My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Battle Healer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider
Giant Snowball
Bomber Hog Rider
Zap
Bomber
Barbarian Barrel
Bomber Wizard Electro Wizard
The Log
Bomber Hog Rider
Earthquake
Bomber Hog Rider
Arrows
Bomber
Royal Delivery
Bomber Hog Rider Battle Healer Wizard Electro Wizard
Fireball
Bomber Hog Rider Battle Healer Wizard Electro Wizard
Poison
Bomber Battle Healer Wizard Electro Wizard
Lightning
Battle Healer Wizard Electro Wizard
Rocket
Hog Rider Battle Healer Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Wizard Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Freeze Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Hog Rider Battle Healer Freeze Electro Wizard Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Zap Hog Rider Battle Healer

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Hog Rider Battle Healer Mega Knight
Zap
Hog Rider Electro Wizard Bomber Battle Healer Freeze Mega Knight
Hog Rider
Zap Freeze Bomber Battle Healer Wizard Electro Wizard Mega Knight
Battle Healer
Bomber Zap Hog Rider Electro Wizard
Wizard
Hog Rider Mega Knight
Freeze
Hog Rider Zap
Electro Wizard
Zap Hog Rider Battle Healer Mega Knight
Mega Knight
Bomber Zap Hog Rider Wizard Electro Wizard

Defense Synergies 2 10

Bomber
Zap Electro Wizard
Zap
Electro Wizard Mega Knight Bomber Battle Healer
Hog Rider
Battle Healer
Zap Electro Wizard
Wizard
Freeze Electro Wizard Mega Knight
Freeze
Wizard Electro Wizard Mega Knight
Electro Wizard
Zap Bomber Battle Healer Wizard Freeze Mega Knight
Mega Knight
Zap Wizard Freeze Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Wizard Electro Wizard
Bomber Zap Battle Healer Electro Wizard Mega Knight
Mega Knight Bomber Freeze Electro Wizard
Bomber Electro Wizard Mega Knight
Bomber Battle Healer Mega Knight
Freeze Bomber Zap Electro Wizard Mega Knight
Electro Wizard Zap Wizard Freeze
Zap Battle Healer Electro Wizard Mega Knight
Bomber Battle Healer Electro Wizard Mega Knight
Electro Wizard Bomber Zap Wizard Freeze Mega Knight
Zap Wizard Electro Wizard
Mega Knight Bomber Zap Battle Healer Wizard Freeze Electro Wizard
Bomber Wizard Mega Knight Zap Freeze Electro Wizard
Electro Wizard Mega Knight
Zap Freeze Electro Wizard Mega Knight
Wizard Mega Knight Bomber Electro Wizard
Mega Knight Bomber Zap Battle Healer Wizard Electro Wizard
Zap Wizard Freeze Bomber Battle Healer Electro Wizard Mega Knight
Electro Wizard
Bomber Wizard Mega Knight Battle Healer Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Battle Healer Electro Wizard
Electro Wizard Bomber Zap Battle Healer Wizard Mega Knight
Mega Knight Zap Battle Healer Electro Wizard
Mega Knight Zap Battle Healer Electro Wizard
Battle Healer Mega Knight
Wizard Zap Freeze Electro Wizard
Battle Healer Electro Wizard
Mega Knight Battle Healer
Zap Freeze Electro Wizard Mega Knight
Mega Knight
Mega Knight Zap Electro Wizard
Mega Knight Wizard
Wizard Bomber Mega Knight
Electro Wizard Bomber Zap Battle Healer Freeze
Mega Knight Bomber Zap Battle Healer Wizard Freeze Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Zap Electro Wizard
Freeze
Bomber Wizard Zap Mega Knight
Wizard Zap Freeze
Bomber Wizard
Zap Wizard Freeze
Zap Wizard
Electro Wizard
Zap Wizard Electro Wizard
Zap Wizard
Freeze
Zap
Bomber Zap Wizard
Wizard Mega Knight
Freeze
Bomber
Bomber Zap Wizard Electro Wizard Mega Knight
Bomber Zap Wizard Mega Knight
Mega Knight
Wizard
Zap
Zap Freeze Bomber Wizard Mega Knight
Zap Wizard Electro Wizard
Zap Wizard Mega Knight
Zap
Zap Wizard Electro Wizard
Zap Electro Wizard Wizard Freeze
Bomber Zap Wizard Mega Knight
Zap Freeze Electro Wizard
Mega Knight
Wizard
Zap Electro Wizard Freeze
Zap Wizard Electro Wizard
Freeze
Wizard Electro Wizard Mega Knight
Bomber Zap Wizard
Zap
Mega Knight
Zap Freeze Electro Wizard
Zap Electro Wizard
Zap Freeze Electro Wizard Mega Knight

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