My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Dart Goblin Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Golem Battle Ram Prince Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Dart Goblin Battle Ram Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Prince Inferno Dragon
Giant Snowball
Bats Dart Goblin Battle Ram Inferno Dragon
Zap
Bats Dart Goblin Battle Ram Prince Inferno Dragon
Barbarian Barrel
Dart Goblin Battle Ram
The Log
Dart Goblin Battle Ram Prince
Earthquake
Arrows
Bats Dart Goblin
Royal Delivery
Bats Dart Goblin Battle Ram Prince Inferno Dragon
Fireball
Dart Goblin Battle Ram Inferno Dragon
Poison
Bats Dart Goblin
Lightning
Ice Golem Battle Ram Prince Inferno Dragon
Rocket
Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Battle Ram Freeze Prince Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Ice Golem Dart Goblin Battle Ram Freeze Inferno Dragon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Ice Golem Dart Goblin

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Zap Battle Ram Prince Inferno Dragon
Zap
Battle Ram Prince Bats Ice Golem Dart Goblin Freeze
Ice Golem
Bats Battle Ram Prince Zap Dart Goblin
Dart Goblin
Zap Ice Golem Battle Ram Prince
Battle Ram
Zap Ice Golem Bats Dart Goblin Freeze
Freeze
Zap Battle Ram
Prince
Zap Ice Golem Bats Dart Goblin
Inferno Dragon
Bats

Defense Synergies 0 14

Bats
Zap Ice Golem Dart Goblin Freeze Prince Inferno Dragon
Zap
Bats Ice Golem Dart Goblin Prince Inferno Dragon
Ice Golem
Bats Zap Dart Goblin Inferno Dragon
Dart Goblin
Bats Zap Ice Golem Prince Inferno Dragon
Battle Ram
Freeze
Bats
Prince
Bats Zap Dart Goblin
Inferno Dragon
Bats Zap Ice Golem Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Dart Goblin
Inferno Dragon Bats Zap Dart Goblin Prince
Prince Bats Dart Goblin Freeze Inferno Dragon
Prince Inferno Dragon Bats Dart Goblin
Prince
Freeze Bats Zap Dart Goblin
Bats Dart Goblin Inferno Dragon Zap Freeze
Zap Ice Golem Dart Goblin
Inferno Dragon Prince
Ice Golem Dart Goblin Prince
Bats Dart Goblin Zap Ice Golem Freeze
Inferno Dragon Bats Zap Dart Goblin
Prince Bats Zap Freeze
Bats Zap Dart Goblin Freeze Prince
Inferno Dragon Prince
Zap Freeze Prince Inferno Dragon
Bats Prince
Bats Zap Dart Goblin Prince
Zap Freeze Bats Ice Golem Dart Goblin Inferno Dragon
Dart Goblin Prince Inferno Dragon
Bats Dart Goblin Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Ice Golem Prince
Zap Ice Golem Prince Inferno Dragon
Bats Zap Ice Golem Prince
Prince Bats Zap Ice Golem
Prince Inferno Dragon
Bats Zap Ice Golem Dart Goblin Freeze
Prince Bats Ice Golem Dart Goblin
Prince Inferno Dragon
Zap Freeze Bats Ice Golem Prince Inferno Dragon
Dart Goblin Inferno Dragon
Inferno Dragon Bats Dart Goblin Prince
Zap Prince
Prince Ice Golem
Dart Goblin
Bats Zap Ice Golem Dart Goblin Freeze Prince Inferno Dragon
Bats Zap Ice Golem Dart Goblin Freeze Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Dart Goblin Freeze
Zap Dart Goblin
Dart Goblin
Ice Golem Dart Goblin Freeze Prince
Zap
Bats Zap Ice Golem Dart Goblin Freeze
Dart Goblin
Zap Ice Golem Dart Goblin Freeze
Zap Dart Goblin
Bats Prince
Zap Dart Goblin Prince
Zap Dart Goblin
Ice Golem Dart Goblin
Dart Goblin Freeze
Zap Ice Golem Dart Goblin Prince
Zap Dart Goblin
Dart Goblin
Freeze
Bats
Zap Dart Goblin Prince
Zap Dart Goblin
Prince
Prince
Zap
Zap Ice Golem Freeze
Inferno Dragon
Zap Dart Goblin
Zap Prince
Zap Dart Goblin
Bats Zap Ice Golem Dart Goblin
Zap Bats Dart Goblin Freeze
Zap Dart Goblin
Zap Freeze
Prince
Zap Bats Dart Goblin Freeze Prince
Zap Dart Goblin
Freeze
Dart Goblin Prince
Zap Ice Golem Dart Goblin
Zap
Dart Goblin Prince
Zap Bats Dart Goblin Freeze
Bats Zap Dart Goblin
Zap Dart Goblin Freeze Prince

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