My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Baby Dragon Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Baby Dragon P.E.K.K.A Electro Wizard Magic Archer Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Sparky
Giant Snowball
Bats Baby Dragon
Zap
Bats Sparky
Barbarian Barrel
Wizard Electro Wizard Magic Archer Sparky
The Log
Sparky
Earthquake
Arrows
Bats
Royal Delivery
Bats Wizard Baby Dragon P.E.K.K.A Electro Wizard Magic Archer Sparky
Fireball
Wizard Baby Dragon Electro Wizard Magic Archer Sparky
Poison
Bats Wizard Electro Wizard Magic Archer Sparky
Lightning
Wizard Baby Dragon Electro Wizard Magic Archer Sparky
Rocket
Wizard Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Baby Dragon Magic Archer Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Baby Dragon P.E.K.K.A Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Baby Dragon Electro Wizard Magic Archer Wizard Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Zap Baby Dragon Electro Wizard

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Baby Dragon P.E.K.K.A Sparky
Zap
P.E.K.K.A Electro Wizard Sparky Bats Baby Dragon Magic Archer
Wizard
P.E.K.K.A Sparky
Baby Dragon
Bats Zap P.E.K.K.A Electro Wizard Sparky
P.E.K.K.A
Zap Electro Wizard Magic Archer Bats Wizard Baby Dragon
Electro Wizard
Zap P.E.K.K.A Baby Dragon Magic Archer Sparky
Magic Archer
P.E.K.K.A Zap Electro Wizard
Sparky
Zap Bats Wizard Baby Dragon Electro Wizard

Defense Synergies 1 14

Bats
Zap Baby Dragon P.E.K.K.A Electro Wizard Sparky
Zap
Electro Wizard Bats Baby Dragon P.E.K.K.A Magic Archer Sparky
Wizard
P.E.K.K.A Electro Wizard
Baby Dragon
Bats Zap P.E.K.K.A
P.E.K.K.A
Bats Zap Wizard Baby Dragon Electro Wizard
Electro Wizard
Zap Bats Wizard P.E.K.K.A Magic Archer
Magic Archer
Zap Electro Wizard
Sparky
Bats Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Baby Dragon Electro Wizard Magic Archer Sparky
P.E.K.K.A Sparky Bats Zap Electro Wizard
P.E.K.K.A Sparky Bats Electro Wizard
P.E.K.K.A Sparky Bats Electro Wizard
P.E.K.K.A Sparky
Bats Zap Baby Dragon Electro Wizard Magic Archer
Bats Electro Wizard Zap Wizard Baby Dragon Magic Archer
Zap Baby Dragon P.E.K.K.A Electro Wizard Magic Archer Sparky
P.E.K.K.A Sparky
Electro Wizard Sparky
Bats Electro Wizard Zap Wizard Baby Dragon Magic Archer
Bats Zap Wizard Baby Dragon Electro Wizard Magic Archer
P.E.K.K.A Sparky Bats Zap Wizard Electro Wizard
Wizard Sparky Bats Zap Baby Dragon P.E.K.K.A Electro Wizard Magic Archer
P.E.K.K.A Sparky Electro Wizard
Zap P.E.K.K.A Electro Wizard Sparky
Wizard Sparky Bats P.E.K.K.A Electro Wizard
Bats Zap Wizard Baby Dragon Electro Wizard Magic Archer
Zap Wizard Baby Dragon Bats Electro Wizard Magic Archer
P.E.K.K.A Sparky Electro Wizard
Wizard Bats Baby Dragon P.E.K.K.A Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Electro Wizard Sparky
Electro Wizard Zap Wizard Baby Dragon Magic Archer
P.E.K.K.A Bats Zap Electro Wizard Sparky
P.E.K.K.A Bats Zap Electro Wizard Sparky
P.E.K.K.A Sparky
Wizard Bats Zap Baby Dragon Electro Wizard Magic Archer
P.E.K.K.A Sparky Bats Electro Wizard
P.E.K.K.A Sparky
Zap P.E.K.K.A Electro Wizard Bats Baby Dragon Magic Archer Sparky
P.E.K.K.A Sparky
P.E.K.K.A Bats Sparky
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Wizard Sparky
Wizard Baby Dragon Magic Archer Sparky
Electro Wizard Sparky Bats Zap Baby Dragon P.E.K.K.A Magic Archer
Bats Zap Wizard Baby Dragon P.E.K.K.A Electro Wizard Magic Archer Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Baby Dragon Sparky
Zap Baby Dragon Electro Wizard Magic Archer
Baby Dragon Magic Archer Sparky
Sparky
Wizard Zap Baby Dragon Magic Archer Sparky
Wizard Bats Zap Baby Dragon Magic Archer
Wizard Baby Dragon Magic Archer Sparky
Zap Wizard Baby Dragon Magic Archer
Zap Wizard
Bats Electro Wizard Sparky
Zap Wizard Electro Wizard Magic Archer Sparky
Zap Wizard Baby Dragon Magic Archer
Baby Dragon Magic Archer Sparky
Baby Dragon Magic Archer
Zap Baby Dragon Magic Archer Sparky
Zap Wizard Baby Dragon Magic Archer Sparky
Magic Archer Wizard Baby Dragon Sparky
Sparky
Bats Sparky
Zap Wizard Baby Dragon Electro Wizard Magic Archer Sparky
Zap Wizard Baby Dragon Magic Archer
Baby Dragon Magic Archer Sparky
Wizard
Sparky
Zap Baby Dragon
Zap Wizard Baby Dragon Magic Archer Sparky
Zap Wizard Baby Dragon Electro Wizard Magic Archer Sparky
Zap Wizard Baby Dragon Magic Archer Sparky
Zap Baby Dragon Magic Archer Sparky
Bats Zap Wizard Baby Dragon Electro Wizard Magic Archer Sparky
Zap Electro Wizard Bats Wizard
Sparky
Zap Wizard Magic Archer Sparky
Zap Electro Wizard Magic Archer Sparky
P.E.K.K.A Sparky
Wizard Magic Archer Sparky
Zap Electro Wizard Bats Magic Archer
Zap Wizard Baby Dragon Electro Wizard Magic Archer
Wizard Baby Dragon Electro Wizard Magic Archer Sparky
Zap Wizard Baby Dragon Magic Archer
Zap Sparky
P.E.K.K.A Sparky
Zap Bats Baby Dragon Electro Wizard Magic Archer Sparky
Bats Zap Electro Wizard Magic Archer
Zap Baby Dragon Electro Wizard Magic Archer Sparky

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