My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Wizard Balloon Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Balloon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Balloon Bandit
Giant Snowball
Bomber Bats Balloon
Zap
Bomber Bats Inferno Tower Balloon Bandit
Barbarian Barrel
Bomber Inferno Tower Wizard Bandit
The Log
Bomber Bandit
Earthquake
Bomber Inferno Tower
Arrows
Bomber Bats
Royal Delivery
Bomber Bats Wizard Balloon Bandit
Fireball
Bomber Inferno Tower Wizard Balloon Bandit
Poison
Bomber Bats Inferno Tower Wizard Balloon
Lightning
Inferno Tower Wizard Balloon Bandit
Rocket
Inferno Tower Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Wizard Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Zap Barbarian Barrel Bandit Inferno Tower Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Bomber Bats Zap Barbarian Barrel

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Zap Barbarian Barrel Bandit
Bats
Balloon Bomber Zap Barbarian Barrel Bandit
Zap
Balloon Bomber Bats Barbarian Barrel Bandit
Inferno Tower
Wizard
Balloon Bandit
Barbarian Barrel
Balloon Bomber Bats Zap Bandit
Balloon
Bats Zap Barbarian Barrel Wizard Bandit
Bandit
Bomber Bats Zap Wizard Barbarian Barrel Balloon

Defense Synergies 0 16

Bomber
Bats Zap Barbarian Barrel Bandit
Bats
Bomber Zap Inferno Tower Barbarian Barrel Bandit
Zap
Bomber Bats Inferno Tower Barbarian Barrel Bandit
Inferno Tower
Bats Zap Barbarian Barrel Bandit
Wizard
Barbarian Barrel Bandit
Barbarian Barrel
Bomber Bats Zap Inferno Tower Wizard Bandit
Balloon
Bandit
Bomber Bats Zap Inferno Tower Wizard Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Inferno Tower Wizard Barbarian Barrel
Inferno Tower Bomber Bats Zap Bandit
Inferno Tower Bomber Bats Bandit
Inferno Tower Bomber Bats Bandit
Bomber Barbarian Barrel
Barbarian Barrel Bomber Bats Zap Bandit
Bats Inferno Tower Zap Wizard
Zap Inferno Tower Barbarian Barrel Bandit
Inferno Tower
Bomber Inferno Tower Barbarian Barrel Bandit
Bats Bomber Zap Wizard Barbarian Barrel Bandit
Inferno Tower Bats Zap Wizard
Inferno Tower Bomber Bats Zap Wizard Bandit
Bomber Wizard Bats Zap Barbarian Barrel
Inferno Tower Bandit
Inferno Tower Zap Bandit
Wizard Bomber Bats Inferno Tower
Bomber Bats Zap Wizard Barbarian Barrel Bandit
Zap Wizard Barbarian Barrel Bomber Bats Bandit
Inferno Tower
Bomber Wizard Bats Barbarian Barrel Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Inferno Tower Barbarian Barrel Bandit
Bandit Bomber Zap Wizard Barbarian Barrel
Bandit Bats Zap Inferno Tower
Bats Zap Inferno Tower Barbarian Barrel Bandit
Inferno Tower Bandit
Wizard Bats Zap
Bats Inferno Tower Bandit
Inferno Tower
Zap Bats Inferno Tower Barbarian Barrel Bandit
Inferno Tower
Bats Inferno Tower
Zap
Inferno Tower Wizard Bandit
Wizard Bomber
Inferno Tower Bomber Bats Zap Barbarian Barrel
Bats Bomber Zap Inferno Tower Wizard Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Bandit
Zap Barbarian Barrel Bandit
Barbarian Barrel Bandit
Barbarian Barrel
Bomber Wizard Zap Barbarian Barrel
Wizard Bats Zap
Bomber Wizard
Zap Wizard Barbarian Barrel
Zap Wizard Bandit
Bats
Zap Wizard Barbarian Barrel Bandit
Zap Wizard
Barbarian Barrel Bandit
Barbarian Barrel Bandit
Zap Barbarian Barrel
Bomber Zap Wizard Barbarian Barrel Bandit
Wizard Barbarian Barrel Bandit
Barbarian Barrel
Bomber Bats
Bomber Zap Wizard Barbarian Barrel Bandit
Bomber Zap Wizard Barbarian Barrel
Wizard
Zap Barbarian Barrel
Zap Bomber Wizard Barbarian Barrel
Zap Wizard Barbarian Barrel Bandit
Zap Wizard Bandit
Zap Barbarian Barrel Bandit
Bats Zap Wizard
Zap Bats Wizard
Bomber Zap Wizard Bandit
Zap
Wizard
Zap Bats Barbarian Barrel Bandit
Zap Wizard
Barbarian Barrel
Wizard
Bomber Zap Wizard
Zap
Zap Bats
Bats Zap
Zap Barbarian Barrel Bandit

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