My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Skeleton Army
Giant Snowball
Bats Skeleton Army
Zap
Bats Inferno Tower Skeleton Army
Barbarian Barrel
Elite Barbarians Inferno Tower Wizard Skeleton Army
The Log
Elite Barbarians Mini P.E.K.K.A Skeleton Army
Earthquake
Inferno Tower Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Elite Barbarians Mini P.E.K.K.A Wizard Skeleton Army
Fireball
Elite Barbarians Inferno Tower Wizard Skeleton Army
Poison
Bats Inferno Tower Wizard Skeleton Army
Lightning
Elite Barbarians Mini P.E.K.K.A Inferno Tower Wizard
Rocket
Elite Barbarians Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Inferno Tower Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Rage Skeleton Army Mini P.E.K.K.A Inferno Tower Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Rage Skeleton Army

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Elite Barbarians Mini P.E.K.K.A Rage
Zap
Elite Barbarians Bats Mini P.E.K.K.A
Elite Barbarians
Zap Rage Bats Wizard
Mini P.E.K.K.A
Bats Zap Wizard Rage
Inferno Tower
Wizard
Elite Barbarians Mini P.E.K.K.A Rage
Rage
Elite Barbarians Bats Mini P.E.K.K.A Wizard
Skeleton Army

Defense Synergies 2 11

Bats
Zap Mini P.E.K.K.A Inferno Tower
Zap
Mini P.E.K.K.A Bats Elite Barbarians Inferno Tower Skeleton Army
Elite Barbarians
Zap Mini P.E.K.K.A Wizard
Mini P.E.K.K.A
Zap Bats Elite Barbarians Wizard Skeleton Army
Inferno Tower
Skeleton Army Bats Zap
Wizard
Elite Barbarians Mini P.E.K.K.A Skeleton Army
Rage
Skeleton Army
Inferno Tower Zap Mini P.E.K.K.A Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower Wizard
Elite Barbarians Mini P.E.K.K.A Inferno Tower Skeleton Army Bats Zap
Mini P.E.K.K.A Inferno Tower Skeleton Army Bats Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Inferno Tower Skeleton Army Bats
Elite Barbarians Mini P.E.K.K.A Skeleton Army
Skeleton Army Bats Zap
Bats Inferno Tower Zap Wizard
Zap Inferno Tower
Mini P.E.K.K.A Inferno Tower Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Mini P.E.K.K.A Inferno Tower
Bats Skeleton Army Zap Wizard
Inferno Tower Bats Zap Wizard
Mini P.E.K.K.A Inferno Tower Skeleton Army Bats Zap Elite Barbarians Wizard
Wizard Skeleton Army Bats Zap Mini P.E.K.K.A
Elite Barbarians Mini P.E.K.K.A Inferno Tower Skeleton Army
Inferno Tower Skeleton Army Zap Elite Barbarians Mini P.E.K.K.A
Wizard Bats Elite Barbarians Mini P.E.K.K.A Inferno Tower Skeleton Army
Bats Zap Elite Barbarians Wizard Skeleton Army
Zap Wizard Bats
Mini P.E.K.K.A Elite Barbarians Inferno Tower
Wizard Skeleton Army Bats Elite Barbarians Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Zap Elite Barbarians Inferno Tower
Zap Elite Barbarians Mini P.E.K.K.A Wizard
Skeleton Army Bats Zap Elite Barbarians Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A Skeleton Army Bats Zap Elite Barbarians Inferno Tower
Inferno Tower Elite Barbarians Mini P.E.K.K.A Skeleton Army
Wizard Bats Zap
Mini P.E.K.K.A Skeleton Army Bats Elite Barbarians Inferno Tower
Mini P.E.K.K.A Inferno Tower Elite Barbarians Skeleton Army
Zap Bats Elite Barbarians Mini P.E.K.K.A Inferno Tower Skeleton Army
Inferno Tower Skeleton Army
Bats Elite Barbarians Mini P.E.K.K.A Inferno Tower
Skeleton Army Zap Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Skeleton Army Inferno Tower Wizard
Wizard Skeleton Army
Elite Barbarians Inferno Tower Skeleton Army Bats Zap Mini P.E.K.K.A
Bats Zap Elite Barbarians Mini P.E.K.K.A Inferno Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Wizard Zap
Wizard Bats Zap
Wizard
Zap Wizard
Zap Wizard
Bats Elite Barbarians Mini P.E.K.K.A
Zap Wizard
Zap Wizard
Elite Barbarians
Zap Elite Barbarians
Zap Wizard
Wizard
Bats Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard
Zap Wizard
Wizard
Zap
Zap Wizard
Zap Wizard
Zap Wizard
Zap
Elite Barbarians Bats Zap Wizard
Zap Bats Wizard
Elite Barbarians Mini P.E.K.K.A
Zap Wizard
Zap
Wizard
Zap Bats Skeleton Army
Zap Wizard
Mini P.E.K.K.A Wizard
Zap Wizard
Zap
Elite Barbarians
Zap Bats Elite Barbarians
Bats Zap
Zap

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