My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Miner
Giant Snowball
Bats Miner
Zap
Bats
Barbarian Barrel
Elite Barbarians Valkyrie Ice Wizard
The Log
Elite Barbarians
Earthquake
Arrows
Bats
Royal Delivery
Bats Elite Barbarians Valkyrie P.E.K.K.A Miner Ice Wizard
Fireball
Elite Barbarians Ice Wizard
Poison
Bats Ice Wizard
Lightning
Elite Barbarians Valkyrie Ice Wizard
Rocket
Elite Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie P.E.K.K.A Miner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Miner Ice Wizard Fireball Valkyrie Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Miner Ice Wizard

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Miner Zap Elite Barbarians P.E.K.K.A
Zap
Elite Barbarians Fireball P.E.K.K.A Miner Bats Valkyrie Ice Wizard
Elite Barbarians
Zap Valkyrie Bats Fireball
Fireball
Zap Elite Barbarians Miner
Valkyrie
Bats Elite Barbarians Zap P.E.K.K.A
P.E.K.K.A
Zap Bats Valkyrie Ice Wizard
Miner
Bats Zap Fireball
Ice Wizard
Zap P.E.K.K.A

Defense Synergies 2 15

Bats
Zap Valkyrie P.E.K.K.A Ice Wizard
Zap
Fireball Bats Elite Barbarians Valkyrie P.E.K.K.A Miner Ice Wizard
Elite Barbarians
Valkyrie Zap
Fireball
Zap Valkyrie Miner Ice Wizard
Valkyrie
Elite Barbarians Bats Zap Fireball P.E.K.K.A Ice Wizard
P.E.K.K.A
Bats Zap Valkyrie Ice Wizard
Miner
Zap Fireball
Ice Wizard
Bats Zap Fireball Valkyrie P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie
Elite Barbarians P.E.K.K.A Bats Zap Valkyrie Ice Wizard
P.E.K.K.A Bats Elite Barbarians Valkyrie Ice Wizard
Elite Barbarians P.E.K.K.A Bats Valkyrie Ice Wizard
Elite Barbarians Fireball Valkyrie P.E.K.K.A
Fireball Bats Zap Valkyrie Ice Wizard
Bats Zap Fireball Ice Wizard
Zap Fireball Valkyrie P.E.K.K.A
P.E.K.K.A Elite Barbarians Ice Wizard
Elite Barbarians Valkyrie Miner Ice Wizard
Bats Valkyrie Ice Wizard Zap Fireball
Bats Zap Fireball Ice Wizard
P.E.K.K.A Bats Zap Elite Barbarians Fireball Valkyrie Ice Wizard
Fireball Valkyrie Bats Zap P.E.K.K.A
Elite Barbarians P.E.K.K.A
Zap Elite Barbarians Fireball P.E.K.K.A
Bats Elite Barbarians Fireball Valkyrie P.E.K.K.A
Fireball Bats Zap Elite Barbarians Valkyrie Ice Wizard
Zap Valkyrie Bats Fireball Ice Wizard
P.E.K.K.A Elite Barbarians
Valkyrie Bats Elite Barbarians Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Elite Barbarians Fireball P.E.K.K.A
Fireball Zap Elite Barbarians Valkyrie Miner
P.E.K.K.A Bats Zap Elite Barbarians Valkyrie
Valkyrie P.E.K.K.A Bats Zap Elite Barbarians Fireball
P.E.K.K.A Elite Barbarians Valkyrie
Fireball Bats Zap Ice Wizard
P.E.K.K.A Bats Elite Barbarians Fireball Valkyrie Ice Wizard
P.E.K.K.A Elite Barbarians Valkyrie
Zap P.E.K.K.A Bats Elite Barbarians Fireball Valkyrie
P.E.K.K.A
P.E.K.K.A Bats Elite Barbarians Valkyrie
P.E.K.K.A Zap Elite Barbarians Fireball Valkyrie
Elite Barbarians P.E.K.K.A Fireball Valkyrie
Fireball Valkyrie
Elite Barbarians Bats Zap Fireball Valkyrie P.E.K.K.A
Bats Valkyrie Zap Elite Barbarians Fireball P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Zap Miner Ice Wizard
Fireball Miner
Fireball Valkyrie
Fireball Zap Valkyrie
Fireball Bats Zap Ice Wizard
Fireball Zap Ice Wizard
Fireball Miner Zap
Bats Elite Barbarians Fireball
Miner Zap Fireball Valkyrie
Fireball Zap
Elite Barbarians Fireball Miner
Fireball
Zap Elite Barbarians Fireball
Zap Fireball
Fireball
Fireball
Bats
Zap Fireball
Zap Fireball Valkyrie Miner
Fireball
Fireball
Zap Fireball
Zap Fireball Valkyrie Ice Wizard
Fireball Miner Zap Ice Wizard
Fireball Zap Miner
Fireball Miner Zap
Elite Barbarians Bats Zap Fireball Ice Wizard
Zap Bats Fireball
Elite Barbarians Fireball
Zap Fireball Miner
Zap Fireball
P.E.K.K.A
Fireball
Zap Bats Fireball
Fireball Zap Ice Wizard
Fireball
Fireball Miner Valkyrie
Zap Fireball
Zap Fireball
Elite Barbarians P.E.K.K.A
Zap Bats Elite Barbarians Fireball
Bats Zap Fireball
Zap Fireball Miner

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