My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Royal Giant Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant
Giant Snowball
Fire Spirit Bomber Lumberjack
Zap
Fire Spirit Bomber Firecracker Royal Giant
Barbarian Barrel
Fire Spirit Bomber Firecracker Wizard Lumberjack
The Log
Fire Spirit Bomber Firecracker Royal Giant Lumberjack
Earthquake
Bomber Firecracker
Arrows
Fire Spirit Bomber Firecracker
Royal Delivery
Fire Spirit Bomber Firecracker Wizard Lumberjack
Fireball
Bomber Firecracker Wizard Lumberjack
Poison
Bomber Firecracker Wizard
Lightning
Wizard Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Zap Arrows Firecracker Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Zap Arrows Firecracker Lumberjack Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bomber Zap Arrows

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Zap Lumberjack
Bomber
Royal Giant Zap Lumberjack
Zap
Arrows Firecracker Fire Spirit Bomber Royal Giant Lumberjack
Arrows
Zap Royal Giant Lumberjack
Firecracker
Zap Royal Giant Lumberjack
Royal Giant
Fire Spirit Bomber Arrows Firecracker Zap Wizard Lumberjack
Wizard
Royal Giant Lumberjack
Lumberjack
Fire Spirit Bomber Zap Arrows Firecracker Royal Giant Wizard

Defense Synergies 0 9

Fire Spirit
Zap Firecracker
Bomber
Zap
Zap
Fire Spirit Bomber Arrows Firecracker Lumberjack
Arrows
Zap Lumberjack
Firecracker
Fire Spirit Zap Lumberjack
Royal Giant
Wizard
Lumberjack
Lumberjack
Zap Arrows Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Firecracker Wizard
Lumberjack Bomber Zap Firecracker
Lumberjack Fire Spirit Bomber
Lumberjack Bomber Firecracker
Bomber Arrows Firecracker Lumberjack
Arrows Fire Spirit Bomber Zap Firecracker Lumberjack
Fire Spirit Zap Arrows Firecracker Wizard
Zap Arrows
Lumberjack
Fire Spirit Bomber Firecracker Lumberjack
Bomber Zap Arrows Firecracker Wizard Lumberjack
Arrows Zap Firecracker Wizard
Lumberjack Fire Spirit Bomber Zap Wizard
Fire Spirit Bomber Wizard Zap Arrows Firecracker Lumberjack
Lumberjack
Zap Lumberjack
Wizard Bomber Arrows Firecracker Lumberjack
Fire Spirit Arrows Bomber Zap Firecracker Wizard Lumberjack
Zap Arrows Wizard Fire Spirit Bomber Firecracker Lumberjack
Lumberjack
Bomber Wizard Fire Spirit Arrows Firecracker Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap
Bomber Zap Arrows Firecracker Wizard Lumberjack
Lumberjack Zap
Lumberjack Zap
Lumberjack
Fire Spirit Arrows Firecracker Wizard Zap
Lumberjack
Lumberjack
Zap Firecracker
Lumberjack
Zap Arrows
Wizard Lumberjack
Wizard Bomber Firecracker
Bomber Zap Firecracker Lumberjack
Arrows Bomber Zap Firecracker Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Zap
Arrows
Arrows Firecracker
Bomber Wizard Fire Spirit Zap Arrows Firecracker
Arrows Firecracker Wizard Fire Spirit Zap
Fire Spirit Bomber Arrows Firecracker Wizard
Arrows Fire Spirit Zap Firecracker Wizard
Arrows Zap Firecracker Wizard
Fire Spirit Lumberjack
Firecracker Zap Arrows Wizard
Fire Spirit Zap Arrows Firecracker Wizard
Fire Spirit Firecracker
Arrows Firecracker
Zap Arrows Firecracker
Bomber Zap Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows
Bomber
Fire Spirit Bomber Zap Arrows Firecracker Wizard
Fire Spirit Bomber Zap Arrows Firecracker Wizard
Arrows Wizard
Zap Arrows
Zap Arrows Firecracker Fire Spirit Bomber Wizard
Arrows Firecracker Zap Wizard
Zap Arrows Wizard
Zap Arrows Firecracker
Fire Spirit Zap Arrows Firecracker Wizard
Zap Firecracker Wizard
Bomber Zap Arrows Wizard
Zap Arrows Firecracker
Arrows Firecracker Wizard
Zap Fire Spirit
Fire Spirit Zap Arrows Firecracker Wizard
Arrows
Firecracker Wizard Lumberjack
Arrows Bomber Zap Firecracker Wizard
Zap Arrows
Firecracker
Zap Firecracker
Firecracker Zap
Zap Firecracker

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