My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Miner Inferno Dragon
Giant Snowball
Bats Skeleton Army Miner Inferno Dragon
Zap
Bats Skeleton Army Inferno Dragon
Barbarian Barrel
Wizard Skeleton Army
The Log
Skeleton Army
Earthquake
Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Wizard Skeleton Army Miner Inferno Dragon
Fireball
Wizard Skeleton Army Inferno Dragon
Poison
Bats Wizard Skeleton Army
Lightning
Wizard Inferno Dragon
Rocket
Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Miner Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Skeleton Army Miner Inferno Dragon Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Skeleton Army

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Mega Knight Zap Inferno Dragon
Zap
Miner Bats The Log Mega Knight
Wizard
Miner Mega Knight
Skeleton Army
The Log
Zap Miner Mega Knight
Miner
Bats Zap Wizard The Log Inferno Dragon Mega Knight
Inferno Dragon
Mega Knight Bats Miner
Mega Knight
Bats Inferno Dragon Zap Wizard The Log Miner

Defense Synergies 1 18

Bats
Zap The Log Inferno Dragon Mega Knight
Zap
Mega Knight Bats Skeleton Army The Log Miner Inferno Dragon
Wizard
Skeleton Army The Log Mega Knight
Skeleton Army
Zap Wizard The Log Inferno Dragon
The Log
Bats Zap Wizard Skeleton Army Miner Inferno Dragon Mega Knight
Miner
Zap The Log Mega Knight
Inferno Dragon
Bats Zap Skeleton Army The Log Mega Knight
Mega Knight
Zap Bats Wizard The Log Miner Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard The Log
Skeleton Army Inferno Dragon Bats Zap The Log Mega Knight
Skeleton Army Mega Knight Bats Inferno Dragon
Skeleton Army Inferno Dragon Bats Mega Knight
Skeleton Army The Log Mega Knight
Skeleton Army The Log Bats Zap Mega Knight
Bats Inferno Dragon Zap Wizard
Zap The Log Mega Knight
Inferno Dragon Skeleton Army
Skeleton Army Miner Mega Knight
Bats Skeleton Army Zap Wizard The Log Mega Knight
Inferno Dragon Bats Zap Wizard
Skeleton Army Mega Knight Bats Zap Wizard The Log
Wizard Skeleton Army Mega Knight Bats Zap The Log
Skeleton Army Inferno Dragon Mega Knight
Skeleton Army Zap The Log Inferno Dragon Mega Knight
Wizard Mega Knight Bats Skeleton Army
Mega Knight Bats Zap Wizard Skeleton Army The Log
Zap Wizard The Log Bats Inferno Dragon Mega Knight
Inferno Dragon
Wizard Skeleton Army Mega Knight Bats The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Zap
Zap Wizard The Log Miner Inferno Dragon Mega Knight
Skeleton Army Mega Knight Bats Zap The Log
Skeleton Army Mega Knight Bats Zap The Log
Skeleton Army Inferno Dragon Mega Knight
Wizard Bats Zap
Skeleton Army Bats
Mega Knight Skeleton Army Inferno Dragon
Zap Mega Knight Bats Skeleton Army The Log Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Bats
Skeleton Army Mega Knight Zap The Log
Skeleton Army Mega Knight Wizard
Wizard Skeleton Army Mega Knight
Skeleton Army Bats Zap The Log Inferno Dragon
Bats Mega Knight Zap Wizard The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log Miner
The Log Miner
The Log
Wizard Zap The Log Mega Knight
Wizard Bats Zap
Wizard The Log
The Log Zap Wizard
The Log Miner Zap Wizard
Bats
Miner Zap Wizard The Log
Zap Wizard
The Log Miner
Zap The Log
Zap Wizard The Log
Wizard The Log Mega Knight
Bats
Zap Wizard The Log Mega Knight
Zap Wizard The Log Miner Mega Knight
The Log Mega Knight
Wizard
The Log
Zap The Log
Zap The Log Wizard Mega Knight
Inferno Dragon
The Log Miner Zap Wizard
Zap Wizard The Log Miner Mega Knight
Miner Zap The Log
Bats Zap Wizard
Zap Bats Wizard
Zap Wizard The Log Miner Mega Knight
Zap
Mega Knight
Wizard The Log
Zap Bats Skeleton Army
Zap Wizard
The Log
Miner Wizard Mega Knight
The Log Zap Wizard
Zap
Mega Knight
Zap Bats The Log
Bats Zap
Zap The Log Miner Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: