My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Night Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Elixir Collector Fisherman Night Witch Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Fisherman Night Witch
Giant Snowball
Fisherman Night Witch Little Prince
Zap
Fisherman Night Witch Little Prince
Barbarian Barrel
Night Witch Little Prince
The Log
Fisherman Little Prince
Earthquake
Elixir Collector
Arrows
Night Witch Little Prince
Royal Delivery
Fisherman Night Witch Little Prince
Fireball
Elixir Collector Fisherman Night Witch Little Prince
Poison
Elixir Collector Fisherman Night Witch Little Prince
Lightning
Elixir Collector Fisherman Night Witch Little Prince
Rocket
Elixir Collector Night Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Void Fisherman Little Prince Fireball Night Witch Giant Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Void Fisherman Little Prince

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Void Fisherman Night Witch Little Prince
Fireball
Zap Giant Little Prince
Giant
Zap Night Witch Fireball Void Fisherman Little Prince
Elixir Collector
Void
Zap Giant
Fisherman
Zap Giant
Night Witch
Giant Zap
Little Prince
Zap Fireball Giant

Defense Synergies 1 5

Zap
Fireball Void Fisherman Night Witch Little Prince
Fireball
Zap Little Prince
Giant
Elixir Collector
Void
Zap
Fisherman
Zap
Night Witch
Zap
Little Prince
Zap Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Void
Zap Fisherman Night Witch
Fisherman Void Night Witch
Night Witch Fisherman
Fireball
Fireball Zap Night Witch
Zap Fireball Void Night Witch Little Prince
Zap Fireball Void
Fisherman Night Witch
Fisherman Night Witch Little Prince
Zap Fireball Fisherman Night Witch
Zap Fireball Night Witch
Night Witch Zap Fireball
Fireball Zap Night Witch
Zap Fireball Fisherman
Fireball Fisherman Night Witch
Fireball Zap Fisherman Night Witch Little Prince
Zap Fireball Fisherman Little Prince
Fisherman
Fireball Fisherman Night Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Void Fisherman
Fireball Void Zap Fisherman
Zap Fisherman
Zap Fireball Fisherman Night Witch
Fisherman Night Witch
Fireball Zap
Fireball Void Night Witch
Fisherman
Zap Void Fireball
Zap Fireball Void
Fireball Night Witch
Fireball
Zap Fireball Fisherman Night Witch Little Prince
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void
Fireball Void Zap Fisherman
Fireball Void
Fireball Void
Fireball Zap
Fireball Zap
Fireball Zap
Fireball Void Zap Fisherman
Fireball Void Fisherman Night Witch
Void Zap Fireball Fisherman
Fireball Void Zap
Fireball Void Fisherman
Fireball Void Fisherman
Zap Fireball Fisherman
Zap Fireball
Fireball
Fireball
Fisherman Night Witch
Void Zap Fireball Fisherman
Zap Fireball Little Prince
Fireball Void Night Witch
Fireball Void
Void Fisherman
Zap Fireball Void
Zap Fireball Little Prince
Fisherman
Fireball Void Zap Fisherman
Fireball Void Zap Fisherman
Fireball Void Zap Fisherman
Zap Fireball Night Witch Little Prince
Zap Fireball Void
Fireball Void Night Witch
Void Zap Fireball Night Witch
Zap Void Fireball
Fireball
Zap Fireball Void Night Witch
Fireball Zap
Fireball
Fireball Void
Zap Fireball
Void Zap Fireball
Zap Fireball
Zap Fireball Void
Void Zap Fireball Little Prince

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