My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Dart Goblin Hog Rider Guards
Zap
Dart Goblin Guards
Barbarian Barrel
Dart Goblin Wizard Guards Electro Wizard
The Log
Dart Goblin Hog Rider Guards
Earthquake
Hog Rider Guards
Arrows
Dart Goblin Guards
Royal Delivery
Dart Goblin Hog Rider Wizard Guards Electro Wizard
Fireball
Dart Goblin Hog Rider Wizard Electro Wizard
Poison
Dart Goblin Wizard Guards Electro Wizard
Lightning
Wizard Electro Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Dart Goblin Guards Hog Rider Electro Wizard Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Dart Goblin Guards

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Electro Wizard Dart Goblin Guards The Log Mega Knight
Dart Goblin
Zap Hog Rider The Log Mega Knight
Hog Rider
Zap The Log Dart Goblin Wizard Guards Electro Wizard Mega Knight
Wizard
Hog Rider Mega Knight
Guards
Zap Hog Rider The Log
The Log
Hog Rider Zap Dart Goblin Guards Mega Knight
Electro Wizard
Zap Hog Rider Mega Knight
Mega Knight
Zap Dart Goblin Hog Rider Wizard The Log Electro Wizard

Defense Synergies 2 16

Zap
Electro Wizard Mega Knight Dart Goblin Guards The Log
Dart Goblin
Zap Guards The Log Electro Wizard Mega Knight
Hog Rider
Wizard
Guards The Log Electro Wizard Mega Knight
Guards
Zap Dart Goblin Wizard The Log Electro Wizard
The Log
Zap Dart Goblin Wizard Guards Electro Wizard Mega Knight
Electro Wizard
Zap Dart Goblin Wizard Guards The Log Mega Knight
Mega Knight
Zap Dart Goblin Wizard The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Wizard The Log Electro Wizard
Zap Dart Goblin The Log Electro Wizard Mega Knight
Mega Knight Dart Goblin Electro Wizard
Dart Goblin Guards Electro Wizard Mega Knight
The Log Mega Knight
The Log Zap Dart Goblin Guards Electro Wizard Mega Knight
Dart Goblin Electro Wizard Zap Wizard
Zap Dart Goblin The Log Electro Wizard Mega Knight
Guards Dart Goblin Electro Wizard Mega Knight
Dart Goblin Guards Electro Wizard Zap Wizard The Log Mega Knight
Zap Dart Goblin Wizard Electro Wizard
Mega Knight Zap Wizard Guards The Log Electro Wizard
Wizard Mega Knight Zap Dart Goblin Guards The Log Electro Wizard
Electro Wizard Mega Knight
Zap The Log Electro Wizard Mega Knight
Wizard Mega Knight Electro Wizard
Mega Knight Zap Dart Goblin Wizard Guards The Log Electro Wizard
Zap Wizard The Log Dart Goblin Guards Electro Wizard Mega Knight
Dart Goblin Electro Wizard
Wizard Mega Knight Dart Goblin Guards The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Zap Electro Wizard
Electro Wizard Zap Wizard The Log Mega Knight
Guards Mega Knight Zap The Log Electro Wizard
Guards Mega Knight Zap The Log Electro Wizard
Guards Mega Knight
Wizard Zap Dart Goblin Electro Wizard
Guards Dart Goblin Electro Wizard
Mega Knight
Zap Electro Wizard Mega Knight The Log
Dart Goblin Guards
Mega Knight Dart Goblin Guards
Mega Knight Zap Guards The Log Electro Wizard
Mega Knight Wizard Guards
Wizard Dart Goblin Mega Knight
Guards Electro Wizard Zap Dart Goblin The Log
Mega Knight Zap Dart Goblin Wizard The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Guards The Log
Zap Dart Goblin The Log Electro Wizard
Dart Goblin The Log
Dart Goblin Guards The Log
Wizard Zap The Log Mega Knight
Wizard Zap Dart Goblin
Dart Goblin Wizard The Log
The Log Zap Dart Goblin Wizard
The Log Zap Dart Goblin Wizard
Guards Electro Wizard
Zap Dart Goblin Wizard The Log Electro Wizard
Zap Dart Goblin Wizard
Dart Goblin The Log
Dart Goblin
Zap Dart Goblin The Log
Zap Dart Goblin Wizard The Log
Dart Goblin Wizard The Log Mega Knight
Zap Dart Goblin Wizard The Log Electro Wizard Mega Knight
Zap Dart Goblin Wizard The Log Mega Knight
The Log Mega Knight
Wizard
The Log
Zap The Log
Zap The Log Wizard Mega Knight
The Log Zap Dart Goblin Wizard Electro Wizard
Zap Wizard The Log Mega Knight
Zap Dart Goblin The Log
Zap Dart Goblin Wizard Electro Wizard
Zap Electro Wizard Dart Goblin Wizard Guards
Zap Dart Goblin Wizard The Log Mega Knight
Zap Electro Wizard
Mega Knight
Wizard The Log
Zap Electro Wizard Dart Goblin Guards
Zap Dart Goblin Wizard Electro Wizard
The Log
Dart Goblin Wizard Electro Wizard Mega Knight
The Log Zap Dart Goblin Wizard
Zap
Dart Goblin Mega Knight
Zap Dart Goblin Guards The Log Electro Wizard
Zap Dart Goblin Electro Wizard
Zap Dart Goblin The Log Electro Wizard Mega Knight

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