My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Musketeer Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Musketeer Valkyrie Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Ram Rider
Giant Snowball
Bats Musketeer Ram Rider
Zap
Bats Ram Rider
Barbarian Barrel
Tesla Musketeer Valkyrie Electro Wizard
The Log
Musketeer Ram Rider
Earthquake
Tesla
Arrows
Bats
Royal Delivery
Bats Musketeer Valkyrie Electro Wizard Ram Rider
Fireball
Tesla Musketeer Electro Wizard Ram Rider
Poison
Bats Musketeer Electro Wizard
Lightning
Tesla Musketeer Valkyrie Electro Wizard Ram Rider
Rocket
Musketeer Valkyrie Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Tesla Musketeer Valkyrie Electro Wizard Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap The Log Tesla

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Zap Ram Rider
Zap
Electro Wizard Ram Rider Bats Musketeer Valkyrie The Log
Tesla
Musketeer
Valkyrie Zap The Log Ram Rider
Valkyrie
Bats Musketeer Zap Electro Wizard Ram Rider
The Log
Zap Musketeer Ram Rider
Electro Wizard
Zap Valkyrie Ram Rider
Ram Rider
Zap Bats Musketeer Valkyrie The Log Electro Wizard

Defense Synergies 5 20

Bats
Zap Tesla Musketeer Valkyrie The Log Electro Wizard
Zap
Electro Wizard Bats Tesla Musketeer Valkyrie The Log Ram Rider
Tesla
Musketeer The Log Bats Zap Valkyrie Electro Wizard
Musketeer
Tesla Valkyrie The Log Bats Zap Electro Wizard Ram Rider
Valkyrie
Musketeer Bats Zap Tesla The Log Electro Wizard
The Log
Tesla Musketeer Bats Zap Valkyrie Electro Wizard Ram Rider
Electro Wizard
Zap Bats Tesla Musketeer Valkyrie The Log Ram Rider
Ram Rider
Zap Musketeer The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Musketeer Valkyrie The Log Electro Wizard Ram Rider
Bats Zap Tesla Musketeer Valkyrie The Log Electro Wizard Ram Rider
Tesla Ram Rider Bats Musketeer Valkyrie Electro Wizard
Tesla Bats Musketeer Valkyrie Electro Wizard Ram Rider
Valkyrie The Log
The Log Bats Zap Tesla Musketeer Valkyrie Electro Wizard
Bats Tesla Musketeer Electro Wizard Ram Rider Zap
Zap Tesla Musketeer Valkyrie The Log Electro Wizard Ram Rider
Tesla Musketeer
Tesla Musketeer Valkyrie Electro Wizard
Bats Valkyrie Electro Wizard Zap Tesla Musketeer The Log Ram Rider
Tesla Musketeer Bats Zap Electro Wizard Ram Rider
Tesla Bats Zap Musketeer Valkyrie The Log Electro Wizard Ram Rider
Valkyrie Bats Zap Tesla The Log Electro Wizard
Tesla Electro Wizard Ram Rider
Zap Tesla The Log Electro Wizard Ram Rider
Tesla Bats Musketeer Valkyrie Electro Wizard
Tesla Bats Zap Musketeer Valkyrie The Log Electro Wizard Ram Rider
Zap Valkyrie The Log Bats Tesla Musketeer Electro Wizard Ram Rider
Tesla Musketeer Electro Wizard Ram Rider
Valkyrie Bats Tesla Musketeer The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Tesla Electro Wizard
Electro Wizard Zap Tesla Musketeer Valkyrie The Log
Bats Zap Musketeer Valkyrie The Log Electro Wizard Ram Rider
Valkyrie Bats Zap Tesla Musketeer The Log Electro Wizard Ram Rider
Tesla Musketeer Valkyrie Ram Rider
Bats Zap Tesla Musketeer Electro Wizard Ram Rider
Bats Tesla Musketeer Valkyrie Electro Wizard Ram Rider
Tesla Valkyrie
Zap Electro Wizard Bats Valkyrie The Log
Tesla Musketeer
Bats Tesla Musketeer Valkyrie
Zap Valkyrie The Log Electro Wizard
Tesla Valkyrie Ram Rider
Tesla Musketeer Valkyrie
Tesla Electro Wizard Bats Zap Musketeer Valkyrie The Log
Bats Valkyrie Zap Tesla Musketeer The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie The Log
Zap Musketeer The Log Electro Wizard Ram Rider
The Log
Musketeer Valkyrie The Log
Zap Valkyrie The Log
Bats Zap Musketeer Ram Rider
Musketeer The Log
The Log Zap Ram Rider
The Log Zap Ram Rider
Bats Musketeer Electro Wizard
Zap Musketeer Valkyrie The Log Electro Wizard Ram Rider
Zap Musketeer
Musketeer The Log
Musketeer
Zap Musketeer The Log
Zap Musketeer The Log
Musketeer The Log
Bats
Zap Musketeer The Log Electro Wizard
Zap Valkyrie The Log
Musketeer The Log
Musketeer The Log
Zap Musketeer The Log
Zap The Log Valkyrie
The Log Zap Musketeer Electro Wizard Ram Rider
Zap Musketeer The Log Ram Rider
Zap Musketeer The Log
Bats Zap Musketeer Electro Wizard
Zap Electro Wizard Bats Musketeer
Zap Musketeer The Log
Zap Electro Wizard
The Log
Zap Electro Wizard Bats Musketeer
Zap Musketeer Electro Wizard Ram Rider
The Log
Musketeer Valkyrie Electro Wizard
The Log Zap Musketeer
Zap
Musketeer
Zap Bats Musketeer The Log Electro Wizard
Bats Zap Musketeer Electro Wizard
Zap Musketeer The Log Electro Wizard

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