My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider Skeleton Army
Giant Snowball
Bats Goblin Gang Hog Rider Furnace Skeleton Army
Zap
Bats Goblin Gang Furnace Skeleton Army
Barbarian Barrel
Goblin Gang Furnace Skeleton Army
The Log
Goblin Gang Hog Rider Furnace Skeleton Army
Earthquake
Goblin Gang Hog Rider Furnace Skeleton Army
Arrows
Bats Goblin Gang Furnace Skeleton Army
Royal Delivery
Bats Goblin Gang Hog Rider Skeleton Army
Fireball
Goblin Gang Hog Rider Furnace Skeleton Army
Poison
Bats Goblin Gang Furnace Skeleton Army
Lightning
Furnace
Rocket
Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Furnace Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Skeleton Army Fireball Hog Rider Furnace Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Skeleton Army

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Zap
Zap
Fireball Hog Rider Bats Furnace Mega Knight
Goblin Gang
Hog Rider
Fireball
Zap Hog Rider Mega Knight
Hog Rider
Bats Zap Goblin Gang Fireball Furnace Mega Knight
Furnace
Zap Hog Rider
Skeleton Army
Mega Knight
Bats Zap Fireball Hog Rider

Defense Synergies 2 9

Bats
Zap Mega Knight
Zap
Fireball Mega Knight Bats Goblin Gang Furnace Skeleton Army
Goblin Gang
Zap Furnace Skeleton Army
Fireball
Zap Mega Knight
Hog Rider
Furnace
Zap Goblin Gang Skeleton Army
Skeleton Army
Zap Goblin Gang Furnace
Mega Knight
Zap Bats Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
Skeleton Army Bats Zap Goblin Gang Furnace Mega Knight
Goblin Gang Furnace Skeleton Army Mega Knight Bats
Skeleton Army Bats Goblin Gang Furnace Mega Knight
Fireball Skeleton Army Mega Knight
Goblin Gang Fireball Skeleton Army Bats Zap Furnace Mega Knight
Bats Furnace Zap Goblin Gang Fireball
Zap Fireball Mega Knight
Goblin Gang Furnace Skeleton Army
Goblin Gang Skeleton Army Mega Knight
Bats Goblin Gang Skeleton Army Zap Fireball Furnace Mega Knight
Bats Zap Goblin Gang Fireball Furnace
Furnace Skeleton Army Mega Knight Bats Zap Goblin Gang Fireball
Fireball Skeleton Army Mega Knight Bats Zap Goblin Gang Furnace
Skeleton Army Goblin Gang Furnace Mega Knight
Skeleton Army Zap Goblin Gang Fireball Furnace Mega Knight
Mega Knight Bats Goblin Gang Fireball Furnace Skeleton Army
Fireball Mega Knight Bats Zap Goblin Gang Furnace Skeleton Army
Zap Furnace Bats Fireball Mega Knight
Goblin Gang Skeleton Army Mega Knight Bats Fireball Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Mega Knight Zap Fireball Furnace
Fireball Zap Goblin Gang Mega Knight
Goblin Gang Skeleton Army Mega Knight Bats Zap Furnace
Goblin Gang Skeleton Army Mega Knight Bats Zap Fireball
Goblin Gang Skeleton Army Mega Knight
Fireball Furnace Bats Zap Goblin Gang
Goblin Gang Skeleton Army Bats Fireball Furnace
Mega Knight Skeleton Army
Zap Mega Knight Bats Fireball Skeleton Army
Goblin Gang Skeleton Army
Mega Knight Bats
Skeleton Army Mega Knight Zap Fireball
Skeleton Army Mega Knight Goblin Gang Fireball
Fireball Furnace Skeleton Army Mega Knight
Goblin Gang Skeleton Army Bats Zap Fireball Furnace
Bats Mega Knight Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Zap Furnace Mega Knight
Fireball Bats Zap Furnace
Furnace
Fireball Zap
Fireball Zap
Bats Goblin Gang Fireball
Zap Fireball
Fireball Zap
Fireball
Fireball
Zap Fireball Furnace
Zap Fireball Furnace
Fireball Furnace Mega Knight
Fireball
Bats
Zap Fireball Mega Knight
Zap Fireball Mega Knight
Fireball Mega Knight
Fireball
Zap Fireball
Zap Fireball Furnace Mega Knight
Fireball Zap
Fireball Zap Mega Knight
Fireball Zap
Bats Zap Fireball Furnace
Zap Bats Fireball
Fireball
Zap Fireball Mega Knight
Zap Fireball
Mega Knight
Fireball
Zap Bats Goblin Gang Fireball Skeleton Army
Fireball Zap
Fireball
Fireball Goblin Gang Mega Knight
Zap Fireball
Zap Fireball
Mega Knight
Zap Bats Goblin Gang Fireball
Bats Zap Fireball
Zap Fireball Mega Knight

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