My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Cannon Barbarians Hog Rider
Zap
Bats Cannon
Barbarian Barrel
Cannon Barbarians Ice Wizard
The Log
Cannon Barbarians Hog Rider
Earthquake
Cannon Barbarians Hog Rider
Arrows
Bats
Royal Delivery
Bats Barbarians Hog Rider Ice Wizard
Fireball
Cannon Barbarians Hog Rider Ice Wizard
Poison
Bats Cannon Barbarians Ice Wizard
Lightning
Cannon Ice Wizard
Rocket
Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Cannon Ice Wizard Fireball Hog Rider Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Cannon

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap
Zap
Fireball Hog Rider Bats The Log Ice Wizard
Cannon
Barbarians
Hog Rider
Fireball
Zap Hog Rider The Log
Hog Rider
Bats Zap Fireball The Log Barbarians
The Log
Hog Rider Zap Fireball
Ice Wizard
Zap

Defense Synergies 4 11

Bats
Zap Cannon The Log Ice Wizard
Zap
Cannon Fireball Bats Barbarians The Log Ice Wizard
Cannon
Zap The Log Bats Fireball Ice Wizard
Barbarians
Zap
Fireball
Zap The Log Cannon Ice Wizard
Hog Rider
The Log
Cannon Fireball Bats Zap Ice Wizard
Ice Wizard
Bats Zap Cannon Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Fireball The Log
Barbarians Bats Zap Cannon The Log Ice Wizard
Cannon Barbarians Bats Ice Wizard
Cannon Barbarians Bats Ice Wizard
Barbarians Fireball The Log
Fireball The Log Bats Zap Cannon Ice Wizard
Bats Zap Cannon Fireball Ice Wizard
Zap Cannon Barbarians Fireball The Log
Cannon Barbarians Ice Wizard
Cannon Barbarians Ice Wizard
Bats Barbarians Ice Wizard Zap Cannon Fireball The Log
Bats Zap Fireball Ice Wizard
Cannon Barbarians Bats Zap Fireball The Log Ice Wizard
Fireball Bats Zap Cannon Barbarians The Log
Barbarians Cannon
Barbarians Zap Cannon Fireball The Log
Barbarians Bats Cannon Fireball
Cannon Fireball Bats Zap Barbarians The Log Ice Wizard
Zap The Log Bats Cannon Barbarians Fireball Ice Wizard
Barbarians Cannon
Bats Cannon Barbarians Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Fireball
Fireball Zap The Log
Barbarians Bats Zap The Log
Bats Zap Barbarians Fireball The Log
Barbarians Cannon
Fireball Bats Zap Ice Wizard
Bats Barbarians Fireball Ice Wizard
Barbarians
Zap Bats Barbarians Fireball The Log
Cannon Barbarians
Bats Barbarians
Zap Barbarians Fireball The Log
Barbarians Cannon Fireball
Cannon Barbarians Fireball
Barbarians Bats Zap Fireball The Log
Bats Zap Cannon Barbarians Fireball The Log Ice Wizard
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log Ice Wizard
Fireball The Log
Barbarians Fireball The Log
Fireball Zap The Log
Fireball Bats Zap Ice Wizard
The Log
Fireball The Log Zap Ice Wizard
Fireball The Log Zap
Bats Fireball
Zap Fireball The Log
Fireball Zap
Fireball The Log
Fireball
Zap Fireball The Log
Zap Fireball The Log
Fireball The Log
Fireball
Bats
Zap Fireball The Log
Zap Fireball The Log
Fireball The Log
Fireball
The Log
Zap Barbarians Fireball The Log
Zap The Log Fireball Ice Wizard
Fireball The Log Zap Ice Wizard
Fireball Zap The Log
Fireball Zap The Log
Bats Zap Fireball Ice Wizard
Zap Bats Fireball
Fireball
Zap Fireball The Log
Zap Fireball
Fireball The Log
Zap Bats Barbarians Fireball
Fireball Zap Ice Wizard
The Log Fireball
Fireball
The Log Zap Fireball
Zap Fireball
Zap Bats Fireball The Log
Bats Zap Fireball
Zap Fireball The Log

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