My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Executioner Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Miner Night Witch
Giant Snowball
Fire Spirit Cannon Barbarians Hog Rider Miner Night Witch
Zap
Fire Spirit Cannon Night Witch
Barbarian Barrel
Fire Spirit Cannon Barbarians Executioner Night Witch
The Log
Fire Spirit Cannon Barbarians Hog Rider
Earthquake
Cannon Barbarians Hog Rider
Arrows
Fire Spirit Night Witch
Royal Delivery
Fire Spirit Barbarians Hog Rider Executioner Miner Night Witch
Fireball
Cannon Barbarians Hog Rider Executioner Night Witch
Poison
Cannon Barbarians Executioner Night Witch
Lightning
Cannon Executioner Night Witch
Rocket
Barbarians Hog Rider Executioner Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Executioner Miner Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Cannon Miner Hog Rider Night Witch Barbarians Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Cannon Miner

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Miner Zap
Zap
Hog Rider Miner Fire Spirit Executioner Night Witch
Cannon
Barbarians
Hog Rider
Hog Rider
Fire Spirit Zap Barbarians Executioner
Executioner
Zap Hog Rider Miner
Miner
Fire Spirit Zap Executioner
Night Witch
Zap

Defense Synergies 1 6

Fire Spirit
Zap
Zap
Cannon Fire Spirit Barbarians Executioner Miner Night Witch
Cannon
Zap Night Witch
Barbarians
Zap
Hog Rider
Executioner
Zap
Miner
Zap
Night Witch
Zap Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Executioner
Barbarians Zap Cannon Executioner Night Witch
Cannon Barbarians Fire Spirit Executioner Night Witch
Cannon Barbarians Night Witch
Barbarians
Fire Spirit Zap Cannon Executioner Night Witch
Fire Spirit Zap Cannon Executioner Night Witch
Zap Cannon Barbarians
Cannon Barbarians Night Witch
Fire Spirit Cannon Barbarians Miner Night Witch
Barbarians Executioner Zap Cannon Night Witch
Executioner Zap Night Witch
Cannon Barbarians Night Witch Fire Spirit Zap
Fire Spirit Executioner Zap Cannon Barbarians Night Witch
Barbarians Cannon
Barbarians Zap Cannon
Barbarians Cannon Executioner Night Witch
Fire Spirit Cannon Zap Barbarians Executioner Night Witch
Zap Executioner Fire Spirit Cannon Barbarians
Barbarians Cannon
Fire Spirit Cannon Barbarians Executioner Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap
Zap Executioner Miner
Barbarians Zap
Zap Barbarians Night Witch
Barbarians Cannon Executioner Night Witch
Fire Spirit Executioner Zap
Barbarians Night Witch
Barbarians
Zap Barbarians
Cannon Barbarians
Barbarians
Zap Barbarians
Barbarians Cannon Executioner Night Witch
Cannon Barbarians Executioner
Barbarians Zap Executioner Night Witch
Executioner Zap Cannon Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Executioner Miner
Miner
Barbarians
Executioner Fire Spirit Zap
Executioner Fire Spirit Zap
Fire Spirit Executioner
Fire Spirit Zap Executioner
Miner Zap
Fire Spirit Night Witch
Miner Zap
Fire Spirit Zap Executioner
Fire Spirit Executioner Miner
Zap
Zap Executioner
Executioner
Night Witch
Fire Spirit Zap Executioner
Fire Spirit Zap Miner
Night Witch
Zap Barbarians
Zap Fire Spirit Executioner
Miner Zap Executioner
Zap Miner
Miner Zap
Fire Spirit Zap Executioner Night Witch
Zap
Night Witch
Zap Miner Night Witch
Zap
Zap Fire Spirit Barbarians Night Witch
Fire Spirit Zap Executioner
Miner Executioner
Zap Executioner
Zap
Executioner
Zap
Zap Executioner
Zap Executioner Miner

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