My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tombstone Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Miner Inferno Dragon
Giant Snowball
Bats Tombstone Miner Inferno Dragon
Zap
Bats Tombstone Inferno Dragon
Barbarian Barrel
Tombstone Electro Wizard
The Log
Tombstone
Earthquake
Tombstone
Arrows
Bats Tombstone
Royal Delivery
Bats Miner Electro Wizard Inferno Dragon
Fireball
Tombstone Electro Wizard Inferno Dragon
Poison
Bats Tombstone Electro Wizard
Lightning
Tombstone Electro Wizard Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tombstone Miner Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Tombstone Miner Fireball Electro Wizard Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Tombstone Miner

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Mega Knight Zap Inferno Dragon
Zap
Fireball Miner Electro Wizard Bats Mega Knight
Tombstone
Fireball
Zap Miner Electro Wizard Mega Knight
Miner
Bats Zap Fireball Electro Wizard Inferno Dragon Mega Knight
Electro Wizard
Zap Fireball Miner Mega Knight
Inferno Dragon
Mega Knight Bats Miner
Mega Knight
Bats Inferno Dragon Zap Fireball Miner Electro Wizard

Defense Synergies 3 17

Bats
Zap Electro Wizard Inferno Dragon Mega Knight
Zap
Fireball Electro Wizard Mega Knight Bats Tombstone Miner Inferno Dragon
Tombstone
Zap Fireball Electro Wizard Inferno Dragon
Fireball
Zap Tombstone Miner Electro Wizard Mega Knight
Miner
Zap Fireball Mega Knight
Electro Wizard
Zap Bats Tombstone Fireball Inferno Dragon Mega Knight
Inferno Dragon
Bats Zap Tombstone Electro Wizard Mega Knight
Mega Knight
Zap Bats Fireball Miner Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tombstone Fireball Electro Wizard
Inferno Dragon Bats Zap Tombstone Electro Wizard Mega Knight
Mega Knight Bats Tombstone Electro Wizard Inferno Dragon
Inferno Dragon Bats Tombstone Electro Wizard Mega Knight
Tombstone Fireball Mega Knight
Fireball Bats Zap Electro Wizard Mega Knight
Bats Electro Wizard Inferno Dragon Zap Tombstone Fireball
Zap Fireball Electro Wizard Mega Knight
Inferno Dragon Tombstone
Miner Electro Wizard Mega Knight
Bats Electro Wizard Zap Tombstone Fireball Mega Knight
Inferno Dragon Bats Zap Fireball Electro Wizard
Tombstone Mega Knight Bats Zap Fireball Electro Wizard
Fireball Mega Knight Bats Zap Tombstone Electro Wizard
Inferno Dragon Tombstone Electro Wizard Mega Knight
Zap Fireball Electro Wizard Inferno Dragon Mega Knight
Mega Knight Bats Tombstone Fireball Electro Wizard
Tombstone Fireball Mega Knight Bats Zap Electro Wizard
Zap Bats Tombstone Fireball Electro Wizard Inferno Dragon Mega Knight
Electro Wizard Inferno Dragon
Mega Knight Bats Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Tombstone Fireball Electro Wizard
Fireball Electro Wizard Zap Miner Inferno Dragon Mega Knight
Tombstone Mega Knight Bats Zap Electro Wizard
Mega Knight Bats Zap Fireball Electro Wizard
Tombstone Inferno Dragon Mega Knight
Fireball Bats Zap Electro Wizard
Bats Tombstone Fireball Electro Wizard
Mega Knight Inferno Dragon
Zap Electro Wizard Mega Knight Bats Tombstone Fireball Inferno Dragon
Tombstone Inferno Dragon
Inferno Dragon Mega Knight Bats Tombstone
Mega Knight Zap Fireball Electro Wizard
Mega Knight Tombstone Fireball
Fireball Mega Knight
Tombstone Electro Wizard Bats Zap Fireball Inferno Dragon
Bats Mega Knight Zap Fireball Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Miner Electro Wizard
Fireball Miner
Fireball
Fireball Zap Mega Knight
Fireball Bats Zap
Fireball Zap
Fireball Miner Zap
Bats Fireball Electro Wizard
Miner Zap Fireball Electro Wizard
Fireball Zap
Fireball Miner
Fireball
Zap Fireball
Zap Fireball
Fireball Mega Knight
Fireball
Bats
Zap Fireball Electro Wizard Mega Knight
Zap Fireball Miner Mega Knight
Fireball Mega Knight
Fireball
Zap Fireball
Zap Fireball Mega Knight
Inferno Dragon
Fireball Miner Zap Electro Wizard
Fireball Zap Miner Mega Knight
Fireball Miner Zap
Bats Zap Fireball Electro Wizard
Zap Electro Wizard Bats Fireball
Fireball
Zap Fireball Miner Mega Knight
Zap Fireball Electro Wizard
Mega Knight
Fireball
Zap Electro Wizard Bats Tombstone Fireball
Fireball Zap Electro Wizard
Fireball
Fireball Miner Electro Wizard Mega Knight
Zap Fireball
Zap Fireball
Mega Knight
Zap Bats Fireball Electro Wizard
Bats Zap Fireball Electro Wizard
Zap Fireball Miner Electro Wizard Mega Knight

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