My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Skeleton Barrel Inferno Dragon
Giant Snowball
Bats Cannon Goblin Gang Skeleton Barrel Inferno Dragon
Zap
Bats Cannon Goblin Gang Skeleton Barrel Inferno Dragon
Barbarian Barrel
Cannon Goblin Gang Skeleton Barrel
The Log
Cannon Goblin Gang Skeleton Barrel
Earthquake
Cannon Goblin Gang
Arrows
Bats Goblin Gang Skeleton Barrel
Royal Delivery
Bats Goblin Gang Skeleton Barrel Inferno Dragon
Fireball
Cannon Goblin Gang Skeleton Barrel Inferno Dragon
Poison
Bats Cannon Goblin Gang Skeleton Barrel
Lightning
Cannon Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Cannon Goblin Gang Skeleton Barrel Fireball Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Cannon Goblin Gang

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Mega Knight Zap Inferno Dragon
Zap
Fireball Bats Skeleton Barrel Mega Knight
Cannon
Goblin Gang
Skeleton Barrel
Skeleton Barrel
Bats Fireball Zap Goblin Gang Inferno Dragon Mega Knight
Fireball
Zap Skeleton Barrel Mega Knight
Inferno Dragon
Mega Knight Bats Skeleton Barrel
Mega Knight
Bats Inferno Dragon Zap Skeleton Barrel Fireball

Defense Synergies 3 15

Bats
Zap Cannon Inferno Dragon Mega Knight
Zap
Cannon Fireball Mega Knight Bats Goblin Gang Skeleton Barrel Inferno Dragon
Cannon
Zap Bats Goblin Gang Fireball Inferno Dragon
Goblin Gang
Zap Cannon Inferno Dragon
Skeleton Barrel
Zap Fireball Mega Knight
Fireball
Zap Cannon Skeleton Barrel Mega Knight
Inferno Dragon
Bats Zap Cannon Goblin Gang Mega Knight
Mega Knight
Zap Bats Skeleton Barrel Fireball Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Skeleton Barrel Fireball
Inferno Dragon Bats Zap Cannon Goblin Gang Mega Knight
Cannon Goblin Gang Mega Knight Bats Inferno Dragon
Cannon Inferno Dragon Bats Goblin Gang Mega Knight
Fireball Mega Knight
Goblin Gang Fireball Bats Zap Cannon Mega Knight
Bats Inferno Dragon Zap Cannon Goblin Gang Fireball
Zap Cannon Skeleton Barrel Fireball Mega Knight
Cannon Inferno Dragon Goblin Gang
Goblin Gang Cannon Mega Knight
Bats Goblin Gang Zap Cannon Fireball Mega Knight
Inferno Dragon Bats Zap Goblin Gang Fireball
Cannon Mega Knight Bats Zap Goblin Gang Fireball
Fireball Mega Knight Bats Zap Cannon Goblin Gang
Inferno Dragon Cannon Goblin Gang Mega Knight
Zap Cannon Goblin Gang Fireball Inferno Dragon Mega Knight
Mega Knight Bats Cannon Goblin Gang Fireball
Cannon Fireball Mega Knight Bats Zap Goblin Gang
Zap Bats Cannon Fireball Inferno Dragon Mega Knight
Cannon Inferno Dragon
Goblin Gang Mega Knight Bats Cannon Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Fireball
Fireball Zap Goblin Gang Skeleton Barrel Inferno Dragon Mega Knight
Goblin Gang Mega Knight Bats Zap
Goblin Gang Mega Knight Bats Zap Fireball
Cannon Goblin Gang Inferno Dragon Mega Knight
Fireball Bats Zap Goblin Gang Skeleton Barrel
Goblin Gang Bats Fireball
Mega Knight Inferno Dragon
Zap Mega Knight Bats Fireball Inferno Dragon
Cannon Goblin Gang Inferno Dragon
Inferno Dragon Mega Knight Bats
Mega Knight Zap Fireball
Mega Knight Cannon Goblin Gang Fireball
Cannon Fireball Mega Knight
Goblin Gang Bats Zap Fireball Inferno Dragon
Bats Mega Knight Zap Cannon Fireball Inferno Dragon
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball
Fireball Zap Skeleton Barrel
Skeleton Barrel Fireball
Skeleton Barrel Fireball
Fireball Zap Mega Knight
Fireball Bats Zap Skeleton Barrel
Fireball Zap Skeleton Barrel
Fireball Zap Skeleton Barrel
Bats Goblin Gang Fireball
Zap Skeleton Barrel Fireball
Fireball Zap
Skeleton Barrel Fireball
Skeleton Barrel Fireball
Zap Skeleton Barrel Fireball
Zap Skeleton Barrel Fireball
Skeleton Barrel Fireball Mega Knight
Fireball
Bats
Zap Skeleton Barrel Fireball Mega Knight
Zap Skeleton Barrel Fireball Mega Knight
Fireball Mega Knight
Fireball
Zap Skeleton Barrel Fireball
Zap Fireball Mega Knight
Inferno Dragon
Fireball Zap Skeleton Barrel
Fireball Zap Skeleton Barrel Mega Knight
Fireball Zap Skeleton Barrel
Bats Zap Fireball
Zap Bats Skeleton Barrel Fireball
Fireball
Zap Fireball Mega Knight
Zap Fireball
Mega Knight
Fireball
Zap Skeleton Barrel Bats Goblin Gang Fireball
Fireball Zap
Fireball
Fireball Goblin Gang Mega Knight
Zap Skeleton Barrel Fireball
Zap Fireball
Mega Knight
Zap Bats Goblin Gang Fireball
Bats Zap Fireball
Zap Skeleton Barrel Fireball Mega Knight

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