My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Electro Dragon Inferno Dragon Lumberjack Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Lumberjack Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Inferno Dragon Lava Hound
Giant Snowball
Clone Baby Dragon Electro Dragon Inferno Dragon Lumberjack Lava Hound
Zap
Clone Inferno Dragon Lava Hound
Barbarian Barrel
Clone Lumberjack
The Log
Clone Lumberjack
Earthquake
Clone
Arrows
Clone Lava Hound
Royal Delivery
Clone Baby Dragon Electro Dragon Inferno Dragon Lumberjack Lava Hound
Fireball
Clone Baby Dragon Electro Dragon Inferno Dragon Lumberjack Lava Hound
Poison
Clone Electro Dragon Lava Hound
Lightning
Baby Dragon Electro Dragon Inferno Dragon Lumberjack
Rocket
Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Baby Dragon Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Clone Baby Dragon Inferno Dragon Lumberjack Electro Dragon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Clone Baby Dragon

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Baby Dragon Electro Dragon The Log Lumberjack Lava Hound
Clone
Lava Hound Baby Dragon Inferno Dragon Lumberjack
Baby Dragon
Lava Hound Zap Clone Electro Dragon Inferno Dragon Lumberjack
Electro Dragon
Lava Hound Zap Baby Dragon Inferno Dragon
The Log
Zap Lumberjack
Inferno Dragon
Lava Hound Clone Baby Dragon Electro Dragon
Lumberjack
Zap Clone Baby Dragon The Log Lava Hound
Lava Hound
Clone Baby Dragon Electro Dragon Inferno Dragon Zap Lumberjack

Defense Synergies 0 14

Zap
Baby Dragon Electro Dragon The Log Inferno Dragon Lumberjack
Clone
Baby Dragon
Zap Electro Dragon The Log Inferno Dragon Lumberjack
Electro Dragon
Zap Baby Dragon The Log Inferno Dragon Lumberjack
The Log
Zap Baby Dragon Electro Dragon Inferno Dragon Lumberjack
Inferno Dragon
Zap Baby Dragon Electro Dragon The Log
Lumberjack
Zap Baby Dragon Electro Dragon The Log
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Baby Dragon Electro Dragon The Log
Inferno Dragon Lumberjack Zap Electro Dragon The Log
Lumberjack Electro Dragon Inferno Dragon
Inferno Dragon Lumberjack Electro Dragon
The Log Lumberjack
The Log Zap Baby Dragon Electro Dragon Lumberjack
Inferno Dragon Zap Baby Dragon Electro Dragon
Zap Baby Dragon Electro Dragon The Log
Inferno Dragon Lumberjack
Lumberjack
Zap Baby Dragon Electro Dragon The Log Lumberjack
Inferno Dragon Zap Baby Dragon Electro Dragon
Lumberjack Zap Electro Dragon The Log
Zap Baby Dragon Electro Dragon The Log Lumberjack
Inferno Dragon Lumberjack
Zap The Log Inferno Dragon Lumberjack
Electro Dragon Lumberjack
Zap Baby Dragon Electro Dragon The Log Lumberjack
Zap Baby Dragon The Log Electro Dragon Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Baby Dragon Electro Dragon The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap
Zap Baby Dragon Electro Dragon The Log Inferno Dragon Lumberjack
Lumberjack Zap Electro Dragon The Log
Lumberjack Zap The Log
Inferno Dragon Lumberjack
Zap Baby Dragon Electro Dragon
Lumberjack
Inferno Dragon Lumberjack
Zap Electro Dragon Baby Dragon The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Electro Dragon Lumberjack
Zap The Log
Lumberjack
Baby Dragon Electro Dragon
Electro Dragon Zap Baby Dragon The Log Inferno Dragon Lumberjack
Zap Baby Dragon Electro Dragon The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Electro Dragon The Log
Zap Baby Dragon Electro Dragon The Log
Baby Dragon Electro Dragon The Log
The Log
Zap Baby Dragon The Log
Zap Baby Dragon Electro Dragon
Baby Dragon The Log
The Log Zap Baby Dragon Electro Dragon
The Log Zap Electro Dragon
Electro Dragon Lumberjack
Zap Electro Dragon The Log
Zap Baby Dragon Electro Dragon
Baby Dragon The Log
Baby Dragon Electro Dragon
Zap Baby Dragon The Log
Zap Baby Dragon Electro Dragon The Log
Baby Dragon Electro Dragon The Log
Zap Baby Dragon Electro Dragon The Log
Zap Baby Dragon Electro Dragon The Log
Baby Dragon The Log
The Log
Zap Baby Dragon Electro Dragon The Log
Zap The Log Baby Dragon Electro Dragon
Inferno Dragon
The Log Zap Baby Dragon Electro Dragon
Zap Baby Dragon Electro Dragon The Log
Zap Baby Dragon The Log
Zap Baby Dragon Electro Dragon
Zap Electro Dragon
Zap Electro Dragon The Log
Zap Electro Dragon
The Log
Zap Electro Dragon
Zap Baby Dragon Electro Dragon
The Log
Baby Dragon Electro Dragon Lumberjack
The Log Zap Baby Dragon Electro Dragon
Zap
Electro Dragon
Zap Electro Dragon Baby Dragon The Log
Zap Electro Dragon
Electro Dragon Zap Baby Dragon The Log

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