My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Great!
Versatility
Great!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Hog Rider Giant Skeleton
Giant Snowball
Bats Hog Rider
Zap
Bats
Barbarian Barrel
Elite Barbarians Wizard Giant Skeleton
The Log
Elite Barbarians Hog Rider Giant Skeleton
Earthquake
Hog Rider
Arrows
Bats
Royal Delivery
Bats Elite Barbarians Hog Rider Wizard Giant Skeleton
Fireball
Elite Barbarians Hog Rider Wizard
Poison
Bats Wizard
Lightning
Elite Barbarians Wizard
Rocket
Elite Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Rage Fireball Hog Rider Wizard Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Rage Fireball

Attack Synergies 8 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Giant Skeleton Zap Elite Barbarians Rage
Zap
Elite Barbarians Fireball Hog Rider Bats Giant Skeleton
Elite Barbarians
Zap Rage Bats Fireball Hog Rider Wizard
Fireball
Zap Hog Rider Elite Barbarians
Hog Rider
Bats Zap Fireball Rage Elite Barbarians Wizard Giant Skeleton
Wizard
Elite Barbarians Hog Rider Rage Giant Skeleton
Rage
Elite Barbarians Hog Rider Bats Wizard Giant Skeleton
Giant Skeleton
Bats Zap Hog Rider Wizard Rage

Defense Synergies 1 6

Bats
Zap Giant Skeleton
Zap
Fireball Bats Elite Barbarians Giant Skeleton
Elite Barbarians
Zap Wizard
Fireball
Zap
Hog Rider
Wizard
Elite Barbarians Giant Skeleton
Rage
Giant Skeleton
Bats Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard
Elite Barbarians Bats Zap
Bats Elite Barbarians Giant Skeleton
Elite Barbarians Bats
Elite Barbarians Fireball Giant Skeleton
Fireball Bats Zap
Bats Zap Fireball Wizard
Zap Fireball Giant Skeleton
Elite Barbarians
Elite Barbarians Giant Skeleton
Bats Zap Fireball Wizard Giant Skeleton
Bats Zap Fireball Wizard
Bats Zap Elite Barbarians Fireball Wizard Giant Skeleton
Fireball Wizard Bats Zap
Elite Barbarians
Zap Elite Barbarians Fireball
Wizard Bats Elite Barbarians Fireball
Fireball Bats Zap Elite Barbarians Wizard
Zap Wizard Bats Fireball Giant Skeleton
Elite Barbarians
Wizard Bats Elite Barbarians Fireball Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Fireball Giant Skeleton
Fireball Zap Elite Barbarians Wizard
Giant Skeleton Bats Zap Elite Barbarians
Giant Skeleton Bats Zap Elite Barbarians Fireball
Giant Skeleton Elite Barbarians
Fireball Wizard Bats Zap
Bats Elite Barbarians Fireball Giant Skeleton
Giant Skeleton Elite Barbarians
Zap Giant Skeleton Bats Elite Barbarians Fireball
Bats Elite Barbarians Giant Skeleton
Zap Elite Barbarians Fireball Giant Skeleton
Elite Barbarians Giant Skeleton Fireball Wizard
Wizard Fireball
Elite Barbarians Bats Zap Fireball Giant Skeleton
Bats Zap Elite Barbarians Fireball Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton
Fireball Zap
Fireball Giant Skeleton
Fireball Giant Skeleton
Fireball Wizard Zap
Fireball Wizard Bats Zap
Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Bats Elite Barbarians Fireball
Zap Fireball Wizard
Fireball Zap Wizard
Elite Barbarians Fireball
Fireball
Zap Elite Barbarians Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball
Bats
Zap Fireball Wizard
Zap Fireball Wizard
Fireball Giant Skeleton
Fireball Wizard
Zap Fireball
Zap Fireball Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Zap
Elite Barbarians Bats Zap Fireball Wizard
Zap Bats Fireball Wizard
Elite Barbarians Fireball
Zap Fireball Wizard
Zap Fireball
Giant Skeleton
Fireball Wizard
Zap Bats Fireball
Fireball Zap Wizard
Fireball
Fireball Wizard
Zap Fireball Wizard
Zap Fireball Giant Skeleton
Elite Barbarians
Zap Bats Elite Barbarians Fireball Giant Skeleton
Bats Zap Fireball
Zap Fireball Giant Skeleton

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