My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Witch
Zap
Bats Witch
Barbarian Barrel
Wizard Witch
The Log
Mini P.E.K.K.A Witch
Earthquake
Witch
Arrows
Bats Witch
Royal Delivery
Bats Mini P.E.K.K.A Wizard Witch
Fireball
Wizard Witch
Poison
Bats Wizard Witch
Lightning
Mini P.E.K.K.A Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Fireball Mini P.E.K.K.A Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap The Log Fireball

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Mini P.E.K.K.A
Zap
Fireball Bats Mini P.E.K.K.A Witch The Log Mega Knight
Fireball
Zap The Log Mega Knight
Mini P.E.K.K.A
Bats Zap Wizard The Log Mega Knight
Wizard
Mini P.E.K.K.A Mega Knight
Witch
Zap Mega Knight
The Log
Zap Fireball Mini P.E.K.K.A Mega Knight
Mega Knight
Bats Zap Fireball Mini P.E.K.K.A Wizard Witch The Log

Defense Synergies 5 15

Bats
Zap Mini P.E.K.K.A The Log Mega Knight
Zap
Fireball Mini P.E.K.K.A Mega Knight Bats Witch The Log
Fireball
Zap The Log Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Zap The Log Bats Fireball Wizard Witch
Wizard
Mini P.E.K.K.A The Log Mega Knight
Witch
Zap Mini P.E.K.K.A The Log Mega Knight
The Log
Fireball Mini P.E.K.K.A Bats Zap Wizard Witch Mega Knight
Mega Knight
Zap Bats Fireball Wizard Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard The Log
Mini P.E.K.K.A Bats Zap Witch The Log Mega Knight
Mini P.E.K.K.A Witch Mega Knight Bats
Mini P.E.K.K.A Witch Bats Mega Knight
Fireball Mini P.E.K.K.A The Log Mega Knight
Fireball The Log Bats Zap Mega Knight
Bats Zap Fireball Wizard Witch
Zap Fireball The Log Mega Knight
Mini P.E.K.K.A Witch
Mini P.E.K.K.A Mega Knight
Bats Witch Zap Fireball Wizard The Log Mega Knight
Bats Zap Fireball Wizard Witch
Mini P.E.K.K.A Mega Knight Bats Zap Fireball Wizard Witch The Log
Fireball Wizard Mega Knight Bats Zap Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Mega Knight
Zap Fireball Mini P.E.K.K.A The Log Mega Knight
Wizard Mega Knight Bats Fireball Mini P.E.K.K.A Witch
Fireball Mega Knight Bats Zap Wizard Witch The Log
Zap Wizard Witch The Log Bats Fireball Mega Knight
Mini P.E.K.K.A
Wizard Mega Knight Bats Fireball Mini P.E.K.K.A Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Zap Fireball Witch
Fireball Zap Mini P.E.K.K.A Wizard The Log Mega Knight
Mega Knight Bats Zap Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Mega Knight Bats Zap Fireball The Log
Mini P.E.K.K.A Witch Mega Knight
Fireball Wizard Bats Zap Witch
Mini P.E.K.K.A Bats Fireball Witch
Mini P.E.K.K.A Mega Knight
Zap Mega Knight Bats Fireball Mini P.E.K.K.A Witch The Log
Witch
Mega Knight Bats Mini P.E.K.K.A Witch
Mega Knight Zap Fireball The Log
Mini P.E.K.K.A Mega Knight Fireball Wizard Witch
Wizard Fireball Witch Mega Knight
Witch Bats Zap Fireball Mini P.E.K.K.A The Log
Bats Mega Knight Zap Fireball Mini P.E.K.K.A Wizard Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log
Fireball The Log
Fireball The Log
Fireball Wizard Zap The Log Mega Knight
Fireball Wizard Bats Zap Witch
Wizard Witch The Log
Fireball The Log Zap Wizard
Fireball The Log Zap Wizard
Bats Fireball Mini P.E.K.K.A
Zap Fireball Wizard The Log
Fireball Zap Wizard
Fireball The Log
Fireball
Zap Fireball The Log
Zap Fireball Wizard Witch The Log
Fireball Wizard The Log Mega Knight
Fireball
Bats Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Wizard The Log Mega Knight
Zap Fireball Wizard Witch The Log Mega Knight
Fireball The Log Mega Knight
Fireball Wizard
The Log
Zap Fireball The Log
Zap The Log Fireball Wizard Witch Mega Knight
Witch
Fireball The Log Zap Wizard Witch
Fireball Zap Wizard Witch The Log Mega Knight
Fireball Zap The Log
Bats Zap Fireball Wizard Witch
Zap Bats Fireball Wizard Witch
Fireball Mini P.E.K.K.A
Zap Fireball Wizard The Log Mega Knight
Zap Fireball
Mega Knight
Fireball Wizard The Log
Zap Bats Fireball Witch
Fireball Zap Wizard Witch
The Log Fireball
Fireball Mini P.E.K.K.A Wizard Mega Knight
The Log Zap Fireball Wizard
Zap Fireball
Mega Knight
Zap Bats Fireball Witch The Log
Bats Zap Fireball Witch
Zap Fireball Witch The Log Mega Knight

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