My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Valkyrie Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards
Giant Snowball
Cannon Musketeer Guards
Zap
Cannon Royal Giant Guards
Barbarian Barrel
Cannon Musketeer Valkyrie Guards Electro Wizard
The Log
Cannon Royal Giant Musketeer Guards
Earthquake
Cannon Guards
Arrows
Guards
Royal Delivery
Musketeer Valkyrie Guards Electro Wizard
Fireball
Cannon Musketeer Electro Wizard
Poison
Cannon Musketeer Guards Electro Wizard
Lightning
Cannon Musketeer Valkyrie Electro Wizard
Rocket
Musketeer Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Cannon Guards Musketeer Valkyrie Electro Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Cannon Guards

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Royal Giant Musketeer Valkyrie Guards The Log
Cannon
Royal Giant
Zap Musketeer Guards The Log Electro Wizard
Musketeer
Valkyrie Zap Royal Giant The Log
Valkyrie
Musketeer Zap Electro Wizard
Guards
Zap Royal Giant The Log
The Log
Zap Royal Giant Musketeer Guards
Electro Wizard
Zap Royal Giant Valkyrie

Defense Synergies 7 13

Zap
Cannon Electro Wizard Musketeer Valkyrie Guards The Log
Cannon
Zap Musketeer The Log Valkyrie Guards Electro Wizard
Royal Giant
Musketeer
Cannon Valkyrie Guards The Log Zap Electro Wizard
Valkyrie
Musketeer Zap Cannon The Log Electro Wizard
Guards
Musketeer Zap Cannon The Log Electro Wizard
The Log
Cannon Musketeer Zap Valkyrie Guards Electro Wizard
Electro Wizard
Zap Cannon Musketeer Valkyrie Guards The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Musketeer Valkyrie The Log Electro Wizard
Zap Cannon Musketeer Valkyrie The Log Electro Wizard
Cannon Musketeer Valkyrie Electro Wizard
Cannon Musketeer Valkyrie Guards Electro Wizard
Valkyrie The Log
The Log Zap Cannon Musketeer Valkyrie Guards Electro Wizard
Musketeer Electro Wizard Zap Cannon
Zap Cannon Musketeer Valkyrie The Log Electro Wizard
Cannon Musketeer
Guards Cannon Musketeer Valkyrie Electro Wizard
Valkyrie Guards Electro Wizard Zap Cannon Musketeer The Log
Musketeer Zap Electro Wizard
Cannon Zap Musketeer Valkyrie Guards The Log Electro Wizard
Valkyrie Zap Cannon Guards The Log Electro Wizard
Cannon Electro Wizard
Zap Cannon The Log Electro Wizard
Cannon Musketeer Valkyrie Electro Wizard
Cannon Zap Musketeer Valkyrie Guards The Log Electro Wizard
Zap Valkyrie The Log Cannon Musketeer Guards Electro Wizard
Cannon Musketeer Electro Wizard
Valkyrie Cannon Musketeer Guards The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Zap Electro Wizard
Electro Wizard Zap Musketeer Valkyrie The Log
Guards Zap Musketeer Valkyrie The Log Electro Wizard
Valkyrie Guards Zap Musketeer The Log Electro Wizard
Cannon Musketeer Valkyrie Guards
Zap Musketeer Electro Wizard
Guards Musketeer Valkyrie Electro Wizard
Valkyrie
Zap Electro Wizard Valkyrie The Log
Cannon Musketeer Guards
Musketeer Valkyrie Guards
Zap Valkyrie Guards The Log Electro Wizard
Cannon Valkyrie Guards
Cannon Musketeer Valkyrie
Guards Electro Wizard Zap Musketeer Valkyrie The Log
Valkyrie Zap Cannon Musketeer The Log Electro Wizard
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie Guards The Log
Zap Musketeer The Log Electro Wizard
The Log
Musketeer Valkyrie Guards The Log
Zap Valkyrie The Log
Zap Musketeer
Musketeer The Log
The Log Zap
The Log Zap
Musketeer Guards Electro Wizard
Zap Musketeer Valkyrie The Log Electro Wizard
Zap Musketeer
Musketeer The Log
Musketeer
Zap Musketeer The Log
Zap Musketeer The Log
Musketeer The Log
Zap Musketeer The Log Electro Wizard
Zap Valkyrie The Log
Musketeer The Log
Musketeer The Log
Zap Musketeer The Log
Zap The Log Valkyrie
The Log Zap Musketeer Electro Wizard
Zap Musketeer The Log
Zap Musketeer The Log
Zap Musketeer Electro Wizard
Zap Electro Wizard Musketeer Guards
Zap Musketeer The Log
Zap Electro Wizard
The Log
Zap Electro Wizard Musketeer Guards
Zap Musketeer Electro Wizard
The Log
Musketeer Valkyrie Electro Wizard
The Log Zap Musketeer
Zap
Musketeer
Zap Musketeer Guards The Log Electro Wizard
Zap Musketeer Electro Wizard
Zap Musketeer The Log Electro Wizard

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