My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Giant Skeleton Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde Giant Skeleton Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Skeleton
Giant Snowball
Fire Spirit Minion Horde Mega Minion
Zap
Fire Spirit Minion Horde
Barbarian Barrel
Fire Spirit Giant Skeleton Electro Wizard
The Log
Fire Spirit Giant Skeleton
Earthquake
Arrows
Fire Spirit Minion Horde
Royal Delivery
Fire Spirit Minion Horde Mega Minion Giant Skeleton Electro Wizard
Fireball
Minion Horde Mega Minion Electro Wizard
Poison
Minion Horde Mega Minion Electro Wizard
Lightning
Mega Minion Electro Wizard
Rocket
Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Minion Rocket Giant Skeleton Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Mega Minion Electro Wizard Minion Horde Rocket Giant Skeleton Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Mega Minion Electro Wizard

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Mega Minion Giant Skeleton Golem
Zap
Mega Minion Electro Wizard Fire Spirit Minion Horde Giant Skeleton Golem
Minion Horde
Zap Giant Skeleton Golem
Mega Minion
Zap Golem Fire Spirit Giant Skeleton
Rocket
Golem
Giant Skeleton
Fire Spirit Zap Minion Horde Mega Minion Electro Wizard
Golem
Mega Minion Fire Spirit Zap Minion Horde Rocket Electro Wizard
Electro Wizard
Zap Giant Skeleton Golem

Defense Synergies 2 8

Fire Spirit
Zap Giant Skeleton Electro Wizard
Zap
Mega Minion Electro Wizard Fire Spirit Minion Horde Giant Skeleton
Minion Horde
Zap
Mega Minion
Zap Giant Skeleton Electro Wizard
Rocket
Giant Skeleton
Fire Spirit Zap Mega Minion Electro Wizard
Golem
Electro Wizard
Zap Fire Spirit Mega Minion Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Minion Horde Mega Minion Electro Wizard
Minion Horde Zap Mega Minion Electro Wizard
Minion Horde Rocket Fire Spirit Mega Minion Giant Skeleton Electro Wizard
Minion Horde Mega Minion Electro Wizard
Rocket Giant Skeleton
Fire Spirit Zap Mega Minion Electro Wizard
Minion Horde Mega Minion Rocket Electro Wizard Fire Spirit Zap
Rocket Zap Giant Skeleton Electro Wizard
Minion Horde
Fire Spirit Minion Horde Giant Skeleton Electro Wizard
Minion Horde Electro Wizard Zap Mega Minion Giant Skeleton
Minion Horde Mega Minion Zap Electro Wizard
Minion Horde Fire Spirit Zap Rocket Giant Skeleton Electro Wizard
Fire Spirit Rocket Zap Minion Horde Mega Minion Electro Wizard
Minion Horde Electro Wizard
Minion Horde Rocket Zap Electro Wizard
Minion Horde Electro Wizard
Fire Spirit Zap Minion Horde Mega Minion Electro Wizard
Zap Fire Spirit Mega Minion Giant Skeleton Electro Wizard
Electro Wizard
Fire Spirit Minion Horde Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Giant Skeleton Electro Wizard
Electro Wizard Zap Mega Minion Rocket
Giant Skeleton Zap Minion Horde Rocket Electro Wizard
Rocket Giant Skeleton Zap Minion Horde Electro Wizard
Giant Skeleton Minion Horde
Fire Spirit Rocket Zap Minion Horde Electro Wizard
Rocket Minion Horde Mega Minion Giant Skeleton Electro Wizard
Giant Skeleton Minion Horde
Zap Minion Horde Rocket Giant Skeleton Electro Wizard Mega Minion
Minion Horde Mega Minion
Minion Horde Mega Minion Giant Skeleton
Rocket Zap Giant Skeleton Electro Wizard
Rocket Giant Skeleton Minion Horde
Minion Horde
Electro Wizard Zap Minion Horde Mega Minion Rocket Giant Skeleton
Zap Minion Horde Mega Minion Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Rocket Giant Skeleton
Zap Electro Wizard
Rocket Minion Horde Giant Skeleton
Rocket Giant Skeleton
Rocket Fire Spirit Zap Minion Horde
Fire Spirit Zap Minion Horde Mega Minion Rocket
Fire Spirit Minion Horde
Fire Spirit Zap
Zap
Rocket Fire Spirit Minion Horde Electro Wizard
Rocket Zap Minion Horde Electro Wizard
Fire Spirit Zap Rocket
Rocket Fire Spirit
Minion Horde Rocket
Zap
Rocket Zap Minion Horde
Minion Horde Rocket
Rocket
Minion Horde Rocket
Rocket Fire Spirit Zap Mega Minion Electro Wizard
Rocket Fire Spirit Zap
Rocket Minion Horde Giant Skeleton
Rocket
Rocket
Rocket Zap Minion Horde
Zap Fire Spirit
Minion Horde Mega Minion
Zap Electro Wizard
Zap
Rocket Zap
Fire Spirit Zap Minion Horde Electro Wizard
Zap Rocket Electro Wizard Minion Horde Mega Minion
Minion Horde Mega Minion
Zap Minion Horde Rocket
Zap Rocket Minion Horde Electro Wizard
Minion Horde Giant Skeleton
Rocket
Zap Minion Horde Electro Wizard Fire Spirit Rocket
Rocket Fire Spirit Zap Mega Minion Electro Wizard
Minion Horde Mega Minion Rocket Electro Wizard
Zap
Rocket Zap Giant Skeleton
Minion Horde Mega Minion
Zap Minion Horde Rocket Giant Skeleton Electro Wizard
Zap Rocket Electro Wizard
Zap Rocket Giant Skeleton Electro Wizard

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