My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Baby Dragon Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Night Witch
Giant Snowball
Bomber Bats Barbarians Baby Dragon Night Witch
Zap
Bomber Bats Night Witch
Barbarian Barrel
Bomber Barbarians Night Witch
The Log
Bomber Barbarians
Earthquake
Bomber Barbarians
Arrows
Bomber Bats Night Witch
Royal Delivery
Bomber Bats Barbarians Baby Dragon Night Witch
Fireball
Bomber Barbarians Baby Dragon Night Witch
Poison
Bomber Bats Barbarians Night Witch
Lightning
Baby Dragon Night Witch
Rocket
Barbarians Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Baby Dragon Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Zap Fireball Baby Dragon Night Witch Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Zap Fireball

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Bats Zap Baby Dragon
Bats
Bomber Zap Baby Dragon Golem
Zap
Fireball Bomber Bats Baby Dragon Golem Night Witch
Barbarians
Fireball
Zap Golem Baby Dragon
Baby Dragon
Golem Bomber Bats Zap Fireball
Golem
Bomber Fireball Baby Dragon Night Witch Bats Zap
Night Witch
Golem Zap

Defense Synergies 1 7

Bomber
Bats Zap
Bats
Bomber Zap Baby Dragon
Zap
Fireball Bomber Bats Barbarians Baby Dragon Night Witch
Barbarians
Zap
Fireball
Zap
Baby Dragon
Bats Zap
Golem
Night Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Fireball Baby Dragon
Barbarians Bomber Bats Zap Night Witch
Barbarians Bomber Bats Night Witch
Barbarians Night Witch Bomber Bats
Bomber Barbarians Fireball
Fireball Bomber Bats Zap Baby Dragon Night Witch
Bats Zap Fireball Baby Dragon Night Witch
Zap Barbarians Fireball Baby Dragon
Barbarians Night Witch
Bomber Barbarians Night Witch
Bats Barbarians Bomber Zap Fireball Baby Dragon Night Witch
Bats Zap Fireball Baby Dragon Night Witch
Barbarians Night Witch Bomber Bats Zap Fireball
Bomber Fireball Bats Zap Barbarians Baby Dragon Night Witch
Barbarians
Barbarians Zap Fireball
Barbarians Bomber Bats Fireball Night Witch
Fireball Bomber Bats Zap Barbarians Baby Dragon Night Witch
Zap Baby Dragon Bomber Bats Barbarians Fireball
Barbarians
Bomber Bats Barbarians Fireball Baby Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Fireball
Fireball Bomber Zap Baby Dragon
Barbarians Bats Zap
Bats Zap Barbarians Fireball Night Witch
Barbarians Night Witch
Fireball Bats Zap Baby Dragon
Bats Barbarians Fireball Night Witch
Barbarians
Zap Bats Barbarians Fireball Baby Dragon
Barbarians
Bats Barbarians
Zap Barbarians Fireball
Barbarians Fireball Night Witch
Bomber Barbarians Fireball Baby Dragon
Barbarians Bomber Bats Zap Fireball Baby Dragon Night Witch
Bats Bomber Zap Barbarians Fireball Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Zap Baby Dragon
Fireball Baby Dragon
Barbarians Fireball
Bomber Fireball Zap Baby Dragon
Fireball Bats Zap Baby Dragon
Bomber Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap
Bats Fireball Night Witch
Zap Fireball
Fireball Zap Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Zap Fireball Baby Dragon
Bomber Zap Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Bomber Bats Night Witch
Bomber Zap Fireball Baby Dragon
Bomber Zap Fireball Baby Dragon
Fireball Baby Dragon Night Witch
Fireball
Zap Barbarians Fireball Baby Dragon
Zap Bomber Fireball Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon
Bats Zap Fireball Baby Dragon Night Witch
Zap Bats Fireball
Fireball Night Witch
Bomber Zap Fireball Night Witch
Zap Fireball
Fireball
Zap Bats Barbarians Fireball Night Witch
Fireball Zap Baby Dragon
Fireball
Fireball Baby Dragon
Bomber Zap Fireball Baby Dragon
Zap Fireball
Zap Bats Fireball Baby Dragon
Bats Zap Fireball
Zap Fireball Baby Dragon

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