My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Furnace Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider Furnace
Zap
Bats Furnace
Barbarian Barrel
Tesla Furnace Wizard
The Log
Hog Rider Furnace
Earthquake
Tesla Hog Rider Furnace
Arrows
Bats Furnace
Royal Delivery
Bats Hog Rider Wizard P.E.K.K.A
Fireball
Tesla Hog Rider Furnace Wizard
Poison
Bats Furnace Wizard
Lightning
Tesla Furnace Wizard
Rocket
Hog Rider Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rocket P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Tesla Hog Rider Furnace Wizard Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Zap Tesla Hog Rider

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap P.E.K.K.A
Zap
Hog Rider P.E.K.K.A Bats Furnace
Tesla
Hog Rider
Bats Zap Furnace Wizard Rocket
Furnace
Zap Hog Rider P.E.K.K.A
Wizard
Hog Rider P.E.K.K.A
Rocket
Hog Rider
P.E.K.K.A
Zap Bats Furnace Wizard

Defense Synergies 0 8

Bats
Zap Tesla P.E.K.K.A
Zap
Bats Tesla Furnace P.E.K.K.A
Tesla
Bats Zap Wizard
Hog Rider
Furnace
Zap
Wizard
Tesla P.E.K.K.A
Rocket
P.E.K.K.A
Bats Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Tesla Wizard
P.E.K.K.A Bats Zap Tesla Furnace
Tesla Furnace Rocket P.E.K.K.A Bats
Tesla P.E.K.K.A Bats Furnace
Rocket P.E.K.K.A
Bats Zap Tesla Furnace
Bats Tesla Furnace Rocket Zap Wizard
Rocket Zap Tesla P.E.K.K.A
Tesla P.E.K.K.A Furnace
Tesla
Bats Zap Tesla Furnace Wizard
Tesla Bats Zap Furnace Wizard
Tesla Furnace P.E.K.K.A Bats Zap Wizard Rocket
Wizard Rocket Bats Zap Tesla Furnace P.E.K.K.A
P.E.K.K.A Tesla Furnace
Rocket Zap Tesla Furnace P.E.K.K.A
Tesla Wizard Bats Furnace P.E.K.K.A
Tesla Bats Zap Furnace Wizard
Zap Furnace Wizard Bats Tesla
P.E.K.K.A Tesla
Wizard Bats Tesla Furnace P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla Furnace P.E.K.K.A
Zap Tesla Wizard Rocket
P.E.K.K.A Bats Zap Furnace Rocket
Rocket P.E.K.K.A Bats Zap Tesla
P.E.K.K.A Tesla
Furnace Wizard Rocket Bats Zap Tesla
Rocket P.E.K.K.A Bats Tesla Furnace
P.E.K.K.A Tesla
Zap Rocket P.E.K.K.A Bats
P.E.K.K.A Tesla
P.E.K.K.A Bats Tesla
Rocket P.E.K.K.A Zap
Rocket P.E.K.K.A Tesla Wizard
Wizard Tesla Furnace
Tesla Bats Zap Furnace Rocket P.E.K.K.A
Bats Zap Tesla Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Zap
Rocket
Rocket
Wizard Rocket Zap Furnace
Wizard Bats Zap Furnace Rocket
Furnace Wizard
Zap Wizard
Zap Wizard
Rocket Bats
Rocket Zap Wizard
Zap Wizard Rocket
Rocket
Rocket
Zap Furnace
Rocket Zap Furnace Wizard
Furnace Wizard Rocket
Rocket
Bats Rocket
Rocket Zap Wizard
Rocket Zap Wizard
Rocket
Rocket Wizard
Rocket
Rocket Zap
Zap Furnace Wizard
Zap Wizard
Zap Wizard
Rocket Zap
Bats Zap Furnace Wizard
Zap Rocket Bats Wizard
Zap Wizard Rocket
Zap Rocket
P.E.K.K.A
Rocket Wizard
Zap Bats Rocket
Rocket Zap Wizard
Wizard Rocket
Zap Wizard
Rocket Zap
P.E.K.K.A
Zap Bats Rocket
Bats Zap Rocket
Zap Rocket

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