Knight Fireball Musketeer Fisherman Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Fireball Fisherman Electro Wizard
Fireball Electro Wizard Zap Musketeer Fisherman Magic Archer Mega Knight
Mega Knight Zap Musketeer Fisherman Electro Wizard
Mega Knight Zap Fireball Musketeer Fisherman Electro Wizard
Musketeer Fisherman Mega Knight
Fireball Zap Musketeer Electro Wizard Magic Archer
Fireball Musketeer Electro Wizard
Mega Knight Fisherman
Zap Electro Wizard Mega Knight Fireball Magic Archer
Musketeer
Mega Knight Musketeer
Mega Knight Zap Fireball Electro Wizard
Mega Knight Fireball
Fireball Musketeer Magic Archer Mega Knight
Electro Wizard Zap Fireball Musketeer Fisherman Magic Archer
Mega Knight Zap Fireball Musketeer Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Musketeer
Fireball Zap Musketeer Fisherman Electro Wizard Magic Archer
Fireball Magic Archer
Fireball Musketeer
Fireball Zap Magic Archer Mega Knight
Fireball Zap Musketeer Magic Archer
Musketeer Magic Archer
Fireball Zap Magic Archer
Fireball Zap Fisherman
Fireball Musketeer Fisherman Electro Wizard
Zap Fireball Musketeer Fisherman Electro Wizard Magic Archer
Fireball Zap Musketeer Magic Archer
Fireball Musketeer Fisherman Magic Archer
Fireball Musketeer Fisherman Magic Archer
Zap Fireball Musketeer Fisherman Magic Archer
Zap Fireball Musketeer Magic Archer
Magic Archer Fireball Musketeer Mega Knight
Fireball
Fisherman
Zap Fireball Musketeer Fisherman Electro Wizard Magic Archer Mega Knight
Zap Fireball Magic Archer Mega Knight
Fireball Musketeer Magic Archer Mega Knight
Fireball
Musketeer Fisherman
Zap Fireball Musketeer
Zap Fireball Magic Archer Mega Knight
Fisherman
Fireball Zap Musketeer Fisherman Electro Wizard Magic Archer
Fireball Zap Musketeer Fisherman Magic Archer Mega Knight
Fireball Zap Musketeer Fisherman Magic Archer
Zap Fireball Musketeer Electro Wizard Magic Archer
Zap Electro Wizard Fireball Musketeer
Fireball
Zap Fireball Musketeer Magic Archer Mega Knight
Zap Fireball Electro Wizard Magic Archer
Mega Knight
Fireball Magic Archer
Zap Electro Wizard Fireball Musketeer Magic Archer
Fireball Zap Musketeer Electro Wizard Magic Archer
Fireball
Fireball Musketeer Electro Wizard Magic Archer Mega Knight
Zap Fireball Musketeer Magic Archer
Zap Fireball
Musketeer Mega Knight
Zap Fireball Musketeer Electro Wizard Magic Archer
Zap Fireball Musketeer Electro Wizard Magic Archer
Zap Fireball Musketeer Electro Wizard Magic Archer Mega Knight

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