My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Tesla Royal Giant Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Guards Skeleton Army
Giant Snowball
Bomber Guards Skeleton Army Little Prince
Zap
Bomber Royal Giant Guards Skeleton Army Little Prince
Barbarian Barrel
Bomber Tesla Wizard Guards Skeleton Army Little Prince
The Log
Bomber Royal Giant Guards Skeleton Army Little Prince
Earthquake
Bomber Tesla Guards Skeleton Army
Arrows
Bomber Guards Skeleton Army Little Prince
Royal Delivery
Bomber Wizard Guards Skeleton Army Little Prince
Fireball
Bomber Tesla Wizard Skeleton Army Little Prince
Poison
Bomber Wizard Guards Skeleton Army Little Prince
Lightning
Tesla Wizard Little Prince
Rocket
Wizard Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Guards Skeleton Army Little Prince Tesla Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Guards Skeleton Army

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Zap
Zap
Bomber Royal Giant Guards Little Prince
Tesla
Royal Giant
Bomber Zap Wizard Guards
Wizard
Royal Giant
Guards
Zap Royal Giant
Skeleton Army
Little Prince
Zap

Defense Synergies 0 14

Bomber
Zap Tesla Guards
Zap
Bomber Tesla Guards Skeleton Army Little Prince
Tesla
Bomber Zap Wizard Guards Skeleton Army Little Prince
Royal Giant
Wizard
Tesla Guards Skeleton Army
Guards
Bomber Zap Tesla Wizard Skeleton Army
Skeleton Army
Zap Tesla Wizard Guards
Little Prince
Zap Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Tesla Wizard
Skeleton Army Bomber Zap Tesla
Tesla Skeleton Army Bomber
Tesla Skeleton Army Bomber Guards
Bomber Skeleton Army
Skeleton Army Bomber Zap Tesla Guards
Tesla Zap Wizard Little Prince
Zap Tesla
Tesla Skeleton Army
Guards Skeleton Army Bomber Tesla Little Prince
Guards Skeleton Army Bomber Zap Tesla Wizard
Tesla Zap Wizard
Tesla Skeleton Army Bomber Zap Wizard Guards
Bomber Wizard Skeleton Army Zap Tesla Guards
Skeleton Army Tesla
Skeleton Army Zap Tesla
Tesla Wizard Bomber Skeleton Army
Tesla Bomber Zap Wizard Guards Skeleton Army Little Prince
Zap Wizard Bomber Tesla Guards Little Prince
Tesla
Bomber Wizard Skeleton Army Tesla Guards Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeleton Army Zap Tesla
Bomber Zap Tesla Wizard
Guards Skeleton Army Zap
Guards Skeleton Army Zap Tesla
Tesla Guards Skeleton Army
Wizard Zap Tesla
Guards Skeleton Army Tesla
Tesla Skeleton Army
Zap Skeleton Army
Tesla Guards Skeleton Army
Tesla Guards
Skeleton Army Zap Guards
Skeleton Army Tesla Wizard Guards
Wizard Bomber Tesla Skeleton Army
Tesla Guards Skeleton Army Bomber Zap Little Prince
Bomber Zap Tesla Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards
Zap
Guards
Bomber Wizard Zap
Wizard Zap
Bomber Wizard
Zap Wizard
Zap Wizard
Guards
Zap Wizard
Zap Wizard
Zap
Bomber Zap Wizard
Wizard
Bomber
Bomber Zap Wizard
Bomber Zap Wizard Little Prince
Wizard
Zap
Zap Bomber Wizard Little Prince
Zap Wizard
Zap Wizard
Zap
Zap Wizard Little Prince
Zap Wizard Guards
Bomber Zap Wizard
Zap
Wizard
Zap Guards Skeleton Army
Zap Wizard
Wizard
Bomber Zap Wizard
Zap
Zap Guards
Zap
Zap Little Prince

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