My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Baby Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Elite Barbarians Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians
Giant Snowball
Fire Spirit Goblin Gang Tombstone Baby Dragon
Zap
Fire Spirit Goblin Gang Tombstone
Barbarian Barrel
Fire Spirit Goblin Gang Elite Barbarians Tombstone
The Log
Fire Spirit Goblin Gang Elite Barbarians Tombstone
Earthquake
Goblin Gang Tombstone
Arrows
Fire Spirit Goblin Gang Tombstone
Royal Delivery
Fire Spirit Goblin Gang Elite Barbarians Baby Dragon
Fireball
Goblin Gang Elite Barbarians Tombstone Baby Dragon
Poison
Goblin Gang Tombstone
Lightning
Elite Barbarians Tombstone Baby Dragon
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Baby Dragon Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Tombstone Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Goblin Gang Tombstone Baby Dragon Elite Barbarians Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Goblin Gang Tombstone

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Elite Barbarians Baby Dragon
Zap
Elite Barbarians Fire Spirit Baby Dragon Mega Knight
Goblin Gang
Baby Dragon
Elite Barbarians
Zap Fire Spirit Mega Knight
Tombstone
Baby Dragon
Fire Spirit Zap Goblin Gang Lightning Mega Knight
Lightning
Baby Dragon
Mega Knight
Zap Elite Barbarians Baby Dragon

Defense Synergies 1 9

Fire Spirit
Zap
Zap
Mega Knight Fire Spirit Goblin Gang Elite Barbarians Tombstone Baby Dragon
Goblin Gang
Zap Tombstone
Elite Barbarians
Zap Mega Knight
Tombstone
Zap Goblin Gang Baby Dragon
Baby Dragon
Zap Tombstone Mega Knight
Lightning
Mega Knight
Zap Elite Barbarians Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Tombstone Baby Dragon
Elite Barbarians Zap Goblin Gang Tombstone Mega Knight
Goblin Gang Mega Knight Fire Spirit Elite Barbarians Tombstone Lightning
Elite Barbarians Goblin Gang Tombstone Mega Knight
Lightning Elite Barbarians Tombstone Mega Knight
Goblin Gang Fire Spirit Zap Baby Dragon Mega Knight
Lightning Fire Spirit Zap Goblin Gang Tombstone Baby Dragon
Lightning Zap Baby Dragon Mega Knight
Goblin Gang Elite Barbarians Tombstone
Goblin Gang Elite Barbarians Fire Spirit Mega Knight
Goblin Gang Zap Tombstone Baby Dragon Mega Knight
Zap Goblin Gang Baby Dragon
Tombstone Mega Knight Fire Spirit Zap Goblin Gang Elite Barbarians Lightning
Fire Spirit Mega Knight Zap Goblin Gang Tombstone Baby Dragon
Elite Barbarians Goblin Gang Tombstone Mega Knight
Zap Goblin Gang Elite Barbarians Lightning Mega Knight
Mega Knight Goblin Gang Elite Barbarians Tombstone
Fire Spirit Tombstone Mega Knight Zap Goblin Gang Elite Barbarians Baby Dragon
Zap Baby Dragon Fire Spirit Tombstone Mega Knight
Elite Barbarians
Goblin Gang Mega Knight Fire Spirit Elite Barbarians Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Elite Barbarians Tombstone
Zap Goblin Gang Elite Barbarians Baby Dragon Lightning Mega Knight
Goblin Gang Tombstone Mega Knight Zap Elite Barbarians Lightning
Goblin Gang Lightning Mega Knight Zap Elite Barbarians
Goblin Gang Elite Barbarians Tombstone Mega Knight
Fire Spirit Zap Goblin Gang Baby Dragon
Goblin Gang Elite Barbarians Tombstone Lightning
Mega Knight Elite Barbarians
Zap Lightning Mega Knight Elite Barbarians Tombstone Baby Dragon
Goblin Gang Tombstone
Mega Knight Elite Barbarians Tombstone
Lightning Mega Knight Zap Elite Barbarians
Elite Barbarians Lightning Mega Knight Goblin Gang Tombstone
Baby Dragon Mega Knight
Goblin Gang Elite Barbarians Tombstone Zap Baby Dragon Lightning
Mega Knight Zap Elite Barbarians Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Baby Dragon
Zap Baby Dragon
Lightning Baby Dragon
Lightning
Fire Spirit Zap Baby Dragon Mega Knight
Fire Spirit Zap Baby Dragon
Fire Spirit Baby Dragon
Fire Spirit Zap Baby Dragon Lightning
Zap Lightning
Lightning Fire Spirit Goblin Gang Elite Barbarians
Lightning Zap
Lightning Fire Spirit Zap Baby Dragon
Lightning Fire Spirit Elite Barbarians Baby Dragon
Lightning Baby Dragon
Lightning Zap Elite Barbarians Baby Dragon
Lightning Zap Baby Dragon
Lightning Baby Dragon Mega Knight
Lightning
Lightning
Lightning Fire Spirit Zap Baby Dragon Mega Knight
Lightning Fire Spirit Zap Baby Dragon Mega Knight
Lightning Baby Dragon Mega Knight
Lightning
Lightning
Lightning Zap Baby Dragon
Zap Fire Spirit Baby Dragon Mega Knight
Zap Baby Dragon Lightning
Lightning Zap Baby Dragon Mega Knight
Lightning Zap Baby Dragon
Elite Barbarians Lightning Fire Spirit Zap Baby Dragon
Zap Lightning
Lightning Elite Barbarians
Lightning Zap Mega Knight
Zap Lightning
Mega Knight
Lightning
Zap Lightning Fire Spirit Goblin Gang Tombstone
Lightning Fire Spirit Zap Baby Dragon
Lightning Goblin Gang Baby Dragon Mega Knight
Zap Baby Dragon Lightning
Lightning Zap
Elite Barbarians Mega Knight
Zap Goblin Gang Elite Barbarians Baby Dragon Lightning
Zap Lightning
Lightning Zap Baby Dragon Mega Knight

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