My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Ice Wizard Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians
Giant Snowball
Bomber Lumberjack
Zap
Bomber Inferno Tower
Barbarian Barrel
Bomber Elite Barbarians Inferno Tower Ice Wizard Electro Wizard Lumberjack
The Log
Bomber Elite Barbarians Lumberjack
Earthquake
Bomber Inferno Tower
Arrows
Bomber
Royal Delivery
Bomber Elite Barbarians Ice Wizard Electro Wizard Lumberjack
Fireball
Bomber Elite Barbarians Inferno Tower Ice Wizard Electro Wizard Lumberjack
Poison
Bomber Inferno Tower Ice Wizard Electro Wizard
Lightning
Elite Barbarians Inferno Tower Ice Wizard Electro Wizard Lumberjack
Rocket
Elite Barbarians Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap The Log Ice Wizard Electro Wizard Lumberjack Inferno Tower Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Zap The Log Ice Wizard

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Elite Barbarians Lumberjack
Zap
Elite Barbarians Electro Wizard Bomber The Log Ice Wizard Lumberjack
Elite Barbarians
Zap Bomber The Log Lumberjack
Inferno Tower
The Log
Zap Elite Barbarians Lumberjack
Ice Wizard
Zap Lumberjack
Electro Wizard
Zap Lumberjack
Lumberjack
Bomber Zap Elite Barbarians The Log Ice Wizard Electro Wizard

Defense Synergies 3 16

Bomber
Zap The Log Electro Wizard
Zap
Electro Wizard Bomber Elite Barbarians Inferno Tower The Log Ice Wizard Lumberjack
Elite Barbarians
Zap The Log
Inferno Tower
The Log Electro Wizard Zap Ice Wizard Lumberjack
The Log
Inferno Tower Bomber Zap Elite Barbarians Ice Wizard Electro Wizard Lumberjack
Ice Wizard
Zap Inferno Tower The Log Lumberjack
Electro Wizard
Zap Inferno Tower Bomber The Log Lumberjack
Lumberjack
Zap Inferno Tower The Log Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Inferno Tower The Log Electro Wizard
Elite Barbarians Inferno Tower Lumberjack Bomber Zap The Log Ice Wizard Electro Wizard
Inferno Tower Lumberjack Bomber Elite Barbarians Ice Wizard Electro Wizard
Elite Barbarians Inferno Tower Lumberjack Bomber Ice Wizard Electro Wizard
Bomber Elite Barbarians The Log Lumberjack
The Log Bomber Zap Ice Wizard Electro Wizard Lumberjack
Inferno Tower Electro Wizard Zap Ice Wizard
Zap Inferno Tower The Log Electro Wizard
Inferno Tower Elite Barbarians Ice Wizard Lumberjack
Elite Barbarians Bomber Inferno Tower Ice Wizard Electro Wizard Lumberjack
Ice Wizard Electro Wizard Bomber Zap The Log Lumberjack
Inferno Tower Zap Ice Wizard Electro Wizard
Inferno Tower Lumberjack Bomber Zap Elite Barbarians The Log Ice Wizard Electro Wizard
Bomber Zap The Log Electro Wizard Lumberjack
Elite Barbarians Inferno Tower Electro Wizard Lumberjack
Inferno Tower Zap Elite Barbarians The Log Electro Wizard Lumberjack
Bomber Elite Barbarians Inferno Tower Electro Wizard Lumberjack
Bomber Zap Elite Barbarians The Log Ice Wizard Electro Wizard Lumberjack
Zap The Log Bomber Ice Wizard Electro Wizard Lumberjack
Elite Barbarians Inferno Tower Electro Wizard Lumberjack
Bomber Elite Barbarians The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Elite Barbarians Inferno Tower Electro Wizard
Electro Wizard Bomber Zap Elite Barbarians The Log Lumberjack
Lumberjack Zap Elite Barbarians Inferno Tower The Log Electro Wizard
Lumberjack Zap Elite Barbarians Inferno Tower The Log Electro Wizard
Inferno Tower Elite Barbarians Lumberjack
Zap Ice Wizard Electro Wizard
Elite Barbarians Inferno Tower Ice Wizard Electro Wizard Lumberjack
Inferno Tower Elite Barbarians Lumberjack
Zap Electro Wizard Elite Barbarians Inferno Tower The Log
Inferno Tower
Elite Barbarians Inferno Tower Lumberjack
Zap Elite Barbarians The Log Electro Wizard
Elite Barbarians Inferno Tower Lumberjack
Bomber
Elite Barbarians Inferno Tower Electro Wizard Bomber Zap The Log Lumberjack
Bomber Zap Elite Barbarians Inferno Tower The Log Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log Ice Wizard Electro Wizard
The Log
The Log
Bomber Zap The Log
Zap Ice Wizard
Bomber The Log
The Log Zap Ice Wizard
The Log Zap
Elite Barbarians Electro Wizard Lumberjack
Zap The Log Electro Wizard
Zap
Elite Barbarians The Log
Zap Elite Barbarians The Log
Bomber Zap The Log
The Log
Bomber
Bomber Zap The Log Electro Wizard
Bomber Zap The Log
The Log
The Log
Zap The Log
Zap The Log Bomber Ice Wizard
The Log Zap Ice Wizard Electro Wizard
Zap The Log
Zap The Log
Elite Barbarians Zap Ice Wizard Electro Wizard
Zap Electro Wizard
Elite Barbarians
Bomber Zap The Log
Zap Electro Wizard
The Log
Zap Electro Wizard
Zap Ice Wizard Electro Wizard
The Log
Electro Wizard Lumberjack
The Log Bomber Zap
Zap
Elite Barbarians
Zap Elite Barbarians The Log Electro Wizard
Zap Electro Wizard
Zap The Log Electro Wizard

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